NAME
Math::Fractal::Noisemaker - Visual noise generator
VERSION
This document is for version 0.105 of Math::Fractal::Noisemaker.
SYNOPSIS
use Math::Fractal::Noisemaker;
Math::Fractal::Noisemaker::make();
See MAKE ARGS.
A command-line utility, make-noise, is included with this distribution. make-noise is a complete wrapper to this module.
make-noise -h
make-noise -h types
DESCRIPTION
Math::Fractal::Noisemaker provides a simple functional interface for generating several types of two-dimensional grayscale noise, which may be combined in interesting and novel ways.
This module isn't fast, but it can output production-quality noise for use in games or other media, and also serve as an educational toy.
FUNCTION
make(%ARGS)
Generate a new noise set, and save the resulting image to disk.
Returns an Imager instance containing final noise values, and filename which was used.
All args are optional. This function accepts many arguments; see MAKE ARGS, in this document.
make(); # my ($img, $filename) = make( # # Any MAKE ARGS or noise args here! # # );Noisemaker's typical usage is via this function's command-line wrapper,
make-noise.make-noise -h make-noise -type worley # does make(type => "worley")
NOISE TYPES
To specify a noise type, use the type arg, for example:
make-noise -type gradient
If generating multi-res noise, any single-res noise type may be specified as the slice type (stype), for example:
make-noise -type ridged -stype gradient
SINGLE-RES NOISE
white

Each non-smoothed pixel contains a pseudo-random value.
See SINGLE-RES ARGS for allowed arguments.
make(type => "white", ...); # # As a multi-res basis: # make(stype => "white", ...);wavelet

Basis function for sharper multi-res slices
See SINGLE-RES ARGS for allowed arguments.
make(type => "wavelet", ...); # # As a multi-res basis: # make(stype => "wavelet", ...);gradient
Persistent gradient noise.
See SINGLE-RES ARGS for allowed arguments.
make(type => "gradient", ...); # # As a multi-res basis: # make(stype => "gradient", ...);simplex

Another gradient noise function described by Ken Perlin. Not much speed benefit in 2D, but it has a distinct flavor. I like it.
See
tilearg to control forced tiling mode.make(type => "simplex", ...); # # As a multi-res basis: # make(stype => "simplex", ...);simplex2

Interpolated simplex noise which naturally tiles.
make(type => "simplex2", ...); # # As a multi-res basis: # make(stype => "simplex2", ...);square

Diamond-Square
See SINGLE-RES ARGS for allowed arguments.
persistarg is also permitted.make(type => "square", ...);gel

Self-displaced white noise.
See SINGLE-RES ARGS and GEL TYPE ARGS for allowed arguments.
make(type => "gel", ...); # # This can be fun # make(stype => "gel", octaves => 3, ...);sgel

Self-displaced Diamond-Square noise.
See SINGLE-RES ARGS and GEL TYPE ARGS for allowed arguments.
persistarg is also permitted.make(type => "sgel", ...);dla

Diffusion-limited aggregation, seeded from multiple random points.
See SINGLE-RES ARGS for allowed arguments.
freqarg determines number of seed points.biasandampcurrently have no effect.make(type => "dla", ...);mandel

Fractal type - Mandelbrot. Included as a demo.
See SINGLE-RES ARGS and FRACTAL ARGS for allowed arguments.
biasandampcurrently have no effect.Example
maxitervalue: 256make(type => "mandel", ...);dmandel

Fractal type - Deep Mandelbrot. Picks a random "interesting" location in the set (some point with a value which neither hovers near 0 nor flies off into infinity), and zooms in a random amount (unless an explicit
zoomarg was provided).See SINGLE-RES ARGS and FRACTAL ARGS for allowed arguments.
biasandampcurrently have no effect.Example
maxitervalue: 256make(type => "dmandel", ...);buddha

Fractal type - "Buddhabrot" Mandelbrot variant. Shows the paths of slowly escaping points, density-mapped to escape time.
See SINGLE-RES ARGS and FRACTAL ARGS for allowed arguments.
biasandampcurrently have no effect. This type does notzoomwell, due to the diminished sample of escaping points.Example
maxitervalue: 4096make(type => "buddha", ...);julia

Fractal type - Julia. Included as demo.
See SINGLE-RES ARGS and FRACTAL ARGS for allowed arguments.
biasandampcurrently have no effect.zoomis not yet implemented for this type.Example
maxitervalue: 200make(type => "julia", ...);djulia

