NAME
SDL2::metal - Metal Laysers and Views on SDL Windows
SYNOPSIS
DESCRIPTION
This package contains functions to creating Metal layers and views on SDL windows.
Functions
These functions may be imported by name or with the :metal
tag.
SDL_Metal_CreateView( ... )
Create a CAMetalLayer-backed NSView/UIView and attach it to the specified window.
On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its own. It is up to user code to do that.
Expected parameters include:
window
- SDL2::Window from which the drawable size should be queried
The returned handle can be cast directly to a NSView or UIView. To access the backing CAMetalLayer, call SDL_Metal_GetLayer( ... )
.
Note: window must be created with the SDL_WINDOW_METAL
flag.
SDL_Metal_DestroyView( ... )
Destroy an existing SDL2::MetalView object.
This should be called before SDL_DestroyWindow( ... )
, if SDL_Metal_CreateView( ... )
was called after SDL_CreateWindow( ... )
.
Expected parameters include:
view
- SDL2::MetalView to destroy
SDL_Metal_GetLayer( ... )
Get a pointer to the backing CAMetalLayer for the given view.
Expected parameters include:
view
- SDL2::MetalView to query
Returns an opaque pointer.
SDL_Metal_GetDrawableSize( ... )
Get the size of a window's underlying drawable in pixels (for use with setting viewport, scissor & etc).
Expected parameters include:
window
- SDL2::Window from which the drawable size should be queriedw
- pointer to variable for storing the width in pixels, may beundef
h
- Pointer to variable for storing the height in pixels, may be <undef>
This may differ from SDL_GetWindowSize( ... )
if we're rendering to a high-DPI drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI
on a platform with high-DPI support (Apple calls this "Retina"), and not disabled by the SDL_HINT_VIDEO_HIGHDPI_DISABLED
hint.
Note: On macOS high-DPI support must be enabled for an application by setting NSHighResolutionCapable to true in its Info.plist.
LICENSE
Copyright (C) Sanko Robinson.
This library is free software; you can redistribute it and/or modify it under the terms found in the Artistic License 2. Other copyrights, terms, and conditions may apply to data transmitted through this module.
AUTHOR
Sanko Robinson <sanko@cpan.org>