NAME
Box2D::b2FrictionJointDef - Friction joint definition.
SYNOPSIS
my $joint_def = Box2D::b2FrictionJointDef->new();
$joint_def->Initialize( $body_a, $body_b, $anchor );
$joint_def->maxForce( $max_force );
$joint_def->maxTorque( $max_torque );
my $joint = $world->CreateJoint( $joint_def );
DESCRIPTION
Friction joint definition.
METHODS
new()
Default constructor.
Returns a Box2D::b2FrictionJointDef
Initialize( $bodyA, $bodyB, $anchor )
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
Parameters:
Box2D::b2Body
$bodyA
Box2D::b2Body
$bodyB
Box2D::b2Vec2
$anchor
localAnchorA()
localAnchorA( $localAnchorA )
The local anchor point relative to bodyA's origin.
Parameters:
Box2D::b2Vec2
$localAnchorA
(optional)
Returns a Box2D::b2Vec2
localAnchorB()
localAnchorB( $localAnchorB )
The local anchor point relative to bodyB's origin.
Parameters:
Box2D::b2Vec2
$localAnchorB
(optional)
Returns a Box2D::b2Vec2
maxForce()
maxForce( $maxForce )
The maximum friction force in N.
Parameters:
float32
$maxForce
(optional)
Returns a float32
maxTorque()
maxTorque( $maxTorque )
The maximum friction torque in N-m.
Parameters:
float32
$maxTorque
(optional)
Returns a float32
SEE ALSO
BUGS
See "BUGS" in Box2D