Fractal type - Deep Julia. Zoomed in to a random location, which might not even be in the Julia set at all. Not currently very smart, but pretty, and pretty slow.
maxiteris very low by default.See SINGLE-RES ARGS and FRACTAL ARGS for allowed arguments.
biasandampcurrently have no effect.zoomis not yet implemented for this type.Example
maxitervalue: 200make(type => "djulia", ...);newton

Fractal type - Newton. Included as demo.
Currently, this function is ridiculously slow.
See SINGLE-RES ARGS and FRACTAL ARGS for allowed arguments.
biasandampcurrently have no effect.zoomis not yet implemented for this type.Example
maxitervalue: 10make(type => "newton", ...);fflame

IFS type - "Fractal Flame". Slow but neat.
See SINGLE-RES ARGS and FRACTAL ARGS for allowed arguments.
biasandampcurrently have no effect.Example
maxitervalue: 6553600make(type => "fflame", ...);fern

IFS type - Barnsley's fern. Included as a demo.
make(type => "fern", ...);gasket

IFS type - Sierpinski's triangle/gasket. Included as a demo.
make(type => "gasket", ...);stars

White noise generated with extreme
gap, and smoothedSee SINGLE-RES ARGS for allowed arguments.
biasandampcurrently have no effect.make(type => "stars", ...);spirals

Tiny logarithmic spirals
See SINGLE-RES ARGS for allowed arguments.
biasandampcurrently have no effect.make(type => "spirals", ...);moire

Interference pattern with blended image seams.
Appearance of output is heavily influenced by the
freqarg.biasandampcurrently have no effect.make(type => "moire", ...);textile

Moire noise with a randomized and large
freqarg.biasandampcurrently have no effect.make(type => "textile", ...);infile
Import the brightness values from the file specified by the "in" or "-in" arg.
make(type => "infile", in => "dirt.bmp", ...); # # also # my $grid = infile(in => "dirt.bmp", ...);sparkle

Stylized starfield
biasandampcurrently have no effect.make(type => "sparkle", ...);canvas

Unsmoothed square noise with perpenticular linear blur
make(type => "canvas", ...);worley
Voronoi cell noise.
Specify Nth closest neighbor with
ntharg, or will default to annthof thefreq's square root, which tends to produce a neat 3D-looking effect.Specify an
nthof 0 for "traditional" voronoi cells.Specify a
cellargument of "1" to use gray-mapped cells, rather than distance gradient.Specify
distfunction as 0 (Euclidean), 1 (Manhattan), 2 (Chebyshev), or 3 (Bendy?)Specify
tileto override seam blending (see docs).freqarg determines number of seed points.make(type => "worley", nth => 1, dist => 3, ...); # # As a multi-res basis: # make(stype => "worley", nth => 0, octaves => 3);wgel
Self-displaced
worleynoise. Quite bendy.See SINGLE-RES ARGS and GEL TYPE ARGS for allowed arguments.
Also accepts "nth" and "dist" worley args.
make(type => "wgel", ...); # # As a multi-res basis: # make(stype => "wgel", octaves => 3, ...);
MULTI-RES TYPES
Multi-res noise combines the values from multiple 2D slices (octaves), which are generated using progressively higher frequencies and lower amplitudes.
The slice type used for generating multi-res noise may be controlled with the stype argument. Any single-res type may be specified.
The default slice type is smoothed white noise.
multires

Multi-resolution noise.
See MULTI-RES ARGS for allowed args.
make(type => 'multires', stype => '...');ridged

Ridged multifractal.
See MULTI-RES ARGS for allowed args.
Provide
zshiftarg to specify a post-processing bias.make(type => 'ridged', stype => '...', zshift => .5 );block

Unsmoothed multi-resolution.
See MULTI-RES ARGS for allowed args.
make(type => 'block', stype => ...);pgel

Self-displaced multi-res noise.
See MULTI-RES ARGS and GEL TYPE ARGS for allowed args.
make(type => 'pgel', stype => ...);fur

Traced "worm paths" from multi-res input.
See MULTI-RES ARGS for allowed args.
tesla

Long, fiberous worm paths with random skew.
See MULTI-RES ARGS for allowed args.
lumber

Noise with heavy forced banding.
See MULTI-RES ARGS for allowed args.
wormhole

Noise values displaced according to field flow rules, and plotted.
ampcontrols displacement amount (eg 8).See MULTI-RES ARGS for allowed args.
flux

Noise values extruded in three dimensions, and plotted.
ampcontrols extrusion amount (eg 8).See MULTI-RES ARGS for allowed args.
BONUS NOISE
terra

Multi-layered complex noise. Very slow.
See TERRA ARGS for additional arguments.
Example:
make( type => "terra", lbase => "multires", # Layer base = continent shapes ltype => "ridged", # Layer type = elevation layers stype => "simplex2", # Basis function is any simple type clut => "color.bmp", # color lookup table clutdir => 1, # vertical "polar" lookup shadow => .5, # false shadow grow => 1, # gaussian spread sphere => 1, # false spheremap );
NOISE ARGS
MAKE ARGS
In addition to any argument appropriate to the type of noise being generated, make accepts the following args in hash key form:
type => $noiseType
The type of noise to generate, defaults to
multires. Specify any type.make(type => 'gel');quality => 0|1|2|3
Sets levels for
smooth,interp, andgrowin one swoop. These may also be overridden individually, see docs.0: no smoothing, no interpolation, no growth (fastest) 1: smoothing, linear interpolation, no growth 2: smoothing, cosine interpolation, no growth 3: smoothing, cosine interpolation, gaussian growth (slowest)Add a "+" to the quality argument to disable upsampling. This will render noise at the image's natural resolution, which is slower but looks nicer, eg:
make(quality => "2+");sphere => $bool

Generate a false spheremap from the resulting noise. This will output as a 2:1 rectangular image.
make(sphere => 1);refract => $bool

"Refracted" pixel values. Can be used to enhance the fractal appearance of the resulting noise. Often makes it look dirty.
make(refract => 1);clut => $filename
Use an input image as a false color lookup table.
make(clut => $filename);clutdir => <0|1|2>
Specify the "direction" of the color lookup table.
0: Corner-to-corner lookup. This is the default clut direction.

CLUT arrangement guidance:
- Bottom left corner: Used for dark input values
- Top right corner: Used for bright input values
- Bottom right, top left corners are disregarded.
make(clut => $filename, clutdir => 0); # mycolors.bmp1: Vertical lookup. This lookup direction complements noise made with the
spherearg, and is intended for mapping to a spheroid.
CLUT arrangement guidance:
- Left side: Used for dark input values
- Right side: Used for bright input values
- Up/Down: Corresponds to Y position of input values
Blurring the input image in your editing app of choice can reduce visible banding in the output.
make(clut => $filename, clutdir => 1, sphere => 1); # mycolors.bmp2: "Fractal" lookup, uses the same methodology as
refract.
make(clut => $filename, clutdir => 2); # mycolors.bmplimit => <0|1>
0: Scale the pixel values of the noise set to image-friendly levels
1: Clamp pixel values outside of a representable range
make(limit => 1);shadow => $float

Amount of false self-shadowing to apply, between 0 and 1.
emboss => <0|1>

Render false lightmap only
interp => <0|1>
Use linear (0) or cosine (1) interpolation.
Linear is faster, cosine looks nicer. Default is cosine (1)
make(type => "gel", interp => 1);grow => <0|1>
This option may dramatically improve noise quality!
Use interpolation (0) or gaussian neighborhoods (1) when upsampling pixel grids. Gaussian (1) is best for avoiding directional artifacts, but is substantially slower. Default is interpolation (0), which will use the specified
interpfunction.make(type => "gel", grow => 1); # spendy goodelta => 1

