NAME
Paws::GameLift::PlayerLatency
USAGE
This class represents one of two things:
Arguments in a call to a service
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.
As an example, if Att1 is expected to be a Paws::GameLift::PlayerLatency object:
$service_obj->Method(Att1 => { LatencyInMilliseconds => $value, ..., RegionIdentifier => $value });
Results returned from an API call
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::PlayerLatency object:
$result = $service_obj->Method(...);
$result->Att1->LatencyInMilliseconds
DESCRIPTION
Regional latency information for a player, used when requesting a new game session with StartGameSessionPlacement. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.
ATTRIBUTES
LatencyInMilliseconds => Num
Amount of time that represents the time lag experienced by the player when connected to the specified Region.
PlayerId => Str
A unique identifier for a player associated with the latency data.
RegionIdentifier => Str
Name of the Region that is associated with the latency value.
SEE ALSO
This class forms part of Paws, describing an object used in Paws::GameLift
BUGS and CONTRIBUTIONS
The source code is located here: https://github.com/pplu/aws-sdk-perl
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues