Changes for version v1.3.0
- Pre-configured worlds
- Three new pre-configured worlds: Godwars: Rebirth of Apocalypse, Lowlands and Realms of Wonder
- Updated hosts/ports for several pre-configured worlds
- Patched the pre-configured world for RetroMUD, which could not detect exit lists over several lines
- Text-to-speech improvements
- This version contains numerous improvements for users with a visual impairment, and for anyone else who wants to convert text to speech
- On MS Windows, these improvements are no necessarily all working as they should be. In particular, the Festival speech engine is now supported on MS Windows, but does not work very well. espeak-ng does not appear to work on Windows 7, but does work on Windows 10. This is an on-going effort and more refinements will be added in future releases
- Among the new features are these:
- The MS Windows installer includes both eSpeak and espeak-ng. If you choose to install espeak-ng, it is used as the default speech engine (in new installations)
- Text-to-speech does not cause Axmud to freeze any more
- In the version of Axmud optimised for visually-impaired users, Axmud will stop reading aloud when you select something or click a button. In the list of worlds, you can press the page up/page down keys to skip 10 worlds at a time
- In the optimised version, Axmud now remembers the last 1000 lines of text converted to speech, and you can replay them at any time
- Use the left/right arrow keys to replay the previous/next line. Use the page up/page down keys to skip 10 lines. Use the up/down keys to replay the first/last line in memory. Use the tab key to replace the first line that hasn't been read aloud yet. Press it again to skip to the end of the queue, waiting for more text to be received from the world. Use the escape key to silence whatever text is being read aloud right now
- Use the home key to switch between replaying whole lines, or sentences, or individual words. For sentences/words, the up/down keys play the first or last sentence/word in the line
- In the optimised version, for pre-configured worlds, Axmud won't read aloud the command prompt (as it usually takes a long time). Use ';speech prompt off' to disable this behaviour. You can hear the most recent prompt at any time by using the end key (or by typing ;prompt)
- As well as using those special keys, you can also use the new client commands ;split, ;skip, ;unskip, ;first, ;last, ;resume, ;shutup and ;prompt
- If you need the special keys for something else, you can release them with the ;freekeys command
- In the normal version of Axmud, you can enable the special keys by typing the ;hijackkeys command
- Text-to-speech fixes
- In the optimised version, text is not obscured when entering a password. Fixed, and also removed the 16-character limit in the password box
- In the optimised version, Axmud's messages about automatic saves are no longer read aloud
- In the optimised version, simplified the 'don't forget to ;login' message
- In the optimised version, when trying to connect to a world without an automatic login, stopped the annoying warning message about missions
- Axbasic new features
- Added FOR EACH loops (works with one- and multi-dimensional arrays)
- In programmes without line numbers, arrays can now have lower and upper bounds. For example, you can use 'DIM data (10 to 20, 100)'. The default lower bound is 1. In programmes with line numbers, you can't specify upper and lower bounds; the lower bound is always 0. With line numbers (only), the DIM statement is optional; an array will be created with cells numbered 0..10 if you don't use a DIM statement. See the help for DIM (or re-read the tutorial) for more information about how this works
- Added POP, PUSH, SHIFT and UNSHIFT statements for one-dimensional arrays (stacks). An empty array (stack) can now be created with a 'DIM var ()' statement
- You can now get the size of an array with 'LET var = SIZE ...', and you can get the number of dimensions with 'LET var = DIMENSIONS ...'
- You can get the upper and lower bounds of an array dimension with 'LET var = UPPER ...' or with 'LET var = LOWER ...'
- Added SETALIAS, SETMACRO, SETTIMER and SETHOOK, alongside the existing SETTRIG statement
- Added WAITALIAS, WAITMACRO, WAITTIMER and WAITHOOK, alongside the existing WAITTRIG statement
- Notifications from aliases now include the whole world command. As a result, the Ifacedefined(), Ifacestrings(), Ifacepop$(), Ifaceselect$(), Ifaceshift$() and Ifacetext$() functions have changed slightly. See also the help for the new Ifacedata$() function (or re-read the tutorial, which explains the changes)
- Added the pseudo-function TAB (), using in PRINT statements in very ancient BASIC programmes
- ELSE IF can now also be spelled ELSEIF
- Axbasic fixes
- Improved the code so that Axbasic scripts can be used comfortably in their own task windows, when required. For example, INPUT statements are no longer redirected into the main window. The task window was supposed to have a command entry box by default, but usually didn't (fixed)
- Axbasic got stuck in an infinite GOSUB..RETURN loop, when there were more statements on the same line, after the GOSUB statment. The same problem applied to other loop structures, including IF..THEN..ELSE, FOR..NEXT, DO..UNTIL and WHILE..LOOP. Fixed them all
- Fixed a problem that prevented all SELECT..CASE loops working. Any statements after the SELECT statement (and on the same line) are now ignored
- Fixed non-traditional handling of integers in PRINT statements, so that ancient BASIC programmes that assumed the integer has trailing whitespace (and leading whitespace, for non-negative integers) work correctly
- Statements ending with a literal 0 value could not be interpreted correctly. Fixed
- In programmes with primitive line numbers, trailing whitespace at the end of a line produced a syntax error. Fixed
- Updated and improved a large number of Axbasic help files
- Major new features
- In the automapper, maps can now be drawn without exits, except in the room around the character's current location, for any selected rooms, and any rooms marked the room flags 'blocked_room', 'avoid_room', 'mortal_danger', 'danger', 'world_centre', 'world_start', 'meet_point', 'main_route', 'minor_route', 'cross_route', 'arrow_route', 'wrong_route', 'portal', 'sign_post'. Setting this mode drastically reduces the drawing time for extremely large maps (with thousands of rooms and tens of thousands of exits). The mode can be applied to individual regions, or all regions
- In that situation, exits can be re-drawn or re-obscured as the character moves around the world (if you enable that particular feature)
- Drawing exit ornaments can also be enabled and disabled in individual regions now
- In the automapper, regions can now have their own colour scheme (use a green background for forests, or a black one for caves, and so on). All colours, not just the map background colour, can be changed (it's up to you to make sure that the results are not confusing). From the automapper menu, select 'Regions > Colour schemes', or use the new client commands ;addregionscheme, ;editregionscheme, ;renameregionscheme, ;deleteregionscheme, ;listregionscheme
- Added support for MNES (MUD NEW-ENVIRON Standard). Your real IP is not passed to the world unless you explicitly enable that feature
- Added support for xterm truecolour, though it has not been tested on a real connection to a world (https://tintin.mudhalla.net/info/truecolor/). TTYPE and MTTS negotiations now specify Axmud's support for xterm trucolour
- Animated images (such as gifs) are now fully animated, when visible alongside text in the main window or task windows. However, scaling of animated images cannot be implemented at the present time. For all images, reduced the padding size to the width/height of a text character. The correct placement of an image in a line with text before or after it has been fixed
- Minor new features
- The layout of the Connections window has been simplified a little, so that it's not too small to fit in everything (on some systems)
- The Connections window will now accept a host/port in the form 'deadmud.com:5555'
- Added a new button to the main window's toolbar. Click it once to close the current session (and disconnect from a world, if connected to one). Click it again to close Axmud itself. Fixed several related problems and inconsistencies, so that the user is prompted for a confirmation, no matter which method of halting an individual session or the whole client they use
- The automapper window now has separate toolbuttons for horizontal and vertical exit lenghts. Updated the Axmud guide, which did not mention anything about exit lengths
- Added custom hook events. When you create a hook, you can use one of Axmud's standard hook events, or specify a custom one. Custom hook events have names that begin with an underline (underscore), to prevent conflicts with any new (standard) hook events that might be introduced in future releases. This new feature is of limited use, but might be useful in Axbasic scripts
- For new installations, the setup wizard now provides a list of pre- configured worlds, from which you can delete any that you don't want (use ;restoreworld to get them back at a later date)
- Map label styles are now visible in the object viewer window
- Major fixes
- Fixed 'no such file in archive' errors on MS Windows when exporting a world model file (i.e. when exporting a map)
- Axmud obtains the user's IP address (when required) by contacting a lookup server, but this did not work at all. Updated the list of servers, since some were defunct, and fixed the code. You can now specify your own list of lookup servers, if you want: see the new commands ;setuplookup, ;resetlookup, ;listlookup and ;forcelookup
- The object viewer windows was unable to display most help files. Fixed
- If multiple sessions are connected to the same world (in online or offline mode), they should share a world model (map). This is what happens when the sessions start, but if you import a new world model (for example, in the automapper window click 'File > Import/load world model...'), the new model was not applied to all sessions. Fixed
- Vastly improved the layout of the Compass task window (this fix will apply to any similar window)
- Fixed various problems with pseudo-windows (for example, task windows which are placed inside the main window), which were not working at all
- Minor fixes
- Fixed the Status task's attempts to set a non-existent character profile
- The Locator task was not able to find a second block of coloured text in the desired colour. Fixed
- Fixed the broken ';backupdata -z' command
- Fixed ';restoredata' command, when loading from a .zip file
- MXP <SEND> tags containing entities besides &text; are now handled correctly
- Fixed failure to capture a whole room description, marked with MXP tags, when the tags are received by the client in separate packets, and in certain other situations (makes the Realms of Wonder pre-configured world work correctly)
- Fixed an error for an MXP <IMAGE> tag that doesn't specify a filename
- Fixed broken ;stopsession command, when typed in the main window's command entry box
- In the Connections window, fixed an error that could not display links to TopMudSites (and other URLs with certain non-alphanumeric characters)
- Fixed error caused when the log-writing functions are called with the wrong arguments, and fixed a typo in them
- Minor changes to various edit windows, preference windows and other minor windows, so that they're not to small to fit their contents (on most systems). Minor improvements to window aesthetics generally
- In the main window's command entry box, a newline character (for example, in text copied and pasted from a text editor) was mishandled. Fixed the code so that 'score\Nsouth' is treated as two separate world commands
- Several fixes to the Connections window, in case the user finds creative ways of entering invalid values for the world name/host/port
- Fixed improper response to invalid MSDP data. Axmud now ignores the invalid data, rather than sending MSDP DONT to the server (this behaviour is not a part of the MSDP specification) (Git #4)
- Cleared up some confusion in the names allowed for map label styles. Names can now be 1-16 characters long, and use any type of character (including spaces)
- For new installations, when the setup wizard is visible, the menu and toolbuttons in the main window are no longer clickable
- The peek/poke strings 'client.iv' and 'client.reserved' did not work. Fixed
- In the client preferences window, Windows > Page 3, fixed the broken button for setting the default winmap
Modules
Axmud, a modern Multi-User Dungeon (MUD) client written in Perl5 / Gtk3
system() and background procs w/ piping, redirs, ptys (Unix, Win32)
helper routines for IPC::Run on Win32 platforms.
