NAME
Protocol::HTTP2::Server - HTTP/2 server
SYNOPSIS
use Protocol::HTTP2::Server;
# You must create tcp server yourself
use AnyEvent;
use AnyEvent::Socket;
use AnyEvent::Handle;
my $w = AnyEvent->condvar;
# Plain-text HTTP/2 connection
tcp_server 'localhost', 8000, sub {
    my ( $fh, $peer_host, $peer_port ) = @_;
    my $handle;
    $handle = AnyEvent::Handle->new(
        fh       => $fh,
        autocork => 1,
        on_error => sub {
            $_[0]->destroy;
            print "connection error\n";
        },
        on_eof => sub {
            $handle->destroy;
        }
    );
    # Create Protocol::HTTP2::Server object
    my $server;
    $server = Protocol::HTTP2::Server->new(
        on_request => sub {
            my ( $stream_id, $headers, $data ) = @_;
            my $message = "hello, world!";
            # Response to client
            $server->response(
                ':status' => 200,
                stream_id => $stream_id,
                # HTTP/1.1 Headers
                headers   => [
                    'server'         => 'perl-Protocol-HTTP2/0.13',
                    'content-length' => length($message),
                    'cache-control'  => 'max-age=3600',
                    'date'           => 'Fri, 18 Apr 2014 07:27:11 GMT',
                    'last-modified'  => 'Thu, 27 Feb 2014 10:30:37 GMT',
                ],
                # Content
                data => $message,
            );
        },
    );
    # First send settings to peer
    while ( my $frame = $server->next_frame ) {
        $handle->push_write($frame);
    }
    # Receive clients frames
    # Reply to client
    $handle->on_read(
        sub {
            my $handle = shift;
            $server->feed( $handle->{rbuf} );
            $handle->{rbuf} = undef;
            while ( my $frame = $server->next_frame ) {
                $handle->push_write($frame);
            }
            $handle->push_shutdown if $server->shutdown;
        }
    );
};
$w->recv;
DESCRIPTION
Protocol::HTTP2::Server is HTTP/2 server library. It's intended to make http2-server implementations on top of your favorite event loop.
See also Shuvgey - AnyEvent HTTP/2 Server for PSGI based on Protocol::HTTP2::Server.
METHODS
new
Initialize new server object
my $server = Protocol::HTTP2::Client->new( %options );
Available options:
- on_request => sub {...}
 - 
Callback invoked when receiving client's requests
on_request => sub { # Stream ID, headers array reference and body of request my ( $stream_id, $headers, $data ) = @_; my $message = "hello, world!"; $server->response( ':status' => 200, stream_id => $stream_id, headers => [ 'server' => 'perl-Protocol-HTTP2/0.13', 'content-length' => length($message), ], data => $message, ); ... }, - upgrade => 0|1
 - 
Use HTTP/1.1 Upgrade to upgrade protocol from HTTP/1.1 to HTTP/2. Upgrade possible only on plain (non-tls) connection.
 - on_error => sub {...}
 - 
Callback invoked on protocol errors
on_error => sub { my $error = shift; ... }, - on_change_state => sub {...}
 - 
Callback invoked every time when http/2 streams change their state. See Stream States
on_change_state => sub { my ( $stream_id, $previous_state, $current_state ) = @_; ... }, 
response
Prepare response
my $message = "hello, world!";
$server->response(
    # HTTP/2 status
    ':status' => 200,
    # Stream ID
    stream_id => $stream_id,
    # HTTP/1.1 headers
    headers   => [
        'server'         => 'perl-Protocol-HTTP2/0.01',
        'content-length' => length($message),
    ],
    # Body of response
    data => $message,
);
response_stream
If body of response is not yet ready or server will stream data
# P::H::Server::Stream object
my $server_stream;
$server_stream = $server->response_stream(
    # HTTP/2 status
    ':status' => 200,
    # Stream ID
    stream_id => $stream_id,
    # HTTP/1.1 headers
    headers   => [
        'server'         => 'perl-Protocol-HTTP2/0.01',
    ],
    # Callback if client abort this stream
    on_cancel => sub {
        ...
    }
);
# Send partial data
$server_stream->send($chunk_of_data);
$server_stream->send($chunk_of_data);
## 3 ways to finish stream:
#
# The best: send last chunk and close stream in one action
$server_stream->last($chunk_of_data);
# Close the stream (will send empty frame)
$server_stream->close();
# Destroy object (will send empty frame)
undef $server_stream
push
Prepare Push Promise. See Server Push
# Example of push inside of on_request callback
on_request => sub {
    my ( $stream_id, $headers, $data ) = @_;
    my %h = (@$headers);
    # Push promise (must be before response)
    if ( $h{':path'} eq '/index.html' ) {
        # index.html contain styles.css resource, so server can push
        # "/style.css" to client before it request it to increase speed
        # of loading of whole page
        $server->push(
            ':authority' => 'localhost:8000',
            ':method'    => 'GET',
            ':path'      => '/style.css',
            ':scheme'    => 'http',
            stream_id    => $stream_id,
        );
    }
    $server->response(...);
    ...
}
shutdown
Get connection status:
next_frame
get next frame to send over connection to client. Returns:
# Example
while ( my $frame = $server->next_frame ) {
    syswrite $fh, $frame;
}
feed
Feed decoder with chunks of client's request
sysread $fh, $binary_data, 4096;
$server->feed($binary_data);
ping
Send ping frame to client (to keep connection alive)
$server->ping
or
$server->ping($payload);
Payload can be arbitrary binary string and must contain 8 octets. If payload argument is omitted server will send random data.