Changes for version v1.1.138

  • Pre-configured worlds
  • Ten new pre-configured worlds: Adventures Unlimited, Bylins MUD, Clessidra MUD, DragonStone, HexOnyx, Eternal Darkness, RavenMUD, RealmsMUD, Two Towers and Waterdeep
  • Minor improvements to the existing pre-configured worlds: CoffeeMud, Discworld, EmpireMud 2.0. If you want to import the improvements into your existing world profiles, use ';updateworld' (for example ';updatworld discworld'). If you don't want to risk overwriting any changes you've made to those profiles, don't use ';updateworld'
  • The basic mudlist (visible by clicking the planet icon in the Connections window) has been expanded by about 150 worlds
  • This version adds a new 'wilderness' plugin, especially for users of EmpireMUD 2.0, that modifies its world profile to use wilderness mode (see below) in the most effective way and, if loaded a second time, reverts those changes
  • Major new features
  • Numerous improvements and enhancements to the automapper (see section below)
  • Greatly improved handling of Russian-language worlds. At most of them, the KOI-8 character set is now applied automatically. Cyrillic text, and not gibberish, should now be visible in most of Axmud's windows. Axmud's internal regular expressions now recognise non-Roman characters. Profiles and other Axmud objects (collections of data) can now be given names using non-English characters, so automatic login using a Cyrillic character name is now possible. The Locator and automapper windows have been tested using Russian directions (see the Bylins pre-configured world for a demonstration)
  • Handling of other non-English worlds has also been improved. Axmud's phrasebooks, which are used to create dictionaries in various languages, have been updated. The correct phrasebook is now applied to any world in the basic mudlist, so for most non-English worlds compass directions in the Compass task shouldn't require any configuration
  • The Connections window can now search both lists of worlds. When sorting alphabetically, worlds beginning with articles like 'The' and 'A' are now sorted correctly
  • If you don't want Axmud to display certain colours, you can now modify colour schemes so that those colours are filtered out. You can also specify that only the default text and background colours should be used. This will be useful for those of you who wanted to read black text on a white background, but could not, because the world was using so many different colours. The 'edit' window now has buttons for quickly swapping the text/background colours, and for matching the underlay/background colours
  • New Channels task, which works much like the Divert task, but has multiple tabs. Both tasks use the same world profile patterns, so you can use whichever one you prefer (but you can't run both at the same time)
  • The Divert task used to be limited to four channels ('tell', 'social', 'custom' and 'warning'). Both the Channels and Divert task can now use any number of channels
  • The old ';adddivertpattern', ';deletedivertpattern' and ';listdivertpattern' commands have been replaced with ';addchannelpattern', ';deletechannelpattern' and ';listchannelpattern'. The new commands work with both the Channels and Divert tasks. There's also a new ';emptychannelswindow' command
  • If you create a colour scheme called 'divert', the Divert task will use that colour scheme rather than the default one. As a result, you can configure different task windows to use their own colours and fonts, if you like. Changes to a colour scheme are now applied to all windows using that scheme as soon as you click the 'save' or 'OK' button. Several related issues were fixed at the same time
  • Major fixes
  • Fixed an issue in the Locator wizard which failed at worlds where the exit list was spread across multiple lines
  • Tasks in the global initial tasklist (those that start automatically whenever you connect to a world) could not be configured using their 'edit' windows. Fixed several related issues
  • Axmud is capable of converting invisible text (e.g. black text on a black background) to something visible, but there was no way to turn it on (or off) from any 'edit' or preference window. Fixed
  • Fixed a couple of segfaults
  • Entry boxes in many 'edit' windows only accepted an even number, when they should have accepted a fractional number. Fixed
  • Automapper new features
  • Added graffiti. Temporarily mark rooms you've visited with an X; very useful if you want to check every room in a region. When graffiti mode is turned on, a count of visited and unvisited rooms appears in the automapper window's title bar
  • Multiple toolbars. Use the red plus button to make additional toolbars visible. You can still switch between button sets in the first toolbar at the top of the window. The order of buttons on existing toolbars has been improved a little
  • A toolbar has been added with various buttons for setting the number of character visits in each room. Existing operations to modify those values have been improved, and most of them will now work on multiple rooms at the same time. Those of you who want to keep track of which rooms you've visited and how often you've visited them should find these improvements make it much quicker to modify the stored values, when required
  • Painting rooms in different colours, using room flags, should now be much quicker. There's a new toolbar which you can use to choose your favourite colours (room flags), and to toggle them on and off. The layout of various 'edit' windows that use room flags have been greatly improved
  • Rooms can now be automatically painted if their room title, description, exit list, contents or room commands match any patterns that you specify (ideal for worlds like EmpireMud 2.0, which have a small set of room titles corresponding to different terrain types)
  • You can now add and delete your own room flags, if you don't like the default set that Axmud provides. (Only custom room flags can be deleted)
  • Added new room flags for bus stops, player-controlled shops and cafes.
  • There's another new toolbar which you can use to colour in the background map directly. It's ideal for features like rivers and mountain ranges which exist in the world, but can't be accessed directly by the player. The map is divided into an invisible grid, with one room per grid, and you can paint each gridblock (or a group of gridblocks) any colour you want
  • The organisation of items in the window's menu has been improved in a number of cases. A number of new menu items have been added
  • Labels can now be drawn in different sizes and colours, and even inside a coloured box. You can either customise each label individually, or you can use one of several label styles - one for titles, one for street names, one for bridges, and so on. Four label styles are provided; you can use those, or you can create your own label styles
  • Label styles can be handled with the new commands ';addlabelstyle', ';editlabelstyle', ';renamelabelstyle', ';deletelabelstyle' and ';listlabelstyle'
  • If your labels are spread untidily all around the whole map, you can now ask Axmud to align them either vertically or horizontally (or both)
  • You can now select multiple rooms and labels by holding down your left mouse button and dragging the cursor over the map
  • When multiple rooms are selected, they are now all dragged at the same time
  • You can now move selected rooms/labels by pressing CTRL+C and clicking on a location on the map. CTRL+C can be disabled entirely if you don't want it. (CTRL+V is not necessary, and in fact does nothing)
  • Much better handling of wilderness zones (large areas of the world in which the rooms have no exit lists, because movement is possible in all directions). In these areas it's no longer necessary for your maps to contain exits at all. See the Axmud Guide for a discussion of how wilderness rooms have been implemented
  • Added crafty moves mode for worlds like Discworld, which has a lot of exits that don't appear in a room's exit list (but it's obvious from the minimap that the exits exist). When crafty moves mode is turned on, you can move in any direction, and if the automapper doesn't already know that an exit exists in that direction, it creates a hidden exit for you
  • Added transient exits for worlds like Discworld, which has moving vehicles; when the vehicle is in a room, additional exits appear in the room's exit list. You can now set exits like 'board wagon' as transient exits, so the automapper won't try to draw them and won't get confused if you enter a room containing them
  • For worlds that have a lot of hidden exits, the automapper can now track the direction in which you tried and failed to move, so you can systematically try every direction from every room until you've found every possible hidden exit. Use 'Exits > Exit options > Collect Checked directions' to turn it on. When turned on, the automapper draws checked directions in pink. Model reports can now show how many rooms have been checked in every direction
  • Added a new ';insertfailedexit' command. When you try to move in a direction but the world refuses, you might get a standard refusal message or you might get a different one in every room. An unrecognised refusal message means you have to reset the Locator task and set the current room again; the new command takes care of that in a flash. If you don't like typing, you can use the new toolbar button instead; it's the red 'FE' button
  • The automapper draws exits as an 'X' when they're in non-primary directions. It's up to you, the user, to decide in which direction the exit should be drawn. Normally it's necessary to click on each exit individually, selecting a primary direction one exit at a time. The new ';allocateexit' command makes this process much quicker. For example, in a room with 'kitchen' and 'bathroom' exits, you could type ';allocateexit north kitchen' or ';allocateexit se bathroom'. You can even miss out the command word altogether, and just type ';north kitchen' or ';se bathroom'.
