NAME
Acme::MUDLike - Hang out inside of your application
SYNOPSIS
use Acme::MUDLike;
my $server = Acme::MUDLike->new;
# ... your code here
$server->loop; # or call the Event or AnyEvent event loop
Connect to the URL provided and cut and paste into the text box:
/eval package sword; our @ISA = qw/Acme::MUDLike::object/; sub new { my $pack = shift; $pack->SUPER::new(name=>"sword", @_); }
/clone sword
/i
/call sword name
wee, fun! oh, hai everyone!
/eval no strict "refs"; join '', map "$_\n", keys %{"main::"};
/call Acme::MUDLike::player=HASH(0x8985e10) name
DESCRIPTION
Multi user chat, general purpose object tracer, eval, and give/drop/take/clone/dest/look.
Adds a social element to software development and develop it from within. Chat within the application, eval code inside of it (sort of like a simple Read-Eval-Parse Loop). Call methods in objects from the command line. Create instances of objects, give them to people, drop them on the floor.
The idea is take the simple command line interface and extend it with more commands, and to create tools and helper objects that inspect and modify the running program from within.
It fires up a Continuity/HTTP::Daemon based Web server on port 2000 and prints out a login URL on the command line. Paste the URL into your browser. Chat with other users logged into the app. Messages beginning with a slash, /
, are interpreted as commands:
/look
-
See who else and what else is in the room.
/mark
-
/mark 1 /mark torch /mark foo::bar /mark 0x812ea54
Select an object as the logical current object by name, package name, number (as a position in your inventory list, which is useful for when you've cloned an object that does not define an
id
orname
function), or by memory address (as inFoo::Bar=HASH(0x812ea54)
). /call
-
Call a function in an object; eg, if you're holding a
toaster
, you can write:/call toaster add_bread 1
The special name "current" refers to the current object, as marked with mark.
/eval
-
Executes Perl.
$self
is your own player object.$self->inventory
is anAcme::MUDLike::inventory
object withdelete
,insert
,named
,apply
, andcontents
methods.$self->environment
is also anAcme::MUDLike::inventory
object holding you and other players and objects in the room. The environment and players in it all havetell_object
methods that takes a string to add to their message buffer. Callingtell_object
in the environment sends the message to all players. Objects define various other methods. /who
-
List of who is logged in. Currently the same
/look
. /inventory
-
Or
/i
or/inv
. Lists the items you are carrying. /clone
-
Creates an instance of an object given a package name. Eg:
/clone sword
/take
-
Pick up an item from the floor (the room) and place it in your inventory. Or alternatively
/take item from player
to take something from someone. /drop
-
Drop an item on the floor.
/give
-
Eg:
/give sword to scrottie
Transfers an object to another player.
/dest
-
Destroys an object instance.
new()
Each running program may only have one Acme::MUDLike instance running. It would be dumb to have two coexisting parallel universes tucked away inside the same program. Hell, if anything, it would be nice to do some peer discovery, RPC, object serialization, etc, and share objects between multiple running programs.
continuity
-
Optional. Pass in an existing Continuity instance. Must have been created with the parameter
path_session => 1
. port
-
Optional. Defaults to
2000
. This and other parameters, such as those documented in Continuity, are passed through toContinuity->new()
. password
-
Optional. Password to use. Everyone gets the same password, and anyone with the password can log in with any name. Otherwise one is pseudo-randomly generated and printed to
stdout
.
HISTORY
TODO
(Major items... additional in the source.)
- Test. Very, very green right now.
- Telnet in as well as HTTP.
- JavaScript vi/Acme::SubstituteSubs integration.
- Multiple rooms. Right now, there's just one.
-
The JavaScript based vi and file browser I've been using with Acme::SubstituteSubs isn't in any of my modules yet so development from within isn't really practical using just these modules. There's some glue missing.
SEE ALSO
- Continuity
- Continuity::Monitor
- Acme::State
- Acme::SubstituteSubs
-
Acme::State preserves state across runs and Acme::SubstituteSubs. These three modules work on their own but are complimentary to each other. Using Acme::SubstituteSubs, the program can be modified in-place without being restarted, so you don't have to log back in again after each change batch of changes to the code. Code changes take effect immediately. Acme::State persists variable values when the program is finally stopped and restarted. Acme::State will also optionally serialize code references to disc, so you can
eval
subs into existance and let it save them to disc for you and then later use B::Deparse to retrieve a version of the source.The
Todo
comments near the top of the source.
AUTHOR
Scott Walters, <scott@slowass.net>
COPYRIGHT AND LICENSE
Copyright (C) 2009 by Scott Walters
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.8.9 or, at your option, any later version of Perl 5 you may have available. By using this software, you signify that you like llamas.
Includes code by John Resig:
jQuery 1.1.2 - New Wave Javascript
Copyright (c) 2007 John Resig (jquery.com)
Dual licensed under the MIT (MIT-LICENSE.txt)
and GPL (GPL-LICENSE.txt) licenses.
$Date: 2007-02-28 12:03:00 -0500 (Wed, 28 Feb 2007) $
$Rev: 1465 $
Includes code by Awwaiid (Brock Wilcox)
6 POD Errors
The following errors were encountered while parsing the POD:
- Around line 755:
'=item' outside of any '=over'
- Around line 774:
You forgot a '=back' before '=head1'
- Around line 790:
'=item' outside of any '=over'
- Around line 802:
You forgot a '=back' before '=head1'
- Around line 804:
'=item' outside of any '=over'
- Around line 824:
You forgot a '=back' before '=head1'