SDL_MixChunk - Stores audio data in memory
typedef struct {
int allocated;
Uint8 *abuf;
Uint32 alen;
Uint8 volume;
} Mix_Chunk;
SDL_MixChunk - Stores audio data in memory
typedef struct {
int allocated;
Uint8 *abuf;
Uint32 alen;
Uint8 volume;
} Mix_Chunk;