  • You were already able to add notes to rooms (right-click a room on the map, select 'Edit room... > Notes'. Any notes you make are now displayed in the room's tooltip, when your mouse is hovering above the room. If you don't want to see them, notes in tooltips can be turned off, leaving the information that was already visible there
  • Saved maps (world models) will now be between 10-25% smaller, depending on what kind of data the model is storing. Load times will improve by the same proportion
  • The ';locateroom' command now selects all matching rooms on the map, so after getting lost it's easier to work out where you are. Some issues with that command have been fixed, so it will now work more reliably
  • The automapper's 'Reposition all maps' operation now sets the visible level back to level 0, as well as resetting magnification and the position of scrollbars
  • Automapper fixes
  • Dragging exits was often very difficult because the exit could not be clicked, or immediately unselected itself after being clicked. This has been fixed, and dragging an exit should now be as easy as clicking on it
  • The automapper was not able to track movement in a non-primary direction like 'enter cupboard' immediately after a room had been set as a current room. Fixed
  • Fixed a crash caused, in certain circumstances, by selected rooms in the automapper window
  • The automapper sometimes failed to draw twin exits correctly, when one or both were in non-primary directions. Occasionally, this caused a crash. Both issues are now fixed
  • Some error messages caused by the automapper's room painter have been fixed
  • In the automapper window's menu, 'Rooms > Locator task > View Locator room' crashed Axmud. The edit window itself, once opened, also crashed Axmud. Both have been fixed
  • Some inconsistencies in the way the automapper window desensitises (greys out) some of its menu items and buttons have been fixed
  • The room painter incorrectly replaced certain values, such as the room's title, in certain situations. The automapper did not finish creating a new room before trying to paint it. Both issues have been fixed
  • It's no longer necessary to reset the Locator task after the automapper gets lost; you can now set the new current room right away
  • Labels in maps can now contain '&' characters without generating an error message
  • Minor new features
  • The layout of the 'edit' window for routes has been improved
  • The Locator task can now capture information about the weather, the time of day (and so on), and display that information in its task window. The information is not stored anywhere in the model. At present, no pre-configured worlds use the new 'weather' component
  • The Locator task used to show the room's contents in its window, main noun first. You can now change that behaviour (using the task's 'edit' window), so the the word order isn't changed. Instead, the noun is highlighted in a different colour
  • The About window now shows this file, and the INSTALL information file included with Axmud's source code
  • The MS Windows installer will now let you install Axmud anywhere you want. Some users have reported problems with this installer. In most cases, running the installer a second time will work. In most cases, if Axmud crashes shortly after it starts for the first time, it won't crash on the second or subsequent occasions
  • Minor fixes
  • The Locator task displays the number of room statements (descriptions) it's expecting in its title bar, but this number was not updated frequently enough. The visible number is now updated instantly. The same number is no longer displayed in the automapper's title bar (as there is no longer enough room there)
  • Fixed some issues with MXP room tags and popup menus, which prevented (for example) the automapper from working at DragonStone
  • Improved handling of arkward exit states (extra information about an exit in the room's exit list), which made correct handling of exit states at DragonStone impossible
