NAME
TCOD::Path - An A-star pathfinder
SYNOPSIS
use TCOD;
my $map = TCOD::Map->new( 10, 10 );
$map->clear( 1, 1 );
my $path = TCOD::Path->new_using_map( $map, 1.41 );
$path->compute( 3, 0, 9, 9 );
printf "Step to [%s,%s]\n", $path->walk until $path->is_empty;
# OUTPUT:
# Step to [4,1]
# Step to [4,2]
# Step to [5,3]
# Step to [6,4]
# Step to [7,5]
# Step to [8,6]
# Step to [8,7]
# Step to [9,8]
# Step to [9,9]
DESCRIPTION
This class implements an A* pathfinder to be used in roguelike games.
METHODS
new_using_map
$path = TCOD::Path->new_using_map( $map, $diagonal_cost );
Takes a TCOD::Map object and a diagonal cost value and returns a TCOD::Path object that can be used to find paths in that map.
The diagonal cost will determine the cost of diagonal movement compared to orthogonal movement. A good standard value to use is 1.41 (~sqrt(2)
). Set to 0 to disable diagonal movement entirely, or 1 to make all directions have the same cost.
compute
$path->compute( $x1, $y1, $x2, $y2 );
Takes the coordinates of a starting position and a target destination, and computes an A* map from one to the other.
The start and ends points will be stored internally, and can be retrieved with get_origin and get_destination (see below).
reverse
$path->reverse;
Reverses the origin and destination points for this path.
is_empty
$bool = $path->is_empty;
Returns true when the internal iterator has run out of steps in the path.
See walk for a way to move the internal iterator forward.
size
$steps = $path->size;
Returns the number of steps in this path. This number will remain constant as long as the object's start and destination points haven't changed after computing a path.
get_origin
( $x, $y ) = $path->get_origin;
Returns a list with the coordinates of the point set as the path's origin. See compute for how this is done.
get_destination
( $x, $y ) = $path->get_destination;
Returns a list with the coordinates of the point set as the path's destination. See compute for how this is done.
get
( $x, $y ) = $path->get( $step );
Returns a list with the coordinates of the specified step. Together with size, this can be used to iterate through a path without using the internal iterator.
walk
( $x, $y ) = $path->walk;
Returns a list with the coordinates of the current step of the internal iterator, and moves the iterator forward. The values returned by this method will be meaningful as long as is_empty returns false.
SEE ALSO
COPYRIGHT AND LICENSE
Copyright 2021 José Joaquín Atria
This library is free software; you can redistribute it and/or modify it under the Artistic License 2.0.