NAME
Curses::Toolkit - a modern Curses toolkit
VERSION
version 0.100680
SYNOPSIS
# spawn a root window
my $root = POE::Component::Curses->spawn();
# adds some widget
$root->add_window(
my $window = Curses::Toolkit::Widget::Window
->new()
->set_name('main_window')
->add_widget(
my $button = Curses::Toolkit::Widget::Button
->new_with_label('Click Me to quit')
->set_name('my_button')
->signal_connect(clicked => sub { exit(0); })
)
->set_coordinates(x1 => 0, y1 => 0,
x2 => '100%',
y2 => '100%',
)
);
# start main loop
POE::Kernel->run();
DESCRIPTION
This module tries to be a modern curses toolkit, based on the Curses module, to build "semi-graphical" user interfaces easily.
WARNING : This is still in "beta" version, not all the features are implemented, and the API may change. However, most of the components are there, and things should not change that much in the future... Still, don't use it in production, and don't consider it stable.
Curses::Toolkit is meant to be used with a mainloop, which is not part of this module. I recommend you POE::Component::Curses, which is probably what you want. POE::Component::Curses uses Curses::Toolkit, but provides a mainloop and handles keyboard, mouse, timer and other events, whereas Curses::Toolkit is just the drawing library. See the example above. the spawn
method returns a Curses::Toolkit object, which you can call methods on.
If you already have a mainloop or if you don't need it, you might want to use Curses::Toolkit directly. But again, it's probably not what you want to use. In this case you would do something like :
use Curses::Toolkit;
# using Curses::Toolkit without any event loop
my $root = Curses::Toolkit->init_root_window();
my $window = Curses::Toolkit::Widget::Window->new();
$root->add($window);
...
$root->render
TUTORIAL
If you are new with Curses::Toolkit
, I suggest you go through the tutorial. You can find it here:
Curses::Toolkit::Tutorial (not yet done!)
WIDGETS
Curses::Toolkit is based on a widget model, inspired by Gtk. I suggest you read the POD of the following widgets :
- Curses::Toolkit::Widget::Window
-
Use this widget to create a window. It's the first thing to do once you have a root_window
- Curses::Toolkit::Widget
-
Useful to read, it contains the common methods of all the widgets
- Curses::Toolkit::Widget::Label
-
To display simple text, with text colors and attributes
- Curses::Toolkit::Widget::Button
-
Simple text button widget to interact with the user
- Curses::Toolkit::Widget::GenericButton
-
A button widget that can contain anything, not just a label
- Curses::Toolkit::Widget::Entry
-
To input text from the user
- Curses::Toolkit::Widget::VBox
-
To pack widgets vertically, thus building complex layouts
- Curses::Toolkit::Widget::HBox
-
To pack widgets horizontally, thus building complex layouts
- Curses::Toolkit::Widget::Border
-
Add a simple border around any widget
- Curses::Toolkit::Widget::HPaned
-
To pack 2 widgets horizontally with a flexible gutter
- Curses::Toolkit::Widget::VPaned
-
To pack 2 widgets vertically with a flexible gutter
- Curses::Toolkit::Widget::HScrollBar
-
Not yet implemented
- Curses::Toolkit::Widget::VScrollBar.pm
-
Not yet implemented
- Curses::Toolkit::Widget::HProgressBar
-
An horizontal progress bar widget
For reference, here are the various hierarchy of the objects/concepts of the toolkit you might have to use :
WIDGETS HIERARCHY
This is the inheritance hierarchy of the widgets of the toolkit :
Curses::Toolkit::Widget
|
+-- Curses::Toolkit::Widget::Window
| |
| +-- Curses::Toolkit::Widget::Window::Dialog
| |
| + Curses::Toolkit::Widget::Window::Dialog::About
|
+-- Curses::Toolkit::Widget::Label
|
+-- Curses::Toolkit::Widget::Entry
|
+-- Curses::Toolkit::Widget::Scrollbar
| |
| +-- Curses::Toolkit::Widget::HScrollbar
| |
| +-- Curses::Toolkit::Widget::VScrollbar
|
+-- Curses::Toolkit::Widget::Container
|
+-- Curses::Toolkit::Widget::HBox
|
+-- Curses::Toolkit::Widget::VBox
|
+-- Curses::Toolkit::Widget::Paned
| |
| +-- Curses::Toolkit::Widget::HPaned
| |
| +-- Curses::Toolkit::Widget::VPaned
|
+-- Curses::Toolkit::Widget::Bin
|
+-- Curses::Toolkit::Widget::Border
|
+-- Curses::Toolkit::Widget::Button
|
+-- Curses::Toolkit::Widget::GenericButton
|
+-- Curses::Toolkit::Widget::ProgressBar
|
+-- Curses::Toolkit::Widget::HProgressBar
|
+-- Curses::Toolkit::Widget::VProgressBar
SIGNALS HIERARCHY
This is the inheritance hierarchy of the signals :
Curses::Toolkit::Signal
|
+-- Curses::Toolkit::Signal::Clicked
|
+-- Curses::Toolkit::Signal::Content
| |
| +-- Curses::Toolkit::Signal::Content::Changed
|
+-- Curses::Toolkit::Signal::Focused
|
+-- Curses::Toolkit::Signal::Focused::In
|
+-- Curses::Toolkit::Signal::Focused::Out
THEMES HIERARCHY
This is the inheritance hierarchy of the themes :
Curses::Toolkit::Theme
|
+-- Curses::Toolkit::Theme::Default
|
+-- Curses::Toolkit::Theme::Default::Color
|
+-- Curses::Toolkit::Theme::Default::Color::Pink
|
+-- Curses::Toolkit::Theme::Default::Color::Yellow
OBJECTS HIERARCHY
This is the list of objects of the toolkit :
Curses::Toolkit::Object
|
+-- Curses::Toolkit::Object::Coordinates
|
+-- Curses::Toolkit::Object::MarkupString
|
+-- Curses::Toolkit::Object::Shape
ROLES HIERARCHY
For now there is only one role
Curses::Toolkit::Role::Focusable
TYPES HIERARCHY
For now there is only one types class :
Curses::Toolkit::Types
CLASS METHODS
init_root_window
my $root = Curses::Toolkit->init_root_window();
Initialize the Curses environment, and return an object representing it. This is not really a constructor, because you can't have more than one Curses::Toolkit object for one Curses environment. Think of it more like a service.
input : clear_background : optional, boolean, default 1 : if true, clears background
theme_name : optional, the name of them to use as default diosplay theme
mainloop : optional, the mainloop object that will be used for event handling
quit_key : the key used to quit the whole application. Default to 'q'. If set to undef, it's disabled
switch_key : the key used to switch between windows. Default to 'r'. If set to undef, it's disabled
output : a Curses::Toolkit object
METHODS
get_theme_name
my $theme_name = $root_window->get_theme_name();
Return the theme associated with the root window. Typically used to get a usable default theme name. Use tha instead of hard-wiring 'Curses::Toolkit::Theme::Default'
add_event_listener
$root->add_event_listener($event_listener);
Adds an event listener to the root window. That allows the root window to respond to some events
input : a Curses::Toolkit::EventListener
output : the root window
get_event_listeners
my @listeners = $root->get_event_listener();
Returns the list of listeners connected to the root window.
input : none
output : an ARRAY of Curses::Toolkit::EventListener
get_focused_widget
my $widget = $root->get_focused_widget();
Returns the widget currently focused. Warning, the returned widget could well be a window.
input : none
output : a Curses::Toolkit::Widget or void
get_focused_window
my $window = $root->get_focused_window();
Returns the window currently focused.
input : none
output : a Curses::Toolkit::Widget::Window or void
get_focused_window
my $window = $root->get_nexd_window();
Returns the next window.
input : none
output : a Curses::Toolkit::Widget::Window or void
set_mainloop
$root->set_mainloop($mainloop)
Sets the mainloop object to be used by the Curses::Toolkit root object. The mainloop object will be called when a new event has to be registered. The mainloop object is in charge to listen to the events and call $root->dispatch_event()
input : a mainloop object
output : the Curses::Toolkit object
get_mainloop
my $mainloop = $root->get_mainloop()
Return the mainloop object associated to the root object. Might be undef if no mainloop were associated.
input : none
output : the mainloop object, or undef
get_shape
my $coordinate = $root->get_shape();
Returns a coordinate object that represents the size of the root window.
input : none
output : a Curses::Toolkit::Object::Coordinates object
add_window
my $window = Curses::Toolkit::Widget::Window->new();
$root->add_window($window);
Adds a window on the root window. Returns the root window
input : a Curses::Toolkit::Widget::Window object
output : the root window
bring_window_to_front()
$root_window->bring_window_to_front($window)
Brings the window to front
input : a Curses::Toolkit::Widget::Window
output : the root window
needs_redraw
$root->needs_redraw()
When called, signify to the root window that a redraw is needed. Has an effect only if a mainloop is active ( see POE::Component::Curses )
input : none
output : the root window
get_windows
my @windows = $root->get_windows();
Returns the list of windows loaded
input : none
output : ARRAY of Curses::Toolkit::Widget::Window
set_modal_widget
Set a widget to be modal
input : a widget
output : the root window
unset_modal_widget
Unset the widget to be modal
input : none
output : the root window
get_modal_widget
returns the modal widget, or void
input : none
output : the modal widget or void
show_all
$root->show_all();
Set visibility property to true for every element. Returns the root windows
input : none
output : the root window
render
$root->render();
Build everything in the buffer. You need to call 'display' after that to display it
input : none
output : the root window
display
$root->display();
Refresh the screen.
input : none
output : the root window
dispatch_event
my $event = Curses::Toolkit::Event::SomeEvent->new(...)
$root->dispatch_event($event);
Given an event, dispatch it to the appropriate widgets / windows, or to the root window. You probably don't want to use this method directly. Use Signals instead.
input : a Curses::Toolkit::Event
optional, a widget. if given, the event dispatching will start with this wisget (and not the focused one)
output : true if the event were handled, false if not
fire_event
$widget->fire_event($event, $widget);
Sends an event to the mainloop so it gets dispatched. You probably don't want to use this method.
input : a Curses::Toolkit::Event
optional, a widget. if given, the event dispatching will start with this wisget (and not the focused one)
output : the root_window
add_delay
Has an effect only if a mainloop is active ( see POE::Component::Curses )
$root_window->add_delay($seconds, \&code, @args)
$root_window->add_delay(5, sub { print "wow, 5 seconds wasted, dear $_[0]\n"; }, $name);
Add a timer that will execute the \&code once, in $seconds seconds. $seconds can be a fraction. @args will be passed to the code reference
input : number of seconds
a code reference
an optional list of arguments to be passed to the code reference
output : a timer unique identifier or void
BUGS
Please report any bugs or feature requests to bug-curses-toolkit at rt.cpan.org
, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Curses-Toolkit. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.
SUPPORT
You can find documentation for this module with the perldoc command.
perldoc Curses::Toolkit
You can also look for information at:
AnnoCPAN: Annotated CPAN documentation
CPAN Ratings
RT: CPAN's request tracker
Search CPAN
AUTHOR
Damien "dams" Krotkine
COPYRIGHT AND LICENSE
This software is copyright (c) 2008 by Damien "dams" Krotkine.
This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.