NAME
Games::RolePlay::MapGen::Editor - An experimental (eventually possibly cool) Map Editor
SYNOPSIS
use Games::RolePlay::MapGen::Editor;
my $editor = new Games::RolePlay::MapGen::Editor;
$editor->run;
Here are some screenshots of the Editor:
http://voltar.org/PerlModules/grm-editor-shot1.png
http://voltar.org/PerlModules/grm-editor-shot2.png
INSTRUCTIONS
The documentation is pretty light on this, sorry. I think most things in the editor are pretty self explanatory if you mess around with it. There are a few things I should explain though.
The editor supports three types of tiles: walls, corridors and rooms. Each tile has four "closures" (north, east, south, and west).
There are three types of closures: walls, openings, and doors. The doors have various settings as well.
The only other thing that you need to know is that room tiles are special and are linked to their group-mates. They cannot be modified unless they're converted to corridor tiles -- although their closures can be modified.
COPYRIGHT
Copyright (c) 2008 Paul Miller -- LGPL [Software::License::LGPL_2_1]
SEE ALSO
perl(1), Games::RolePlay::MapGen(1), Gtk2(1)