—————————# You may distribute under the terms of either the GNU General Public License
# or the Artistic License (the same terms as Perl itself)
#
# (C) Paul Evans, 2009-2022 -- leonerd@leonerd.org.uk
package
Convert::Color::RGB8 0.18;
use
v5.14;
use
warnings;
__PACKAGE__->register_color_space(
'rgb8'
);
use
Carp;
=head1 NAME
C<Convert::Color::RGB8> - a color value represented as red/green/blue in 8-bit
integers
=head1 SYNOPSIS
Directly:
use Convert::Color::RGB8;
my $red = Convert::Color::RGB8->new( 255, 0, 0 );
# Can also parse strings
my $pink = Convert::Color::RGB8->new( '255,192,192' );
# or
$pink = Convert::Color::RGB8->new( 'ffc0c0' );
Via L<Convert::Color>:
use Convert::Color;
my $cyan = Convert::Color->new( 'rgb8:0,255,255' );
=head1 DESCRIPTION
Objects in this class represent a color in RGB space, as a set of three
integer values in the range 0 to 255; i.e. as 8 bits.
For representations using floating point values, see L<Convert::Color::RGB>.
For representations using 16-bit integers, see L<Convert::Color::RGB16>.
=cut
=head1 CONSTRUCTOR
=cut
=head2 new
$color = Convert::Color::RGB8->new( $red, $green, $blue );
Returns a new object to represent the set of values given. These values should
be integers between 0 and 255. Values outside of this range will be clamped.
$color = Convert::Color::RGB8->new( $string );
Parses C<$string> for values, and construct a new object similar to the above
three-argument form. The string should be in the form
red,green,blue
containing the three integer values in decimal notation. It can also be given
in the form of a hex encoded string, such as would be returned by the
C<rgb8_hex> method:
rrggbb
=cut
sub
new
{
my
$class
=
shift
;
my
(
$r
,
$g
,
$b
);
if
(
@_
== 1 ) {
local
$_
=
$_
[0];
if
( m/^([[:xdigit:]]{2})([[:xdigit:]]{2})([[:xdigit:]]{2})$/ ) {
(
$r
,
$g
,
$b
) = (
hex
( $1 ),
hex
( $2 ),
hex
( $3 ) );
}
elsif
( m/^(\d+),(\d+),(\d+)$/ ) {
(
$r
,
$g
,
$b
) = ( $1, $2, $3 );
}
else
{
croak
"Unrecognised RGB8 string spec '$_'"
;
}
}
elsif
(
@_
== 3 ) {
(
$r
,
$g
,
$b
) =
map
int
,
@_
;
}
else
{
croak
"usage: Convert::Color::RGB8->new( SPEC ) or ->new( R, G, B )"
;
}
# Clamp to the range [0,255]
for
(
$r
,
$g
,
$b
) {
$_
= 0
if
$_
< 0;
$_
= 255
if
$_
> 255;
}
return
bless
[
$r
,
$g
,
$b
],
$class
;
}
=head1 METHODS
=cut
=head2 red
$r = $color->red;
=head2 green
$g = $color->green;
=head2 blue
$b = $color->blue;
Accessors for the three components of the color.
=cut
# Simple accessors
sub
red {
shift
->[0] }
sub
green {
shift
->[1] }
sub
blue {
shift
->[2] }
# Conversions
sub
rgb
{
my
$self
=
shift
;
return
map
{
$_
/ 255 } @{
$self
}[0..2];
}
sub
new_rgb
{
my
$class
=
shift
;
return
$class
->new(
map
{
$_
* 255 }
@_
);
}
=head2 rgb8
( $red, $green, $blue ) = $color->rgb8;
Returns the individual red, green and blue color components of the color
value in RGB8 space.
=cut
sub
rgb8
{
my
$self
=
shift
;
return
$self
->red,
$self
->green,
$self
->blue;
}
=head2 hex
$str = $color->hex;
Returns a string representation of the color components in the RGB8 space, in
a convenient C<RRGGBB> hex string, likely to be useful HTML, or other similar
places.
