NAME
Paws::GameLift::PlayerSession
USAGE
This class represents one of two things:
Arguments in a call to a service
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.
As an example, if Att1 is expected to be a Paws::GameLift::PlayerSession object:
$service_obj->Method(Att1 => { CreationTime => $value, ..., TerminationTime => $value });
Results returned from an API call
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::PlayerSession object:
$result = $service_obj->Method(...);
$result->Att1->CreationTime
DESCRIPTION
Represents a player session. Player sessions are created either for a specific game session, or as part of a game session placement or matchmaking request. A player session can represents a reserved player slot in a game session (when status is RESERVED
) or actual player activity in a game session (when status is ACTIVE
). A player session object, including player data, is automatically passed to a game session when the player connects to the game session and is validated. After the game session ends, player sessions information is retained for 30 days and then removed.
Related actions
CreatePlayerSession | CreatePlayerSessions | DescribePlayerSessions | StartGameSessionPlacement | DescribeGameSessionPlacement | All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)
ATTRIBUTES
CreationTime => Str
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
DnsName => Str
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
.Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing (https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses).)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
FleetArn => Str
The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) associated with the GameLift fleet that the player's game session is running on.
FleetId => Str
A unique identifier for the fleet that the player's game session is running on.
GameSessionId => Str
A unique identifier for the game session that the player session is connected to.
IpAddress => Str
The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
PlayerData => Str
Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.
PlayerId => Str
A unique identifier for a player that is associated with this player session.
PlayerSessionId => Str
A unique identifier for a player session.
Port => Int
Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
Status => Str
Current status of the player session.
Possible player session statuses include the following:
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE -- The player has been validated by the server process and is currently connected.
COMPLETED -- The player connection has been dropped.
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
TerminationTime => Str
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
SEE ALSO
This class forms part of Paws, describing an object used in Paws::GameLift
BUGS and CONTRIBUTIONS
The source code is located here: https://github.com/pplu/aws-sdk-perl
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues