NAME
MP3::Daemon::PIMP - the daemon for Pip's Intergallactive Moosex Plaqueluster
SYNOPSIS
Fork a daemon
MP3::Daemon::PIMP->spawn($socket_path);
Start a server, but don't fork into background
my $mp3d = MP3::Daemon::PIMP->new($socket_path);
$mp3d->main;
You're a client wanting a socket to talk to the daemon
my $client = MP3::Daemon::PIMP->client($socket_path);
print $client @command;
REQUIRES
DESCRIPTION
MP3::Daemon::PIMP provides a server that controls mpg123. Clients such as mp3(1p) may connect to it and request the server to manipulate its internal playlists.
METHODS
Server-related Methods
MP3::Daemon::PIMP relies on unix domain sockets to communicate. The socket requires a place in the file system which is referred to as $socket_path
in the following descriptions.
- new (socket_path => $socket_path, at_exit => $code_ref)
-
This instantiates a new MP3::Daemon. The parameter,
socket_path
is mandatory, butat_exit
is optional.my $mp3d = MP3::Daemon::PIMP->new ( socket_path => "$ENV{HOME}/.mp3/mp3_socket" at_exit => sub { print "farewell\n" }, );
- main
-
This starts the event loop. This will be listening to the socket for client requests while polling mpg123 in times of idleness. This method will never return.
$mp3d->main;
- spawn (socket_path => $socket_path, at_exit => $code_ref)
-
This combines
new()
andmain()
while also forking itself into the background. The spawn method will return immediately to the parent process while the child process becomes an MP3::Daemon that is waiting for client requests.MP3::Daemon::PIMP->spawn ( socket_path => "$ENV{HOME}/.mp3/mp3_socket" at_exit => sub { print "farewell\n" }, );
- client $socket_path
-
This is a factory method for use by clients who want a socket to communicate with a previously instantiated MP3::Daemon::PIMP.
my $client = MP3::Daemon::PIMP->client("$ENV{HOME}/.mp3/mp3_socket");
- idle $code_ref
-
This method has 2 purposes. When called with a parameter that is a code reference, the purpose of this method is to specify a code reference to execute during times of idleness. When called with no parameters, the specified code reference will be invoked w/ an MP3::Daemon object passed to it as its only parameter. This method will be invoked at regular intervals while main() runs.
Example: Go to the next song when there are 8 or fewer seconds left in the current mp3.
$mp3d->idle ( sub { my $self = shift; # M:D:Simple my $player = $self->{player}; # A:P:MPG123 my $f = $player->{frame}; # hashref w/ time info $self->next() if ($f->[2] <= 8); } );
This is a flexible mechanism for adding additional behaviours during playback.
- atExit $code_ref
-
This mimics the C function atexit(). It allows one to give an MP3::Daemon some CODEREFs to execute when the destructor is called. Like the C version, the CODEREFs will be called in the reverse order of their registration. Unlike the C version,
$self
will be given as a parameter to each CODEREF.$mp3d->atExit( sub { unlink("$ENV{HOME}/.mp3/mp3.pid") } );
Client API
These methods are usually not invoked directly. They are invoked when a client makes a request. The protocol is very simple. The first line is the name of the method. Each argument to the method is specified on successive lines. A final blank line signifies the end of the request.
0 method name
1 $arg[0]
. ...
n-1 $arg[n-2]
n /^$/
Example:
print $client <<REQUEST;
play
5
REQUEST
This plays $self->{playlist}[5].
- command
- command
COPYLEFT
Copyleft (c) 2001 pip. All rights reversed. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
AUTHOR
pip <pip@binq.org>
SEE ALSO
mpg123(1), Audio::Play::MPG123(3pm), pimp(1p), mpg123sh(1p), mp3(1p)