NAME

AnyEvent::ConnPool

DESCRIPTION

Simple connections pool designed for asynchronous connections

METHODS

new

Returns new pool object

AnyEvent::ConnPool->new(
    constructor =>  sub {
        return generate_connection();
    },
    check       =>  {
        cb          =>  sub {
            my $connection = shift;
            ...
            if ($connection->conn()->ping()) {
                return 1;
            }
            return 0;
        },
        interval    =>  10,
    },
    size        =>  5,
    init        =>  1,
);

constructor => subroutine, which generates connection for pool.

check => pingers, allows to specify methods and interval for connection state validation. check->{cb} => callback, used for ping connection. You should implement this logic by yourself. If you need reconnect, you can just call

$connection->reconnect();

check->{interval} => interval for the callback.

size => how many connections should be created on pool initialization.

init => initialize connections on pool construction.

dispatcher => returns dispatcher object instead of pool object. You can use dispatcher as wrapper around your connection. In that case pool will use all it's features behind the scene. You can get dispatcher not only from constructor, you can get it from pool with dispatcher method. For example:

# with your connection
$connection->selectall_arrayref(...);

# pooled
my $dispatcher = $connpool->dispatcher();
# same thing as selectall_arrayref above, but with connpool behind the scene.
$dispatcher->selectall_arrayref(...);
# you can always get connpool from dispatcher:
my $pool = AnyEvent::ConnPool->pool_from_dispatcher($dispatcher);
init

Initializes pool.

dispatcher

Returns dispatcher object instead of pool object. It allows you to call connection's method directly, if you don't care about pool mechanism. And it's simple.

my $dispatcher = $connpool->dispatcher();
$dispatcher->selectall_arrayref(...);
# equivalent to:
$connpool->get()->conn()->selectall_arrayref(...);
pool_from_dispatcher

Returns pool object from dispatcher object. You can call it by 3 ways:

my $pool = AnyEvent::ConnPool::pool_from_dispatcher($dispatcher);
my $pool = AnyEvent::ConnPool->pool_from_dispatcher($dispatcher);
my $pool = $connpool->pool_from_dispatcher($dispatcher);
add

Adds connection to the pool.

get

Returns AnyEvent::ConnPool::Unit object from the pool.

my $unit = $pool->get();
my $connection = $unit->conn();

NAME

AnyEvent::ConnPool::Unit

DESCRIPTION

Connection unit. Just wrapper around user-specified connection. Required for transactions support.

METHODS

conn

Returns connection from unit object.

lock

Locks current connection. After that connection shouldn't be used in balancing mechanism and never will be returned from pool. To unlock connection you should use unlock method.

$connection->lock();
unlock

Unlocks connection and returns it to the balancing scheme.

$connection->unlock();
locked

Returns true if connection is locked.

if ($connection->locked()) {
    ...
}