Changes for version v1.1.270

  • Pre-configured worlds
  • Ten new pre-configured worlds: Dragon Swords, Forgotten Kingdoms, Forest's Edge, GreaterMUD, Midnight Sun, NannyMUD, StickMUD, The Land, The Inquisition: Legacy and The Unofficial SquareSoft MUD
  • Minor improvements and fixes for the existing pre-configured worlds: 3Kingdoms, 3Scapes, Alter Aeon, Dead Souls (Local/Prime/Dev), Luminari, MUD1, MUD2 (British and Canadian servers), and Two Towers
  • Automapper new features
  • When moving from room to room, the automapper checks that each room matches the one it was expecting. If the rooms don't match, the character is marked as 'lost'. Some users didn't like this arrangement, so this version of Axmud introduces several new features which allow the automapper to continue drawing new rooms, if that's what you would prefer. These features are fully explained in the Axmud Guide
  • From the automapper menu, 'Mode > Auto-compare > Auto-compare new rooms' turns on auto-compare mode, which checks every new room against existing rooms in the region. Any matching rooms are selected (drawn blue). In addition, a rectangle is drawn inside the new room - a black rectangle if there is one matching room, a red rectangle if there are multiple matching rooms. The way this works can be tailored from the same sub-menu
  • Any room can be compared against other rooms in the region by right-clicking it and selecting 'Move rooms/labels > Compare room > ...with rooms in region'
  • From the automapper menu, 'Mode > Auto-rescue mode > Enable auto-rescue mode' turns on auto-rescue mode. Instead of marking your character as lost, Axmud creates a temporary region, and starts drawing rooms there. It compares those rooms against rooms in the previous region. When you find a single matching room, you can double-click on it; everything in the temporary region is merged back into the previous region
  • Rooms from one area of a map can be merged into another area of the map at any time (as long as the automapper window is in 'update' mode). There are several ways to do this, including drag-and-drop
  • From the automapper menu, 'Mode > Auto-slide mode > Slide new room forwards' turns on auto-slide mode. If a new room can't be drawn because there's a different room in the way, the new room slides into the first available space. The departure or blocking rooms can be moved instead, if you prefer. (This is an alternative to auto-rescue mode; you can use whichever is most convenient)
  • The automapper now remembers which regions you've viewed recently. When you draw a map of a town, in a region called 'Town', you might find there isn't enough space on the map to draw all of the rooms in some buildings. If so, you can create another region called 'Town buildings'. Then, you can transfer a room to that region by right-clicking the room and by selecting 'Move rooms/labels > Transfer to region > Town buildings'. Transferring a room moves it to exactly the same grid position in another region
  • For individual rooms that the Locator task can't recognise - for rooms that don't have an exit list, for example - you can now specify a pattern that matches any line in that room; the Locator task and the automapper will then be able to treat it like any other room. Right-click the map and select 'Add room here', then right-click the room and select 'Add pattern > Add unspecified room pattern...'
  • Data stored in one or more rooms - such as titles and room descriptions - can now be reset, quick and easily. First select the rooms, then from the automapper menu select 'Rooms > Other room features > Reset room data...'
  • Transient exits (those which move from room to room, often because they're attached to a vehicle) now have an optional destination room
  • The edit window showing the Locator task's current room now allows you to open edit windows to view the room's temporary contents
  • Improved handling of edits to automapper window labels and label styles. When creating new labels (or editing existing ones), you can now switch between dialogue windows that offer single-line or multiple-line input (from the automapper menu, select 'Labels > Use multiline labels'. Other minor chnages should make labels less frustrating to work with
  • The world model search window (from the automapper menu, select 'Edit > Search > Search world model...) now has a more sensible tab arrangement, so it's no longer necessary to scroll through tabs to see the results of your search. The search was also broken, and has been fixed
  • The automapper will now prompt you before deleting multiple rooms and/or labels
  • Automapper fixes
  • Pathfinding routines were unable to find a path between two rooms in the same region, going via another region. This problem has been fixed
  • Don't forget that if several region exits exist between regions A and B, the pathfinding routines will only use one of them. If all the region exits in region B lead to region A, you should probably convert them all into super-region exits (which the pathfinding routines can use). From the automapper window menu, you can now select 'Regions > Current region > Convert all region exits'
  • When in 'update' mode, the automapper window no longer overwrites exit ornaments (such as a line representing a closed door)
  • Fixed numerous problems with the room comparison/room matching code
  • Fixed room tags/room guilds being drawn in different positions, depending on whether complex or simple exits were visible
  • Fixed occasional 'use of initialised value' errors caused by certain types of exit at certain worlds
  • New custom room flags weren't visible in the automapper window's menu. Fixed
  • Major new features
  • Axmud can now emulate VT100 terminals (connect to GreaterMUD or Forgotten Kingdoms to see the new code in action). VT100 mode is turned on automatically as required, so there's no need to enable anything
  • Most worlds send text to be displayed at the bottom of the main window, but a few (especially those using VT100/MXP) expect text to be inserted anywhere in the window. When this happens, Axmud will stop displaying its system messages in the main window. Instead, the new '!' button will start flashing yellow for system messages or red for error messages. You can view the messages by clicking the button. (The System task, introduced in the previous release, is unaffected by this change)
  • If you prefer all system messages to be directed into this console window, use the ';togglemainwindow -s' command
  • The new ';configureterminal' command enables you to disable VT100 altogether, to display a visible cursor in the main window, and to enable direct keyboard input (very useful for worlds that expect you to navigate menus with your cursor keys, and so on)
  • After a disconnection, the session goes into a limited state in which tasks halt, edit windows close and many client commands are no longer available. On disconnection, Axmud can now switch to 'offline' mode instead, exactly as if you had clicked the 'Connect offline' button in the Connections window. To turn this on, use ';setsession -o'
  • Greatly improved detection of invalid patterns (regular expressions/regexes), which tend to cause a crash if anything tries to use them. You'll now find it impossible to enter an invalid pattern in client commands. Edit and preference windows will either refuse an invalid pattern, or provide a button to test all the patterns in each tab
  • Added a new Pattern Tester window, which you can use to test patterns and substitutions against any line of incoming text. Use the ';testpattern' command to open it, or from the 'main' window menu select: 'Edit > Test patterns...'. You can also use the new Axbasic functions, TESTPAT() and TESTPAT$()
  • All interfaces (triggers, aliases, macros, timers and hooks) now have an optional cooldown attribute. If set, the interface won't fire again until the cooldown period has expired
  • For rewriter triggers and aliases that use group substrings, it's no longer necessary to enclose the substitution in double quotes "..." (existing triggers and aliases will continue to work as before, so there's no need to prune them all)
  • Ordinary (non-rewriter) triggers can now use group substrings, e.g. for the pattern 'An (orc) has arrived', the trigger's response can now be something like 'kill $1', which is sent to the world as 'kill orc'
  • If one or more of Axmud's data files had been corrupted, it was necessary to navigate through Axmud's data folder, find an earlier copy of the file and to restore it manually. Axmud now loads the earlier copy of the file automatically, if the most recent copy appears to be corrupt
  • For worlds that offer an MSP sound pack for download (e.g. Kallisti, Materia Magica, CoffeeMUD), you can now use the ';msp -d' to automatically download the sound pack and install it on your system (which should be quicker than navigating through Axmud's data folders yourself)
  • Major internal redesign of the Status task. You probably won't notice many changes, although some values that were not captured correctly (most notably quest points) will now work. A nice bonus is that coloured gauges are visible as soon as the session starts
  • In the Status task, the distinction between standard and custom values has been removed; if you capture a number and call it something like 'cats_total', that number is automatically available for display in the task window or the main window's gauges
  • Many values that were previously stored in the Status task (and which were lost, at the end of the session) are now stored in the character profile and are thus preserved from session to session (your character's health points is one example)
  • A new client command, ';setcommifymode', controls how the Status task adds commas to very long numbers (converting 1000000 to 1,000,000, for example)
  • Major fixes
  • Fixed problems with blinking text. Text using RGB colours still does not blink, but text using standard and xterm colour tags now blinks correctly
  • Fixed mutliple ECHO issues at worlds where echoing of keyboard input is permanently turned off (e.g. at MUD1)
  • Fixed several problems with basic mapping mode at worlds like MUD1/MUD2
  • Temporary directories in Axmud's data folder were not emptied when Axmud starts, as they should have been. Fixed, which in many cases reduces the size of the data folder by 33%
  • Fixed problems with clickable links that caused a crash when they appeared at the end of line (in certain situations)
  • Fixed automapper error that used the wrong destination room, after a departure room was moved in a fixed direction (or transferred to a new region)
  • Macros created by the Compass task were not destroyed when the task was halted or reset. Fixed
  • Minor new features
  • Routes (see the help for ';addroute') can now use speedwalk commands like '.3nw2s', as well as the more conventional 'n;n;n;w;s;s' and 'north;north;north;west;south;south'
  • The setup wizard window (visible when you first run Axmud) now offers to use recommended options for your system, rather than forcing you to click through several pages of options
  • Use ';debugconnection -q' if you want to see a debug message when invalid (or unrecognised) VT100 escape sequences are received
  • Added ways to show your IP address. New client command, ';getip'. New Axbasic function IP$(). The chat task command ';info' has been updated to show your IP address clearly.
  • Several minor improvements and fixes for the Chat task
  • The layout of the menus in the 'main' and automapper windows have been improved
  • The RawText and RawToken tasks can't start until the character is marked as logged in. Axmud now stores text received from the beginning of the session, so it can be displayed in the task windows as soon as they open
  • The RawToken task now displays tokens on a single line by default, rather than one token per line, as before. Packet numbers and token types can also be turned on and off now; use the task's edit window. Packet numbers, when visible, are in a different colour to make them stand out better
  • Console windows now display system messages in their original colours
  • Axmud's data directory now contains a README file, explaining the purpose of each of the sub-directories. A few new sub-directories have been added there
  • You can use ';loadplugin -s' to load all of Axmud's standard plugins at the same time (but this is only useful for developers)
  • Minor fixes
  • New hook events, 'map_room', 'map_no_room', 'map_rescue_on', 'map_rescue_merge', 'map_rescue_off', 'textview_resize', 'system_text', 'system_error', 'system_warning', 'system_debug', 'system_improper', 'system_all', 'system_all_error'
  • Fixed output of ';listdirectory' command on MS Windows systems
  • Tabs in the edit window for triggers now fit comfortably inside the window without the need for scrollbars (on most systems)
  • Gtk2 simple lists will no longer accept input (so you'll no longer see an empty entry box appearing out of nowhere in random situations)
  • Fixed failure to write a parial line, containing only a 0 character, to logfiles
  • Fixed failure to inform the world of a change in the main window size when scrollbars are added/removed
  • Fixed problems with ';setreminder' command
  • For tasks that display a <task reset> message, that message is now removed before new text is displayed (this problem did not affect all tasks)
  • Axmud no longer offers MCCP1 during telnet negotiations, if it has already accepted MCCP2
  • Fixed frequent 'There was 1 un-closed 'grid' window when the parent workspace grid closed' messages in the terminal window
  • Fixed multiple issues with the ';msp' command. In addition, the switches used with this command have changed; see the help for ';msp' for more details
  • Modified the object parsing routines, so that both 'five big trolls' and 'five big trees' are visible in the Locator task's window in their singular (not plural) forms. Debug messages generated by the same routines have been improved a little for clarity
  • Fixed an occasional error produced by received lines of text stored in one of Axmud's buffers
  • Several other minor fixes

Documentation

Axmud, a modern Multi-User Dungeon (MUD) client written in Perl5 / GTK2
Axmud, a modern Multi-User Dungeon (MUD) client written in Perl5 / GTK2

Provides

in lib/Games/Axmud.pm
in lib/Games/Axmud/Buffer.pm
in lib/Games/Axmud/Buffer.pm
in lib/Games/Axmud/Buffer.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Client.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Gtk.pm
in lib/Games/Axmud/Gtk.pm
in lib/Games/Axmud/Gtk.pm
in lib/Games/Axmud/Gtk.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/InterfaceModel.pm
in lib/Games/Axmud/InterfaceModel.pm
in lib/Games/Axmud/InterfaceModel.pm
in lib/Games/Axmud/InterfaceModel.pm
in lib/Games/Axmud/InterfaceModel.pm
in lib/Games/Axmud/Mcp.pm
in lib/Games/Axmud/Mcp.pm
in lib/Games/Axmud/Mcp.pm
in lib/Games/Axmud/Mcp.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Net.pm
in lib/Games/Axmud/Node.pm
in lib/Games/Axmud/Node.pm
in lib/Games/Axmud/Obj/Area.pm
in lib/Games/Axmud/Obj/Atcp.pm
in lib/Games/Axmud/Obj/BasicWorld.pm
in lib/Games/Axmud/Obj/BinomialHeap.pm
in lib/Games/Axmud/Obj/Blinker.pm
in lib/Games/Axmud/Obj/ChatContact.pm
in lib/Games/Axmud/Obj/ColourScheme.pm
in lib/Games/Axmud/Obj/Component.pm
in lib/Games/Axmud/Obj/ConnectHistory.pm
in lib/Games/Axmud/Obj/Desktop.pm
in lib/Games/Axmud/Obj/Dict.pm
in lib/Games/Axmud/Obj/DrawingArea.pm
in lib/Games/Axmud/Obj/Exit.pm
in lib/Games/Axmud/Obj/File.pm
in lib/Games/Axmud/Obj/Gauge.pm
in lib/Games/Axmud/Obj/GaugeLevel.pm
in lib/Games/Axmud/Obj/Gmcp.pm
in lib/Games/Axmud/Obj/GridColour.pm
in lib/Games/Axmud/Obj/Keycode.pm
in lib/Games/Axmud/Obj/Link.pm
in lib/Games/Axmud/Obj/Loop.pm
in lib/Games/Axmud/Obj/Map.pm
in lib/Games/Axmud/Obj/MapLabel.pm
in lib/Games/Axmud/Obj/MapLabel.pm
in lib/Games/Axmud/Obj/MiniWorld.pm
in lib/Games/Axmud/Obj/Mission.pm
in lib/Games/Axmud/Obj/Monitor.pm
in lib/Games/Axmud/Obj/Phrasebook.pm
in lib/Games/Axmud/Obj/Plugin.pm
in lib/Games/Axmud/Obj/Protect.pm
in lib/Games/Axmud/Obj/Quest.pm
in lib/Games/Axmud/Obj/RegionPath.pm
in lib/Games/Axmud/Obj/Regionmap.pm
in lib/Games/Axmud/Obj/Repeat.pm
in lib/Games/Axmud/Obj/RoomFlag.pm
in lib/Games/Axmud/Obj/Route.pm
in lib/Games/Axmud/Obj/SkillHistory.pm
in lib/Games/Axmud/Obj/Sound.pm
in lib/Games/Axmud/Obj/Tab.pm
in lib/Games/Axmud/Obj/Tablezone.pm
in lib/Games/Axmud/Obj/TextView.pm
in lib/Games/Axmud/Obj/Toolbar.pm
in lib/Games/Axmud/Obj/Tts.pm
in lib/Games/Axmud/Obj/Winmap.pm
in lib/Games/Axmud/Obj/Winzone.pm
in lib/Games/Axmud/Obj/Workspace.pm
in lib/Games/Axmud/Obj/WorkspaceGrid.pm
in lib/Games/Axmud/Obj/WorldModel.pm
in lib/Games/Axmud/Obj/Zmp.pm
in lib/Games/Axmud/Obj/Zone.pm
in lib/Games/Axmud/Obj/ZoneModel.pm
in lib/Games/Axmud/Obj/Zonemap.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Pueblo.pm
in lib/Games/Axmud/Session.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Widget.pm
in lib/Games/Axmud/Win/External.pm
in lib/Games/Axmud/Win/Internal.pm
in lib/Games/Axmud/Win/Map.pm
in lib/Games/Axmud/WizWin.pm
in lib/Games/Axmud/WizWin.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
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