NAME
Games::Sudoku::Component::Table::Item
SYNOPSIS
use Games::Sudoku::Component::Table::Item;
my $item = Games::Sudoku::Component::Table::Item->new(
row => 2,
col => 3,
allowed => [2, 3, 4],
);
my $next_candidate = $item->random_value;
DESCRIPTION
This module is mainly used to bridge between ::Controller::History object and ::Table (and ::Table::Cell) object. Maybe you don't need to touch this explicitly.
METHODS
new (hash or hashref)
Creates an object. Below options are mandatory:
- row (integer)
- col (integer)
-
Row/column id of the item (cell), respectively.
- allowed (arrayref)
-
Arrayref of allowed values for the item (cell).
Below is optional:
- value
-
Initial value.
row
col
Returns a row/column id of the item (cell), respectively.
value
Returns a value of the item (cell).
allowed
Returns an array of allowed values of the item (cell).
random_value
Returns one of the allowed values of the item (cell). The value is pulled out of the array of allowed values.
as_string
Returns a dump string of the item (cell), maybe just for debugging.
SEE ALSO
AUTHOR
Kenichi Ishigaki, <ishigaki@cpan.org>
COPYRIGHT AND LICENSE
Copyright (C) 2006 by Kenichi Ishigaki
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.