=cut
sub
hex
:method
{
my
$self
=
shift
;
sprintf
"%02x%02x%02x"
,
$self
->rgb8;
}
=head2 alpha_blend
$mix = $color->alpha_blend( $other, [ $alpha ] );
Return a new color which is a blended combination of the two passed into it.
The optional C<$alpha> parameter defines the mix ratio between the two colors,
defaulting to 0.5 if not defined. Values closer to 0 will blend more of
C<$color>, closer to 1 will blend more of C<$other>.
=cut
sub
alpha_blend
{
my
$self
=
shift
;
my
(
$other
,
$alpha
) =
@_
;
$alpha
= 0.5
unless
defined
$alpha
;
$alpha
= 0
if
$alpha
< 0;
$alpha
= 1
if
$alpha
> 1;
my
$alphaP
= 1 -
$alpha
;
my
(
$rA
,
$gA
,
$bA
) =
$self
->rgb8;
my
(
$rB
,
$gB
,
$bB
) =
$other
->as_rgb8->rgb8;
# Add 0.5 for rounding
return
__PACKAGE__->new(
$rA
*
$alphaP
+
$rB
*
$alpha
+ 0.5,
$gA
*
$alphaP
+
$gB
*
$alpha
+ 0.5,
$bA
*
$alphaP
+
$bB
*
$alpha
+ 0.5,
);
}
=head2 alpha8_blend
$mix = $color->alpha8_blend( $other, [ $alpha ] );
Similar to C<alpha_blend> but works with integer arithmetic. C<$alpha> should
be an integer in the range 0 to 255.
=cut
sub
alpha8_blend
{
my
$self
=
shift
;
my
(
$other
,
$alpha
) =
@_
;
$alpha
= 127
unless
defined
$alpha
;
$alpha
= 0
if
$alpha
< 0;
$alpha
= 255
if
$alpha
> 255;
$alpha
=
int
$alpha
;
my
$alphaP
= 255 -
$alpha
;
my
(
$rA
,
$gA
,
$bA
) =
$self
->rgb8;
my
(
$rB
,
$gB
,
$bB
) =
$other
->as_rgb8->rgb8;
return
__PACKAGE__->new(
(
$rA
*
$alphaP
+
$rB
*
$alpha
) / 255,
(
$gA
*
$alphaP
+
$gB
*
$alpha
) / 255,
(
$bA
*
$alphaP
+
$bB
*
$alpha
) / 255,
);
}
=head2 dst_rgb8
$measure = $color->dst_rgb8( $other );
Return a measure of the distance between the two colors. This is the
unweighted Euclidean distance of the three color components. Two identical
colors will have a measure of 0, pure black and pure white have a distance of
1, and all others will lie somewhere inbetween.
=cut
sub
dst_rgb8
{
my
$self
=
shift
;
my
(
$other
) =
@_
;
return
sqrt
(
$self
->dst_rgb8_cheap(
$other
) ) /
sqrt
(3*255*255);
}
=head2 dst_rgb8_cheap
$measure = $color->dst_rgb8_cheap( $other );
Return a measure of the distance between the two colors. This is the sum of
the squares of the differences of each of the color components. This is part
of the value used to calculate C<dst_rgb8>, but since it involves no square
root it will be cheaper to calculate, for use in cases where only the relative
values matter, such as when picking the "best match" out of a set of colors.
It ranges between 0 for identical colours and 3*(255^2) for the distance between
pure black and pure white.
=cut
sub
dst_rgb8_cheap
{
my
$self
=
shift
;
my
(
$other
) =
@_
;
my
(
$rA
,
$gA
,
$bA
) =
$self
->rgb8;
my
(
$rB
,
$gB
,
$bB
) =
$other
->as_rgb8->rgb8;
my
$dr
=
$rA
-
$rB
;
my
$dg
=
$gA
-
$gB
;
my
$db
=
$bA
-
$bB
;
return
$dr
*$dr
+
$dg
*$dg
+
$db
*$db
;
}
=head1 SEE ALSO
=over 4
=item *
L<Convert::Color> - color space conversions
=back
=head1 AUTHOR
Paul Evans <leonerd@leonerd.org.uk>
=cut
0x55AA;