Output difference noise
make(delta => 1);chiral => 1

Output additive noise
make(chiral => 1);stereo => 1

Output stereo map
make(stereo => 1);tile => <0|1|2|3>
Image seam linear blending mode. Naturally tiling noise types don't need this argument. For false spheremap blending, see
sphere.0: no blending 1: horizontal and vertical 2: horizontal 3: verticalxscale|yscale => $num
Stretch or shrink the final noise values, along either axis. This does not alter the dimensions of the resulting image.
make(xscale => .5, yscale => 2);"Scale" in this context means input scaling. Numbers larger than 1 will shrink noise, repeating values along the specified axis. Fractional numbers will stretch the noise, using the interpolation function.
For naturally tiling noise types, providing a non-integer value here will break tiling. Stick to multiples of 1 for best results. Artifically tiled noise types do not require this workaround.
quiet => <0|1>
Don't spam console
make(quiet => 1);out => $filename
Output image filename. Defaults to the name of the noise type being generated.
make(out => "oot.bmp");
SINGLE-RES ARGS
Single-res noise consumes the following arguments in hash key form:
amp => <0..1>
Amplitude, or max variance from the bias value.
For the purposes of this module, amplitude actually means semi- amplitude (peak-to-peak amp/2).
make(amp => 1);freq => $int
Frequency, or "density" of the noise produced.
For the purposes of this module, frequency represents the edge length of the starting noise grid.
If the specified side length is a product of the noise's frequency, this module will produce seamless tiles (with the exception of a few noise types). For example, a base frequency of 4 works for an image with a side length of 256 (256x256).
make(freq => 8);len => $int
Specifies edge length of the output image, in pixels
make(len => 512);bias => <0..1>
"Baseline" value for all pixels, .5 = 50%
make(bias => .25);smooth => <0..1>
Enable/disable noise smoothing. 1 is default/recommended
make(smooth => 0);gap => <0..1>
Increases the probability of black pixels in white noise.
make(type => "stars", gap => .995);
MULTI-RES ARGS
In addition to any of the args which may be used for single-res noise types, Multi-res types consume the following arguments in hash key form:
octaves => $int
e.g. 1..8
Octave (slice) count, increases the complexity of multi-res noise.
my $blurry = make(octaves => 3); my $sharp = make(octaves => 8);persist => $num
Per-octave amplitude multiplicand (persistence). Traditional and default value is .5
my $grid => make(persist => .25);stype => $simpleType
Multi-res slice type, defaults to
wavelet. Any single-res type may be specified.my $grid = make(stype => 'gel');
GEL TYPE ARGS
The "gel" types (gel, sgel, pgel, wgel) accept the following additional arguments:
displace => $float
Amount of self-displacement to apply to gel noise
make(type => 'gel', displace => .125);
FRACTAL ARGS
zoom => $num
Magnifaction factor.
make(type => 'mandel', zoom => 2);maxiter => $int
Iteration limit for determining infinite boundaries, larger values take longer but are more accurate/look nicer.
make(type => 'mandel', maxiter => 2000);
TERRA ARGS
In addition to all single-res and multi-res args, terra noise consumes the following args in hash key form:
feather => $num
e.g. 0..255
Amount of blending between elevation layers
make(type => 'terra', feather => 50);layers => $int
Number of elevation layers to generate
make(type => 'terra', layers => 4);lbase => $noiseType
Complex layer base - defaults to "multires". Any type except for
terramay be used.make(type => 'terra', lbase => 'gel');ltype => $noiseType
Complex layer type - defaults to "multires". Any type except for
terramay be used.make(type => 'terra', ltype => 'gel');
BUGS AND LIMITATIONS
Noisemaker was written in Perl as an exploration of the included algorithms, and is much slower than, say, something written in C and optimized for speed.
This module only produces single-channel two-dimensional noise-- false colormaps don't count!
Image file types are limited to the types supported by Imager on your host.
Some noise algorithms might not be implemented "by the book".
SEE ALSO
Imager, Math::Trig, Tie::CArray
Check out the examples set on Flickr:
http://www.flickr.com/photos/aayars/sets/72157622726199318/
Math::Fractal::Noisemaker is on GitHub: http://github.com/aayars/noisemaker
Inspiration and/or pseudocode borrowed from these notable sources:
http://freespace.virgin.net/hugo.elias/models/m_perlin.htm
Hugo Elias's Perlin noise page provided pseudocode for smoothing and interpolation functions.
Apparently, the above URL really explains something called "value noise", which is not real Perlin noise. Noisemaker follows its examples closely, regardless.
http://gameprogrammer.com/fractal.html
Generating Random Fractal Terrain by Paul Martz (Diamond-Square)
http://graphics.pixar.com/library/WaveletNoise/paper.pdf
Pixar - Wavelet noise
http://www.complang.tuwien.ac.at/schani/mathmap/stills.html
Moire recipe inspired by MathMap
http://libnoise.sourceforge.net/
Libnoise, by Jason Bevins, inspired the terrain recipe
-
The Fractal Flame Algorithm by Scott Draves and Erik Reckase
http://en.wikipedia.org/wiki/File:Demj.jpg
Julia fractal functions ported from "Julia set using DEM/J" by Adam Majewski
http://vlab.infotech.monash.edu.au/simulations/fractals/
Newton functions ported from "Fractals on the Complex Plane", Monash University
http://staffwww.itn.liu.se/~stegu/aqsis/aqsis-newnoise/
Simplex functions ported from simplexnoise1234.cpp by Stefan Gustavson
... and a host of others.
To learn more about the art of making noise, one might start here:
AUTHOR
Alex Ayars <pause@nodekit.org>
COPYRIGHT
File: Math/Fractal/Noisemaker.pm
Copyright (C) 2009, 2010 Alex Ayars <pause@nodekit.org>
This program is free software; you can redistribute it and/or modify
it under the same terms as Perl 5.10.0 or later. See:
http://dev.perl.org/licenses/