NAME
Games::AssaultCube::Log::Line::ClientStatus - Describes the ClientStatus event in a log line
ABSTRACT
Describes the ClientStatus event in a log line
DESCRIPTION
This module holds the "ClientStatus" event data from a log line. Normally, you would not use this class directly but via the Games::AssaultCube::Log::Line class.
This line is emitted once in a while as the AC server goes through the game.
Attributes
Those attributes hold information about the event. As this class extends the Games::AssaultCube::Log::Line::Base class, you can also use it's attributes too.
cn
The client connection id
nick
The nick of the client
team
The id of the client's team
0 = CLA
1 = RVSF
2 = NONE
team_name
The team name of the client ( CLA, RVSF, NONE )
frags
The number of frags this client has done
deaths
The number of deaths this client has done
flags
The number of flags taken ( not always defined - depends on gamemode )
role
The id of the client's role
0 = DEAFULT
1 = ADMIN
role_name
The role name of the client ( DEFAULT, ADMIN )
ip
The ip of the client
AUTHOR
Apocalypse <apocal@cpan.org>
Props goes to the BS clan for the support!
This project is sponsored by http://cubestats.net
COPYRIGHT AND LICENSE
Copyright 2009 by Apocalypse
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.