NAME

Audio::TinySoundFont - Interface to TinySoundFont, a "SoundFont2 synthesizer library in a single C/C++ file"

SYNOPSIS

use Audio::TinySoundFont;
my $tsf = Audio::TinySoundFont->new('soundfont.sf2');
$tsf->note_on( 'Clarinet', 60, 1.0 );
my $samples = $tsf->render( seconds => 5 );
my $preset = $tsf->preset('Clarinet');
$tsf->note_off( $preset, 60 );
$samples .= $tsf->render( seconds => 5 );

# Using the Preset object
my $preset = $tsf->preset('Clarinet');
my $samples = $preset->render(
  seconds => 5,
  note => 60,
  vel => 0.7,
  volume => .3,
);

# Using the Builder object
my $builder = $tsf->new_builder(
  [
    {
      preset => 'Clarinet',
      note   => 59,
      at     => 0,
      for    => 2,
    },
  ]
);
$builder->add(
  [
    {
      preset     => $preset,
      note       => 60,
      at         => 44100,
      for        => 44100 * 2,
      in_seconds => 0,
    },
  ]
);
my $samples = $builder->render;

DESCRIPTION

Audio::TinySoundFont is a wrapper around TinySoundFont, a "SoundFont2 synthesizer library in a single C/C++ file". This allows you to load a SoundFont file and synthesize samples from it.

CONSTRUCTOR

new

my $tsf = Audio::TinySoundFont->new($soundfont_file, %attributes)

Construct a new Audio::TinySoundFont object using the provided $soundfont_file file. It can be a filename, a file handle, or a string reference to the contents of a SoundFont.

Attributes

volume

Set the initial, global volume. This is a floating point number between 0.0 and 1.0. The higher the number, the louder the output samples.

METHODS

volume

my $volume = $tsf->volume;
$tsf->volume( 0.5 );

Get or set the current global volume. This is a floating point number between 0.0 and 1.0. The higher the number, the louder the output samples.

preset_count

my $count = $tsf->preset_count;

The number of presets available in the SoundFont.

presets

my %presets = %{ $tsf->presets }

A HashRef of all of the presets in the SoundFont. The key is the name of the preset and the value is the Audio::TinySoundFont::Preset object for that preset.

preset

my $preset = $tsf->preset('Clarinet');

Get a Audio::TinySoundFont::Preset object by name. This will croak if the preset name is not found.

preset_index

my $preset = $tsf->preset_index($index);

Get an Audio::TinySoundFont::Preset object by index in the SoundFont. This will croak if the index is out of range. Note, this will return a different object than "preset" will, which will return the object from presets.

SAMPLE_RATE

my $sample_rate = $tsf->SAMPLE_RATE

Returns the sample rate that TinySoundFont is operating on, expressed as hertz or samples per second. This is currently static and is 44_100;

new_builder

my $builder = $tsf->new_builder

Create a new Audio::TinySoundFont::Builder object. This can be used to generate a single sample from a script of what notes to play when.

active_voices

my $count = $tsf->active_voices;

Returns the number of currently active voices that TinySoundFont is rendering. Generally speaking, each "note_on" will make one or more voices active.

is_active

my $bool = $tsf->is_active

Returns if TinySoundFont currently has active voices and will output audio during render.

note_on

$tsf->note_on($preset, $note, $velocity);

Turns a note on for a Preset. $preset can either be a Audio::TinySoundFont::Preset object or the name of a Preset. Both $note and $velocity are optional. $note is a MIDI note between 0 and 127, with 60 being middle C and the default if it is not given. $velocity is a floating point number between 0.0 and 1.0 with the default being 0.5.

note_off

$tsf->note_off($preset, $note);

Turns a note off for a Preset. $preset can either be a Audio::TinySoundFont::Preset object or the name of a Preset. $note is optional and is the same MIDI note given on "note_on". The default is 60. This will not immediately stop a note from playing, it will begin the note's release phase.

render

my $samples = $tsf->render( seconds => 5 );
my $samples = $tsf->render( samples => 44_100 );

Returns a string of 16-bit, little endian sound samples using TinySoundFont of the specified length. The result can be unpacked using unpack("s<*") or you can call "render_unpack" function to get an array instead. This will return the exact number of samples requested; calling "render" 5 times at 1 second each is identical to calling "render" once for 5 seconds.

seconds

This sets how many samples to generate in terms of seconds. The default is 1 second. If both "seconds" and "samples" are given, seconds will be used.

samples

This sets how many samples to generate in terms of seconds. The default is "SAMPLE_RATE". If both "seconds" and "samples" are given, seconds will be used.

render_unpack

my @samples = $tsf->render_unpack(%options);

Returns an array of of 16-bit sound samples using TinySoundFont. All of the options are identical to "render".

db_to_vol

my $volume = $tsf->db_to_vol(-10);

Convert from dB to a floating point volume. The dB is expressed as a number between -100 and 0, and will map logarithmically to 0.0 to 1.0.

Terminology

The SoundFount terminology can get confusing at times, so I've included a quick reference to help make sense of these.

Terminology used directly in Audio::TinySoundFont

To be able to use Audio::TinySoundFont, you will need to know a couple simple terms. They are likely easy to infer, but they are here so that their meaning is explicit instead of implicit.

SoundFont

Sometimes referred to as SoundFont2, this is a file format designed to store and exchange synthesizer information. This includes the audio samples to create the audio, how to generate and modify the samples to sound as expected, and generally how to produce audio that the SoundFont creator wanted.

Preset

A Preset is the largest usable building block in a SoundFont and generally represents a single instrument. If you've ever sat down to an electric keyboard and selected "Electric Guitar", "Violin" or "Synth", you are selecting the equivalent of a SoundFont preset.

Terminology used when talking about SoundFonts

Reading the entire SoundFont2 specification can be daunting. In short, it is a RIFF file that primarily holds 9 types of data, or "sub-chunks". All of this data ultimately describes a Preset that is used in constructing audio by TinySoundFont. It is not required to understand these to use Audio::TinySoundFont and will not be used in the rest of the documentation.

PHDR/PBAG (Preset)

These are the two sections that describe a Preset. A PHDR record describes a Preset like the name, preset number and bank number. The PBAG contains what are called Preset Zones which lists the generators and modulators to use for a specific preset given a range of notes and velocity. One of those generators is which Instrument to use, which has its own set of generators and modulators.

INST/IBAT (Instrument)

An instrument is very similar in structure to a Preset, but provides a layer of indirection between the raw samples and the presets. A single Instrument can be used in multiple Presets, for instance a single Guitar Instrument can be used for a regular guitar as well one with extra reverb. These two sections serve the same function as the Preset sections. A INST describes an Instrument and the PBAG contains Instrument Zones which lists the generators and modulators to use for a given range of notes and velocities. One of the generators is the sample to use for this Instrument.

PGEN
PMOD
IGEN
IMOD

Each preset and instrument is composed of one or more generators and modulators. The PGEN and PMOD sections are used to construct the Preset Zones, likewise the IGEN and IMOD sections are used to construct Instrument Zones. They describe a single aspect of how to construct the audio samples, for instance adding a low-pass filter or reverb. Some are only available for a preset, like what Instrument to use, and some are only available to Instruments like what Sample to use.

Note: TinySoundFont does not currently process modulators.

SHDR (Samples)

This section describes the actual audio samples to be used, including a name, the length, the original pitch, pitch correction, and looping configuration. The actual audio samples are stored in a different RIFF chunk, but this contains the references into that chunk about where to find the data.

AUTHOR

Jon Gentle <cpan@atrodo.org>

COPYRIGHT

Copyright 2020- Jon Gentle

LICENSE

This is free software. You may redistribute copies of it under the terms of the Artistic License 2 as published by The Perl Foundation.

SEE ALSO

Audio::TinySoundFont::Preset, Audio::TinySoundFont::Builder, TinySoundFont