NAME
Object::Iterate - iterators for objects that know the next element
SYNOPSIS
use Object::Iterate qw(iterate igrep imap);
iterate {...} $object;
my @filtered = igrep {...} $object;
my @transformed = imap {...} $object;
DESCRIPTION
This module provides control structures to iterate through the elements of an object that cannot be represented as list of items all at once. Objects can represent a virtual collection that is beyond the reaches of foreach, map, and grep because they cannot turn themselves into a list.
If the object can return a next element, it can use this module. Iterate assumes that the object responds to __next__
with the next element, and to __more__
with TRUE or FALSE if more elements remain to be processed. The __init__
method is called before the first iteration (if it exists), and is silently skipped otherwise. The control structure continues until the __more__
method returns FALSE (which does not mean that it visited all of the elements but that the object has decided to stop iterating). At the end of all iterations (when __more__
returns false), Object::Iterate
calls __final__
if it exists, and skips it otherwise.
Each control structure sets $_
to the current element, just like foreach, map, and grep.
Mutable method names
You do not really have to use the __next__
, __more__
, __init__
, or __final__
names. They are just the defaults which <Object::Iterate> stores in the package variables $Next
, $More
, $Init
, and $Final
respectively. This module does not export these variables, so you need to use the full package specification to change them (i.e. $Object::Iterate::Next
). If your object does not have the specified methods, the functions will die. You may want to wrap them in eval blocks.
Since this module uses package variables to store these methods names, the method names apply to every use of the functions no matter the object. You might want to local()-ise the variables for different objects.
Before any control structure does its job, it checks the object to see if it can respond to these two methods, whatever you decide to call them, so your object must know that it can respond to these methods. AUTOLOADed methods cannot work since the module cannot know if they exist.
- iterate BLOCK, OBJECT
-
Applies BLOCK to each item returned by
OBJECT->__next__
.iterate { print "$_\n" } $object;
This is the same thing as using a while loop, but
iterate()
stays out of your way.while( $object->__more__ ) { local $_ = $object->__next__; ...BLOCK... }
- igrep BLOCK, OBJECT
-
Applies BLOCK to each item returned by
OBJECT->__next__
, and returns all of the elements for which the BLOCK returns TRUE.my $output = igrep { print "$_\n" } $object;
This is a grep for something that cannot be represented as a list at one time.
while( $object->__more__ ) { local $_ = $object->__next__; push @output, $_ if ...BLOCK...; }
- imap BLOCK, OBJECT
-
Applies BLOCK to each item returned by
OBJECT->__next__
, and returns the combined lists that BLOCK returns for each of the elements.my @output = imap { print "$_\n" } $object;
This is a map for something that cannot be represented as a list at one time.
while( $object->$More ) { local $_ = $object->__next__; push @output, ...BLOCK...; }
ERROR MESSAGES
- iterate object has no
__more__()
method at script line N -
You need to provide the method to let
Object::Iterate
determine if more elements are available. You don't have to call it__more__
if you change the value of$Object::Iterate::More
. - iterate object has no
__next__()
method at script line N -
You need to provide the method to let Object::Iterate fetch the next element. You don't have to call it
__next__
if you change the value of$Object::Iterate::Next
.
SOURCE AVAILABILITY
This module is on Github:
http://github.com/briandfoy/object-iterate
TO DO
* let the methods discover the method names per object.
CREDITS
Thanks to Slaven Rezic for adding __init__
support
AUTHOR
brian d foy, <briandfoy@pobox.com>
.
COPYRIGHT AND LICENSE
Copyright © 2002-2024, brian d foy <briandfoy@pobox.com>. All rights reserved.
This program is free software; you can redistribute it and/or modify it under the terms of the Artistic License 2.0.