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NAME

Math::PlanePath::CornerReplicate -- replicating U parts

SYNOPSIS

my $path = Math::PlanePath::CornerReplicate->new;
my ($x, $y) = $path->n_to_xy (123);

DESCRIPTION

This path is a self-similar replicating corner fill with 2x2 blocks. It's sometimes called a "U order" since the base N=0 to N=3 is like a "U" (sideways).

7 | 63--62 59--58 47--46 43--42
| | | | |
6 | 60--61 56--57 44--45 40--41
| | |
5 | 51--50 55--54 35--34 39--38
| | | | |
4 | 48--49 52--53 32--33 36--37
| |
3 | 15--14 11--10 31--30 27--26
| | | | |
2 | 12--13 8-- 9 28--29 24--25
| | |
1 | 3-- 2 7-- 6 19--18 23--22
| | | | |
Y=0 | 0-- 1 4-- 5 16--17 20--21
+--------------------------------
X=0 1 2 3 4 5 6 7

The pattern is the initial N=0 to N=3 section,

+-------+-------+
| | |
| 3 | 2 |
| | |
+-------+-------+
| | |
| 0 | 1 |
| | |
+-------+-------+

It repeats as 2x2 blocks arranged in the same pattern, then 4x4 blocks, etc. There's no rotations or reflections within sub-parts.

X axis N=0,1,4,5,16,17,etc is all the integers which use only digits 0 and 1 in base 4. For example N=17 is 101 in base 4.

Y axis N=0,3,12,15,48,etc is all the integers which use only digits 0 and 3 in base 4. For example N=51 is 303 in base 4.

The X=Y diagonal N=0,2,8,10,32,34,etc is all the integers which use only digits 0 and 2 in base 4.

The X axis is the same as the ZOrderCurve. The Y axis here is the X=Y diagonal of the ZOrderCurve, and conversely the X=Y diagonal here is the Y axis of the ZOrderCurve.

The N value at a given X,Y is converted to or from the ZOrderCurve by transforming base-4 digit values 2<->3. This can be done by a bitwise "X xor Y". When Y has a 1-bit the xor swaps 2<->3 in N.

ZOrder X = CRep X xor CRep Y
ZOrder Y = CRep Y
CRep X = ZOrder X xor ZOrder Y
CRep Y = ZOrder Y

See Math::PlanePath::LCornerReplicate for a rotating corner form.

Level Ranges

A given replication extends to

Nlevel = 4^level - 1
0 <= X < 2^level
0 <= Y < 2^level

Hamming Distance

The Hamming distance between two integers X and Y is the number of bit positions where the two values differ when written in binary. In this corner replicate each bit-pair of N becomes a bit of X and a bit of Y,

N X Y
------ --- ---
0 = 00 0 0
1 = 01 1 0 <- difference 1 bit
2 = 10 1 1
3 = 11 0 1 <- difference 1 bit

So the Hamming distance is the number of base4 bit-pairs of N which are 01 or 11. Counting bit positions from 0 for least significant bit, this is the 1-bits in even positions,

HammingDist(X,Y) = count 1-bits at even bit positions in N
= 0,1,0,1, 1,2,1,2, 0,1,0,1, 1,2,1,2, ... (A139351)

FUNCTIONS

See "FUNCTIONS" in Math::PlanePath for behaviour common to all path classes.

$path = Math::PlanePath::CornerReplicate->new ()

Create and return a new path object.

($x,$y) = $path->n_to_xy ($n)

Return the X,Y coordinates of point number $n on the path. Points begin at 0 and if $n < 0 then the return is an empty list.

($n_lo, $n_hi) = $path->rect_to_n_range ($x1,$y1, $x2,$y2)

The returned range is exact, meaning $n_lo and $n_hi are the smallest and biggest in the rectangle.

Level Methods

($n_lo, $n_hi) = $path->level_to_n_range($level)

Return (0, 4**$level - 1).

FORMULAS

N to dX,dY

The change dX,dY is given by N in base 4 count trailing 3s and the digit above those trailing 3s.

N = ...[d]333...333 base 4
\--exp--/

When N to N+1 crosses between 4^k blocks it goes as follows. Within a block the pattern is the same, since there's no rotations or transposes etc.

N, N+1 X Y dX dY dSum dDiffXY
-------- ----- ------- ----- -------- ------ -------
033..33 0 2^k-1 2^k -(2^k-1) +1 2*2^k-1
100..00 2^k 0
133..33 2^k 2^k-1 0 +1 +1 -1
200..00 2^k 2^k
133..33 2^k 2*2^k-1 -2^k 1-2^k -(2^k-1) -1
200..00 0 2^k
133..33 0 2*2^k-1 2*2^k -(2*2^k-1) +1 4*2^k-1
200..00 2*2^k 0

It can be noted dSum=dX+dY the change in X+Y is at most +1, taking values 1, -1, -3, -7, -15, etc. The crossing from block 2 to 3 drops back, such as at N=47="233" to N=48="300". Everywhere else it advances by +1 anti-diagonal.

The difference dDiffXY=dX-dY the change in X-Y decreases at most -1, taking similar values -1, 1, 3, 7, 15, etc but in a different order to dSum.

OEIS

This path is in Sloane's Online Encyclopedia of Integer Sequences as

A059906 Y coordinate
A059905 X xor Y, being ZOrderCurve X
A139351 HammingDist(X,Y), count 1-bits at even positions in N
A000695 N on X axis, base 4 digits 0,1 only
A001196 N on Y axis, base 4 digits 0,3 only
A062880 N on diagonal, base 4 digits 0,2 only
A163241 permutation base-4 flip 2<->3,
converts N to ZOrderCurve N, and back
A048647 permutation N at transpose Y,X
base4 digits 1<->3

SEE ALSO

Math::PlanePath, Math::PlanePath::LTiling, Math::PlanePath::SquareReplicate, Math::PlanePath::GosperReplicate, Math::PlanePath::ZOrderCurve, Math::PlanePath::GrayCode

HOME PAGE

http://user42.tuxfamily.org/math-planepath/index.html

LICENSE

Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020 Kevin Ryde

This file is part of Math-PlanePath.

Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.

Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.