  • Trying to connect to a world from the basic mudlist, while specifiying a character and password, produced error messages. Fixed
  • ';importfiles' failed to import a world profile exported with an ';exportfiles -w' command. Fixed
  • Fixed incorrect handling of text in bold white at some worlds
  • Various issues with handling and checking Axmud colour tags have been fixed
  • When Axmud encounters a Perl error, it displays a long error message and tells the user to type ';restart' when they're ready. The error message has been improved so impatient users don't need to read all of it
  • Fixed several issues with GMCP data that caused frequent error messages, for example at Avatar
  • Abbreviations (aka user commands) for several client commands have changed: ';addworld', ';setworld', ';cloneworld', ';editworld', ';deleteworld', ';listworld', ';restoreworld', ';updateworld', ';setstatusevent'
  • The Debugger task's 'edit' window was completely broken. Fixed it

Documentation

Axmud, a modern Multi-User Dungeon (MUD) client written in Perl5 / GTK2
Axmud, a modern Multi-User Dungeon (MUD) client written in Perl5 / GTK2

Provides

in lib/Games/Axmud.pm
in lib/Games/Axmud/Buffer.pm
in lib/Games/Axmud/Buffer.pm
in lib/Games/Axmud/Buffer.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Client.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in share/plugins/_convertlpc_cmds.pm
in share/plugins/_wilderness_cmds.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Gtk.pm
in lib/Games/Axmud/Gtk.pm
in lib/Games/Axmud/Gtk.pm
in lib/Games/Axmud/Gtk.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/InterfaceModel.pm
in lib/Games/Axmud/InterfaceModel.pm
in lib/Games/Axmud/InterfaceModel.pm
in lib/Games/Axmud/InterfaceModel.pm
in lib/Games/Axmud/InterfaceModel.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Net.pm
in lib/Games/Axmud/Node.pm
in lib/Games/Axmud/Node.pm
in lib/Games/Axmud/Obj/Area.pm
in lib/Games/Axmud/Obj/Atcp.pm
in lib/Games/Axmud/Obj/BasicWorld.pm
in lib/Games/Axmud/Obj/BinomialHeap.pm
in lib/Games/Axmud/Obj/Blinker.pm
in lib/Games/Axmud/Obj/ChatContact.pm
in lib/Games/Axmud/Obj/ColourScheme.pm
in lib/Games/Axmud/Obj/Component.pm
in lib/Games/Axmud/Obj/ConnectHistory.pm
in lib/Games/Axmud/Obj/Desktop.pm
in lib/Games/Axmud/Obj/Dict.pm
in lib/Games/Axmud/Obj/DrawingArea.pm
in lib/Games/Axmud/Obj/Exit.pm
in lib/Games/Axmud/Obj/File.pm
in lib/Games/Axmud/Obj/Gauge.pm
in lib/Games/Axmud/Obj/GaugeLevel.pm
in lib/Games/Axmud/Obj/Gmcp.pm
in lib/Games/Axmud/Obj/GridColour.pm
in lib/Games/Axmud/Obj/Keycode.pm
in lib/Games/Axmud/Obj/Link.pm
in lib/Games/Axmud/Obj/Loop.pm
in lib/Games/Axmud/Obj/Map.pm
in lib/Games/Axmud/Obj/MapLabel.pm
in lib/Games/Axmud/Obj/MapLabel.pm
in lib/Games/Axmud/Obj/MiniWorld.pm
in lib/Games/Axmud/Obj/Mission.pm
in lib/Games/Axmud/Obj/Monitor.pm
in lib/Games/Axmud/Obj/Phrasebook.pm
in lib/Games/Axmud/Obj/Plugin.pm
in lib/Games/Axmud/Obj/Protect.pm
in lib/Games/Axmud/Obj/Quest.pm
in lib/Games/Axmud/Obj/RegionPath.pm
in lib/Games/Axmud/Obj/Regionmap.pm
in lib/Games/Axmud/Obj/Repeat.pm
in lib/Games/Axmud/Obj/RoomFlag.pm
in lib/Games/Axmud/Obj/Route.pm
in lib/Games/Axmud/Obj/SkillHistory.pm
in lib/Games/Axmud/Obj/Sound.pm
in lib/Games/Axmud/Obj/Tab.pm
in lib/Games/Axmud/Obj/Tablezone.pm
in lib/Games/Axmud/Obj/TextView.pm
in lib/Games/Axmud/Obj/Toolbar.pm
in lib/Games/Axmud/Obj/Tts.pm
in lib/Games/Axmud/Obj/Winmap.pm
in lib/Games/Axmud/Obj/Winzone.pm
in lib/Games/Axmud/Obj/Workspace.pm
in lib/Games/Axmud/Obj/WorkspaceGrid.pm
in lib/Games/Axmud/Obj/WorldModel.pm
in lib/Games/Axmud/Obj/Zone.pm
in lib/Games/Axmud/Obj/ZoneModel.pm
in lib/Games/Axmud/Obj/Zonemap.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Pueblo.pm
in lib/Games/Axmud/Session.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Widget.pm
in lib/Games/Axmud/Win.pm
in lib/Games/Axmud/Win.pm
in lib/Games/Axmud/Win.pm
in lib/Games/Axmud/WizWin.pm
in lib/Games/Axmud/WizWin.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
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