NAME
Paws::GameLift::StartMatchmaking - Arguments for method StartMatchmaking on Paws::GameLift
DESCRIPTION
This class represents the parameters used for calling the method StartMatchmaking on the Amazon GameLift service. Use the attributes of this class as arguments to method StartMatchmaking.
You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to StartMatchmaking.
SYNOPSIS
my $gamelift = Paws->service('GameLift');
my $StartMatchmakingOutput = $gamelift->StartMatchmaking(
ConfigurationName => 'MyMatchmakingConfigurationName',
Players => [
{
LatencyInMs => {
'MyNonEmptyString' => 1, # key: min: 1, value: min: 1
}, # OPTIONAL
PlayerAttributes => {
'MyNonZeroAndMaxString' => {
N => 1, # OPTIONAL
S => 'MyNonZeroAndMaxString', # min: 1, max: 1024
SDM => {
'MyNonZeroAndMaxString' =>
1, # key: min: 1, max: 1024, value: OPTIONAL
}, # OPTIONAL
SL => [
'MyNonZeroAndMaxString', ... # min: 1, max: 1024
], # OPTIONAL
}, # key: min: 1, max: 1024
}, # OPTIONAL
PlayerId => 'MyNonZeroAndMaxString', # min: 1, max: 1024
Team => 'MyNonZeroAndMaxString', # min: 1, max: 1024
},
...
],
TicketId => 'MyMatchmakingIdStringModel', # OPTIONAL
);
# Results:
my $MatchmakingTicket = $StartMatchmakingOutput->MatchmakingTicket;
# Returns a L<Paws::GameLift::StartMatchmakingOutput> object.
Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see https://docs.aws.amazon.com/goto/WebAPI/gamelift/StartMatchmaking
ATTRIBUTES
REQUIRED ConfigurationName => Str
Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
REQUIRED Players => ArrayRef[Paws::GameLift::Player]
Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player
objects contain the name of the team the player is assigned to.
TicketId => Str
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
SEE ALSO
This class forms part of Paws, documenting arguments for method StartMatchmaking in Paws::GameLift
BUGS and CONTRIBUTIONS
The source code is located here: https://github.com/pplu/aws-sdk-perl
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues