NAME

Graphics::Toolkit::Color - calculate color (sets), IO many spaces and formats

SYNOPSIS

use Graphics::Toolkit::Color qw/color/;

my $red = Graphics::Toolkit::Color->new('red');  # create color object
say $red->add_value( 'blue' => 255 )->name;      # red + blue = 'magenta'
my @blue = color( 0, 0, 255)->values('HSL');     # 240, 100, 50 = blue
$red->mix( to => [HSL => 0,0,80], amount => 10); # mix red with a little grey
$red->gradient( to => '#0000FF', steps => 10);   # 10 colors from red to blue
my @base_triadic = $red->complement( 3 );        # get fitting red green and blue
my @reds = $red->cluster( radius => 4, distance => 1 );

DEPRECATION WARNING

Methods of the old API ( string, rgb, red, green, blue, rgb_hex, rgb_hash, hsl, hue, saturation, lightness, hsl_hash, add, set, blend, blend_with, gradient_to, rgb_gradient_to, hsl_gradient_to, complementary) will be removed with release of version 2.0.

DESCRIPTION

Graphics::Toolkit::Color, for short GTC, is the top level API of this release and the only package a regular user should be concerned with. Its main purpose is the creation of related colors or sets of them, such as gradients, complements and others. But you can use it also to convert and/or reformat color definitions.

GTC are read only, one color representing objects with no additional dependencies. Create them in many different ways (see "CONSTRUCTOR"). Access its values via methods from section "GETTER". Measure differences with the "distance" method. "SINGLE-COLOR" methods create one new object that is related to the current one and "COLOR-SETS" methods will create a group of colors, that are not only related to the current color but also have relations between each other. Error messages will appear as return values instead of the expected result.

While this module can understand and output color values to many color spaces, RGB is the (internal) primal one, because GTC is about colors that can be shown on the screen, and these are usually encoded in RGB. Humans access colors on hardware level (eye) in RGB, on cognition level in HSL (brain) and on cultural level (language) with names. Having easy access to all of those plus some color math and many formats should enable you to get the color palette you desire quickly.

CONSTRUCTOR

There are many options to create a color object. In short you can either use the name of a constant (see "name") or provide values, which are coordinates in one of several color spaces. The latter are also understood in many formats. From now on any input that the constructor method new accepts, is called a color definition.

new({ r => $r, g => $g, b => $b })

Most clear, flexible and longest input format: a hash with long or short axis names as keys with fitting values. This can be red, green and blue or r, g and b or names from any other color space. Upper or lower case doesn't matter.

my $red = Graphics::Toolkit::Color->new( r => 255, g => 0, b => 0 );
my $red = Graphics::Toolkit::Color->new({r => 255, g => 0, b => 0}); # works too
                    ... ->new( Red => 255, Green => 0, Blue => 0);   # also fine
          ... ->new( Hue => 0, Saturation => 100, Lightness => 50 ); # same color
              ... ->new( Hue => 0, whiteness => 0, blackness => 0 ); # still the same

new( [$r, $g, $b] )

takes a triplet of integer RGB values (red, green and blue : 0 .. 255). They can, but don't have to be put into an ARRAY reference (square brackets). If you want to define a color by values from another color space, you have to prepend the values with the name of a supported color space. Out of range values will be corrected (clamped).

my $red = Graphics::Toolkit::Color->new(         255, 0, 0 );
my $red = Graphics::Toolkit::Color->new(        [255, 0, 0]); # does the same
my $red = Graphics::Toolkit::Color->new( 'RGB',  255, 0, 0 ); # named ARRAY syntax
my $red = Graphics::Toolkit::Color->new(  RGB => 255, 0, 0 ); # with fat comma
my $red = Graphics::Toolkit::Color->new([ RGB => 255, 0, 0]); # and brackets
my $red = Graphics::Toolkit::Color->new(  RGB =>[255, 0, 0]); # separate name and values
my $red = Graphics::Toolkit::Color->new(  YUV =>.299,-0.168736, .5); # same color in YUV

new('rgb($r,$g,$b)')

String format that is supported by CSS (css_string format): it starts with the case insensitive color space name (lower case is default), followed by the (optionally with) comma separated values in round braces. The value suffixes that are defined by the color space ('%' in case of HSV) are optional.

my $red = Graphics::Toolkit::Color->new( 'rgb(255 0 0)' );
my $blue = Graphics::Toolkit::Color->new( 'hsv(240, 100%, 100%)' );

new('rgb: $r, $g, $b')

String format named_string (good for serialisation) that maximizes readability.

my $red = Graphics::Toolkit::Color->new( 'rgb: 255, 0, 0' );
my $blue = Graphics::Toolkit::Color->new( 'HSV: 240, 100, 100' );

new('#rgb')

Color definitions in hexadecimal format as widely used in the web, are also acceptable (RGB only).

my $color = Graphics::Toolkit::Color->new('#FF0000');
my $color = Graphics::Toolkit::Color->new('#f00');    # short works too

new('name')

Get a color object by providing a name from the X11, HTML (CSS) or SVG scheme or a Pantone report. UPPER or CamelCase will be normalized to lower case and inserted underscore letters ('_') will be ignored as perl does in numbers (1_000 == 1000). All available names are listed here .

my $color = Graphics::Toolkit::Color->new('Emerald');
my @names = Graphics::Toolkit::Color::Name::all(); # select from these

new('scheme:color')

Get a color by name from a specific scheme or standard as provided by an external module Graphics::ColorNames::* , which has to be installed separately or with Bundle::Graphics::ColorNames. See all scheme names here . The color name will be normalized as above.

my $color = Graphics::Toolkit::Color->new('SVG:green');
my @schemes = Graphics::ColorNames::all_schemes();      # look up the installed

color

If writing

Graphics::Toolkit::Color->new( ...);

is too much typing work for you or takes up to much space in the code file, import the subroutine color, which accepts all the same arguments as new.

use Graphics::Toolkit::Color qw/color/;
my $green = color('green');
my $darkblue = color([20, 20, 250]);

GETTER

giving access to different parts of the objects data.

values

Returns the numeric values of the color, held by the object. The method accepts five optional, named arguments: "in" (color space), as (format), "range", precision and suffix. In most cases, only the first one is needed.

When given no arguments, the method returns a list with the integer values: red, green and blue in 0 .. 255 range, since RGB is the default color space of this module.

If one positional argument is provided, the values get converted into the color space of the given name. The same is done when using the named argument "in" (full explanation behind the link). The named argument "range" is also explained in its own section. Please note you have to use the range argument only, if you like to deviate from the value ranges defined by the chosen color space.

The maybe most characteristic argument for this method is as, which enables all the same formats the constructor method new accepts. GTC is built with the design principle of total serialisation. This means: every contructor input format can be reproduced by a getter method and vice versa. These formats are: list (default), named_array, hash, char_hash, named_string, css_string, array (RGB only) and hex_string (RGB only). The remaining two. name and full:name are produce by the method "name". Format names are case insensitive. For more explanations, please see: formats section in GTC::Space::Hub.

precision is more exotic argument, but sometimes you need to escape the numeric precision, set by a color spaces definition. For instance LAB values will have maximally three decimals, no matter how precise the input was. In case you prefer 4 decimals, just use precision => 4. A zero means no decimals and -1 stands for maximal precision - which can spit out more decimals than you prefer. Different precisions per axis are possible via an ARRAY ref: precision => [1,2,3].

In same way you can atach a little strings per value by ussing the suffix argument. Normally these are percentage signs but in some spaces, where they appear by default you can surpress them by adding suffix => ''

 $blue->values();                                    # 0, 0, 255
 $blue->values( in => 'RGB', as => 'list');          # 0, 0, 255 # explicit arguments
 $blue->values(              as => 'array');         # [0, 0, 255] - RGB only
 $blue->values( in => 'RGB', as => 'named_array');   # ['RGB', 0, 0, 255]
 $blue->values( in => 'RGB', as => 'hash');          # { red => 0, green => 0, blue => 255}
 $blue->values( in => 'RGB', as => 'char_hash');     # { r => 0, g => 0, b => 255}
 $blue->values( in => 'RGB', as => 'named_string');  # 'rgb: 0, 0, 255'
 $blue->values( in => 'RGB', as => 'css_string');    # 'rgb( 0, 0, 255)'
 $blue->values(              as => 'hex_string');    # '#0000ff' - RGB only
 $blue->values(           range => 2**16 );          # 0, 0, 65536
 $blue->values('HSL');                               # 240, 100, 50
 $blue->values( in => 'HSL',suffix => ['', '%','%']);# 240, '100%', '50%'
 $blue->values( in => 'HSB',  as => 'hash')->{'hue'};# 240
($blue->values( 'HSB'))[0];                          # 240
 $blue->values( in => 'XYZ', range => 1, precision => 2);# normalized, 2 decimals max.

name

Returns the normalized name string (lower case, without '_') that represents the RGB values of this color in the default color scheme, which is X11 + HTML (SVG) + Pantone report (see all names). These are the same which can be used with "new('name')".

Alternatively you may provide named arguments or one positional argument, which is the same as the named argument from. That required a name of a color schemes, as listed here. You also can submit a list thereof inside a ARRRAY ref which also dictates the order of resulting color names. Please note that all color schemes, except the default one, depend on external modules, which have to be installed separately or via Bundle::Graphics::ColorNames. If you try to use a scheme from a not installed module your will get an error message instead of a color name. You can also create your custom color naming scheme via Graphics::Toolkit::Color::Name::Scheme.

The second named argument is all, which needs to be a perly boolean. It defaults to false. But if set to 1, you will get a list of all names that are associated with the current values. There will be no duplicates, when several schemes are searched.

A third named argument is full - also needing a perly boolean that defaults to false. When set true (1), the schema name becomes part of the returned color name as in 'SVG:red'. These full names are also accepted by the constructor.

The fourth named argument is distance, which means the same thing as in "distance" and it defaults to zero. It is most useful in combinataion with all to get all color names that are within a certain distance.

$blue->name();                                   # 'blue'
$blue->name('SVG');                              # 'blue'
$blue->name( from => [qw/CSS X/], all => 1);     # 'blue', 'blue1'
$blue->name( from => 'CSS', full => 1);          # 'CSS:blue'
$blue->name( distance => 3, all => 1) ;          # all names within the distance

closest_name

Returns in scalar context a color name, which has the shortest "distance" in RGBnto the current color. In list context, you get additionally the just mentioned distance as a second return value. This method works almost identically as method "name", but guarantees a none empty result, unless invoking a unusually empty color scheme.

All arguments work as mentioned above, only here is no distance argument. The only difference is (due to the second return value), multiple names (when requested) have to come in the form of an ARRAY as the first return value.

my $name = $red_like->closest_name;              # closest name in default scheme
my $name = $red_like->closest_name('HTML');      # closest HTML constant
($red_name, $distance) = $red_like->closest_name( from => 'Pantone', all => 1 );

distance

Is a floating point number that measures the Euclidean distance between two colors, which represent two points in a color space. One color is the calling object itself and the second one has to be provided as either the only argument or the named argument "to", which is the only required one.

The distance is measured in RGB color space unless told otherwise by the argument "in". Please use the OKLAB or CIELUV space, if you are interested in getting a result that matches the human perception.

The third argument is named select. It's useful if you want to regard only certain dimensions (axis - long and short axis names are accepted). For instance if you want to know only the difference in brightness between two colors, you type select => 'lightness' or select => 'l'. This naturally works only if you did also choose HSL as a color space or something similar that has a lightness axis like LAB or OKLAB. The select argument accepts a string or an ARRAY with several axis names, which can also repeat. For instance there is a formula to compute distances in RGB that weights the squared value delta's: $distance = sqrt( 3 * delta_red**2 + 4 * delta_green**2 + 2 * delta_blue**2). You can recreate that formula by typing select => [qw/ r r r g g g g b b/]

The last argument is named "range", which can change the result drasticly.

my $d = $blue->distance( 'lapisblue' );                 # how close is blue to lapis?
$d = $blue->distance( to => 'airyblue', select => 'b'); # have they the same amount of blue?
$d = $color->distance( to => $c2, in => 'HSL', select => 'hue' );  # same hue?
$d = $color->distance( to => $c2, range => 'normal' );  # distance with values in 0 .. 1 range
$d = $color->distance( to => $c2, select => [qw/r g b b/]); # double the weight of blue value differences

SINGLE COLOR

These methods generate one new color object that is related to the calling object (invocant). You might expect that methods like set_value change the values of the invocant, but GTC objects are as mentioned in the "DESCRIPTION" read only. That supports a more functional programming style as well as method stacking like:

$color->add_value( saturation => 5)->invert->mix( to => 'green');

set_value

Creates a new GTC color object that shares some values with the current one, but differs in others. The altered values are provided as absoltue numbers. If the resulting color will be outside of the given color space, the values will be clamped so it will become a regular color of that space.

The axis of all supported color spaces have long and short names. For instance HSL has hue, sturation and lightness. The short equivalents are h, s and l. This method accepts these axis names as named arguments and disregards if characters are written upper or lower case. This method can not work, if you mix axis names from different spaces or choose one axis more than once. One solvable issue is when axis in different spaces have the same name. For instance HSL and HSV have a saturation axis. To disambiguate you can add the named argument "in".

my $blue = $black->set_value( blue => 255 );              # same as #0000ff
my $pale_blue = $blue->set_value( saturation => 50 );        # ->( s => 50) works too
my $color = $blue->set_value( saturation => 50, in => 'HSV' );  # previous was HSL

add_value

Creates a new GTC color object that shares some values with the current one, but differs in others. The altered values are provided relative to the current ones. The rest works as described in "set_value". This method was mainly created to get lighter, darker or more saturated colors by using it like:

my $blue = Graphics::Toolkit::Color->new('blue');
my $darkblue = $blue->add_value( Lightness => -25 );  # get a darker tone
my $blue2 = $blue->add_value( blue => 10 );           # bluer than blue ?
my $blue3 = $blue->add_value( l => 10, in => 'LAB' ); # lighter color according CIELAB

mix

Create a new GTC object, that has the average values between the calling object and another color (or several colors). It accepts three named arguments: "to", amount and "in", but only the first one is required.

"to" works like in other methods, with the exception that it also accepts an ARRAY ref (square brackets) with several color definitions.

Per default mix computes a 50-50 (1:1) mix. In order to change that, employ the amount argument, which is the weight the mixed in color(s) get, counted in percentages. The remaining percentage to 100 is the weight of the color, held by the caller object. This would be naturally nothing, if the amount is greater than hundret, which is especially something to consider, if mixing more than two colors. Then both to and amount have to get an array of colors and respectively their amounts (same order). Obviously both arrays MUST have the same length. If the sum of amounts is greater than 100 the original color is ignored but the weight ratios will be kept. You may actually give amount a scalar value while mixing a list of colors. Then the amount is applied to every color mentioned under the to argument. In this case you go over the sum of 100% very quickly.

$blue->mix( 'silver');                                         # 50% silver, 50% blue
$blue->mix( to => 'silver', amount => 60 );                    # 60% silver, 40% blue
$blue->mix( to => [qw/silver green/], amount => [10, 20]);     # 10% silver, 20% green, 70% blue
$blue->mix( to => [qw/silver green/] );                        # 50% silver, 50% green
$blue->mix( to => {H => 240, S =>100, L => 50}, in => 'RGB' ); # teal

invert

Computes the a new color object, where all values are inverted according to the ranges of the chosen color space (see "in"). It takes only one optional, positional argument, a space name.

my $black = $white->invert();         # to state the obvious
my $blue = $yellow->invert( 'LUV' );  # invert in LUV space
$yellow->invert( in => 'LUV' );       # would work too

COLOR SETS

construct several interrelated color objects at once.

complement

Creates a set of complementary colors (GTC objects), which will be computed in HSL color space. The method accepts three optional, named arguments: steps and tilt and target. But if none are provided, THE (one) complementary color will be produced.

One singular, positional argument defines the number of produced colors, same as the named argument steps would have. If you want to get 'triadic' colors, choose 3 as an argument for steps - 4 would get you the 'tetradic' colors, .... and so on. The given color is always the last in the row of produced complementary colors.

If you need split-complementary colors, just use the tilt argument, which defaults to zero. Without any tilt, complementary colors are equally distanced dots on a horizontal circle around the vertical, central column in HSL space. In other words: complementary colors have all the same 'saturation' (distance from the column) and 'lightness' (height). They differ only in 'hue' (position on the circle). The given color and its (THE) complement sit on opposite sides of the circle. The greater the tilt amount, the more these colors (minus the given one) will move on the circle toward THE complement and vice versa. What is traditionally meant by split-complementary colors you will get here with a tilt factor of around 3.42 and three steps or a tilt of 1.585 and four steps (depending on if you need THE complement also in your set).

To get an even greater variety of complementary colors, you can use target argument and move around THE complement and thus shape the circle in all three directions. hue (or h) values move it circularly saturation (or s) move it away or negative values toward the central column and lightness (or l) move it up and down.

my @colors = $c->complement( 4 );                       # 'tetradic' colors
my @colors = $c->complement( steps => 4, tilt => 4 );   # split-complementary colors
my @colors = $c->complement( steps => 3, tilt => { move => 2, target => {l => -10}} );
my @colors = $c->complement( steps => 3, tilt => { move => 2,
                                                 target => { h => 20, s=> -5, l => -10 } });

gradient

Creates a gradient (a list of color objects that build a transition) between the current color held by the object and a second color, provided by the named argument "to", which is required. Optionally to accepts an ARRAY ref (square braces) with a list of colors in order to create the most fancy, custom and nonlinear gradients.

Also required is the named argument steps, which is the gradient length or count of colors, which are part of this gradient. Included in there are the start color (given by this object) and end color (given with to).

The optional, floating point valued argument tilt makes the gradient skewed toward one or the other end. Default is zero, which results in a linear, uniform transition between start and stop. Greater values of the argument let the color change rate start small, steadily getting bigger. Negative values work vice versa. The bigger the absolute numeric value the bigger the effect. Please have in mind that values over 2 result is a very strong tilt.

Optional is the named argument "in" (color space - details behind link). Tip: use oklab and cieluv spaces for visually smooth gradients.

# we turn to grey
my @colors = $c->gradient( to => $grey, steps => 5);
# none linear gradient in HSL space :
@colors = $c1->gradient( to =>[14,10,222], steps => 10, tilt => 1, in => 'HSL' );
@colors = $c1->gradient( to =>['blue', 'brown', {h => 30, s => 44, l => 50}] );

cluster

Computes a set of colors that are all similar but not the same. The method accepts three named arguments: radius, distance and "in", of which the first two are required.

The produced colors form a ball or cuboid in a color space around the given color, depending on what the argument radius got. If it is a single number, it will be a ball with the given radius. If it is an ARRAY of values you get the a cuboid with the given dimensions.

The minimal distance between any two colors of a cluster is set by the minimal_distance argument, which is computed the same way as the method "distance", in has a short alias min_d. In a cuboid shaped cluster- the colors will form a cubic grid - inside the ball shaped cluster they form a cuboctahedral grid, which is packed tighter, but still obeys the minimal distance.

my @blues = $blue->cluster( radius => 4, minimal_distance => 0.3 );
my @c = $color->cluster( r => [2,2,3], min_d => 0.4, in => YUV );

ARGUMENTS

Some named arguments of the above listed methods reappear in several methods. Thus they are explained here once. Please note that you must NOT wrap the named args in curly braces (HASH ref).

in

The named argument in expects the name of a color space as listed here. The default color space in this module is RGB. Depending on the chosen space, the results of all methods can be very different, since colors are arranged there very differently and have different distances to each other. Some colors might not even exist in some spaces.

range

Every color space comes with range definitions for its values. For instance red, green and blue in RGB go usually from zero to 255 (0..255). In order to change that, many methods accept the named argument range. When only one interger value provided, it changes the upper bound on all three axis and as lower bound is assumed zero. Let's say you need RGB16 values with a range of 0 .. 65536, then you type range => 65536 or range => 2**16.

If you provide an ARRAY ref you can change the upper bounds of all axis individually and in order to change even the lower boundaries, use ARRAY refs even inside that. For instance in HSL the hue is normally 0 .. 359 and the other two axis are 0 .. 100. In order to set hue to -100 .. 100 but keep the other two untouched you would have to insert: range => [[-100,100],100,100].

to

This argument receives a second or target color. It may come in form of another GTC object or a color definition that is acceptable to the constructor. But it has to be a scalar (string or (HASH) reference), not a value list or hash.

SEE ALSO

ACKNOWLEDGEMENT

These people contributed by providing patches, bug reports and useful comments:

  • Petr Pisar (ppisar)

  • Slaven Rezic (srezic)

  • Gabor Szabo (szabgab)

  • Gene Boggs (GENE)

  • Stefan Reddig (sreagle)

AUTHOR

Herbert Breunung, <lichtkind@cpan.org>

COPYRIGHT

Copyright 2022-2025 Herbert Breunung.

LICENSE

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.