NAME

Paws::GameLift::UpdateScript - Arguments for method UpdateScript on Paws::GameLift

DESCRIPTION

This class represents the parameters used for calling the method UpdateScript on the Amazon GameLift service. Use the attributes of this class as arguments to method UpdateScript.

You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to UpdateScript.

SYNOPSIS

my $gamelift = Paws->service('GameLift');
my $UpdateScriptOutput = $gamelift->UpdateScript(
  ScriptId        => 'MyScriptIdOrArn',
  Name            => 'MyNonZeroAndMaxString',    # OPTIONAL
  StorageLocation => {
    Bucket        => 'MyNonEmptyString',         # min: 1; OPTIONAL
    Key           => 'MyNonEmptyString',         # min: 1; OPTIONAL
    ObjectVersion => 'MyNonEmptyString',         # min: 1; OPTIONAL
    RoleArn       => 'MyNonEmptyString',         # min: 1; OPTIONAL
  },    # OPTIONAL
  Version => 'MyNonZeroAndMaxString',    # OPTIONAL
  ZipFile => 'BlobZipBlob',              # OPTIONAL
);

# Results:
my $Script = $UpdateScriptOutput->Script;

# Returns a L<Paws::GameLift::UpdateScriptOutput> object.

Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see https://docs.aws.amazon.com/goto/WebAPI/gamelift/UpdateScript

ATTRIBUTES

Name => Str

A descriptive label that is associated with a script. Script names do not need to be unique.

REQUIRED ScriptId => Str

A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.

StorageLocation => Paws::GameLift::S3Location

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

Version => Str

Version information that is associated with a build or script. Version strings do not need to be unique.

ZipFile => Str

A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.

SEE ALSO

This class forms part of Paws, documenting arguments for method UpdateScript in Paws::GameLift

BUGS and CONTRIBUTIONS

The source code is located here: https://github.com/pplu/aws-sdk-perl

Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues