NAME

Game::WordChainGame - A game where players form a word chain based on last letter of previous player.

VERSION

Version 1.0

SYNOPSIS

use Game::WordChainGame;

# Create a new game with two or more players
my $game = Game::WordChainGame->new(players => ['Player1', 'Player2', ...]);

# Start the game
my $winner = $game->play();

if ($winner) {
    print "The winner is $winner!\n";
} else {
    print "No winner. It's a tie!\n";
}

ATTRIBUTES

players

An array reference containing the names of the players participating in the game. This attribute is required and should include at least two player names.

Example:

my $game = Game::WordChainGame->new(players => ['Player1', 'Player2', 'Player3']);

This sets up the game with three players named Player1, Player2, and Player3.

wn

A read-only attribute that holds a WordNet::QueryData object for word validation. Defaults to a new instance of WordNet::QueryData.

This attribute is responsible for validating words entered by players during the game. It uses WordNet::QueryData to check whether a word is a valid English word.

To use the default WordNet::QueryData object:

my $default_wn = $game->wn;

You can also provide your own WordNet::QueryData object during object creation:

my $custom_wn = WordNet::QueryData->new(some_options);
my $game = Game::WordChainGame->new(players => ['Player1', 'Player2'], wn => $custom_wn);

For more information on WordNet::QueryData, please refer to its documentation.

used_words

A hash reference that keeps track of the words used by each player during the game. This attribute allows monitoring which words have already been used to form the word chain.

Example of usage:

# Access the used_words hash reference
my $used_words = $game->used_words;

# Check if a specific word has been used by any player
if ($used_words->{'Player1'}{'apple'}) {
    print "The word 'apple' has been used by Player1.\n";
}

# Mark a word as used
$used_words->{'Player2'}{'banana'} = 1;

Note: This attribute is automatically managed by the game during play and is read-write.

last_active_player

my $last_player = $game->last_active_player;

A read-write attribute that represents the name of the last active player in the game. This attribute is automatically updated during the game to keep track of the player who most recently took a turn.

winner

my $winner = $game->winner();

Returns the name of the player who won the game. If there is no winner yet or the game hasn't been played, it returns an empty string (''). If multiple players are still active at the end of the game, there will be no winner, and this attribute will remain as an empty string. This attribute allows you to determine the outcome of the game after calling the play method.

METHODS

new

my $game = Game::WordChainGame->new(players => ['Player1', 'Player2']);

Creates a new Game::WordChainGame object. Requires an array reference of player names.

play

my $winner = $game->play();

Starts the game. Players take turns entering words. The game continues until there's only one player left or all players choose to quit. Returns the name of the winning player or an empty string if there is no winner.

INTERNAL METHODS

play_turn

my $player_continues = $game->play_turn($current_player);

Handles a single turn of a player, prompting them to enter a word. Returns a boolean indicating whether the player's turn continues.

validate_word

my $is_valid = $game->validate_word($word);

Validates whether a given word is a valid English word using WordNet. This method takes a single argument, which is the word to be validated. It returns a boolean value:

- If the provided word is a valid English word, it returns true (1). - If the provided word is not a valid English word, it returns false (0).

Note: This method relies on the WordNet::QueryData module for word validation.

_get_previous_player

my $prev_player = $game->_get_previous_player($current_player);

This is an internal method used to determine the previous player in the game's turn order based on the current player's name.

_recursive_play

$game->_recursive_play($current_player, @remaining_players);

An internal recursive method used to manage the turn-based gameplay. This method handles the logic of players taking turns and determining the winner of the game. This method is automatically called by the play method and should not be called directly. It recursively cycles through the players in the game, allowing them to take turns. When the game ends, either due to a single winner or all players quitting, the name of the winning player is set in the winner attribute.

AUTHOR

Rohit R Manjrekar, <manjrekarrohit76@gmail.com>

REPOSITORY

https://github.com/rmanjrekar/Games

LICENSE AND COPYRIGHT

MIT License

Copyright (c) 2023 Rohit R Manjrekar

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.