Provides
in lib/Games/Axmud/Buffer.pm
in lib/Games/Axmud/Buffer.pm
in lib/Games/Axmud/Buffer.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Cage.pm
in lib/Games/Axmud/Client.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
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in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/Cmd.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/EditWin.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Generic.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/Interface.pm
in lib/Games/Axmud/InterfaceModel.pm
in lib/Games/Axmud/InterfaceModel.pm
in lib/Games/Axmud/InterfaceModel.pm
in lib/Games/Axmud/InterfaceModel.pm
in lib/Games/Axmud/InterfaceModel.pm
in lib/Games/Axmud/Mcp.pm
in lib/Games/Axmud/Mcp.pm
in lib/Games/Axmud/Mcp.pm
in lib/Games/Axmud/Mcp.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/ModelObj.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Mxp.pm
in lib/Games/Axmud/Node.pm
in lib/Games/Axmud/Node.pm
in lib/Games/Axmud/Obj/Area.pm
in lib/Games/Axmud/Obj/Atcp.pm
in lib/Games/Axmud/Obj/BasicWorld.pm
in lib/Games/Axmud/Obj/Blinker.pm
in lib/Games/Axmud/Obj/ChatContact.pm
in lib/Games/Axmud/Obj/ColourScheme.pm
in lib/Games/Axmud/Obj/Component.pm
in lib/Games/Axmud/Obj/ConnectHistory.pm
in lib/Games/Axmud/Obj/Desktop.pm
in lib/Games/Axmud/Obj/Dict.pm
in lib/Games/Axmud/Obj/Exit.pm
in lib/Games/Axmud/Obj/File.pm
in lib/Games/Axmud/Obj/Gauge.pm
in lib/Games/Axmud/Obj/GaugeLevel.pm
in lib/Games/Axmud/Obj/Gmcp.pm
in lib/Games/Axmud/Obj/GridColour.pm
in lib/Games/Axmud/Obj/Heap.pm
in lib/Games/Axmud/Obj/Link.pm
in lib/Games/Axmud/Obj/Loop.pm
in lib/Games/Axmud/Obj/Map.pm
in lib/Games/Axmud/Obj/MapLabel.pm
in lib/Games/Axmud/Obj/MapLabel.pm
in lib/Games/Axmud/Obj/MiniWorld.pm
in lib/Games/Axmud/Obj/Mission.pm
in lib/Games/Axmud/Obj/Monitor.pm
in lib/Games/Axmud/Obj/Parchment.pm
in lib/Games/Axmud/Obj/Parchment.pm
in lib/Games/Axmud/Obj/Phrasebook.pm
in lib/Games/Axmud/Obj/Plugin.pm
in lib/Games/Axmud/Obj/Protect.pm
in lib/Games/Axmud/Obj/Quest.pm
in lib/Games/Axmud/Obj/RegionPath.pm
in lib/Games/Axmud/Obj/RegionScheme.pm
in lib/Games/Axmud/Obj/Regionmap.pm
in lib/Games/Axmud/Obj/Repeat.pm
in lib/Games/Axmud/Obj/RoomFlag.pm
in lib/Games/Axmud/Obj/Route.pm
in lib/Games/Axmud/Obj/Simple.pm
in lib/Games/Axmud/Obj/Simple.pm
in lib/Games/Axmud/Obj/Simple.pm
in lib/Games/Axmud/Obj/SkillHistory.pm
in lib/Games/Axmud/Obj/Sound.pm
in lib/Games/Axmud/Obj/Tab.pm
in lib/Games/Axmud/Obj/Tablezone.pm
in lib/Games/Axmud/Obj/Telnet.pm
in lib/Games/Axmud/Obj/TextView.pm
in lib/Games/Axmud/Obj/Toolbar.pm
in lib/Games/Axmud/Obj/Tts.pm
in lib/Games/Axmud/Obj/Tts.pm
in lib/Games/Axmud/Obj/WMCtrl.pm
in lib/Games/Axmud/Obj/Winmap.pm
in lib/Games/Axmud/Obj/Winzone.pm
in lib/Games/Axmud/Obj/Workspace.pm
in lib/Games/Axmud/Obj/WorkspaceGrid.pm
in lib/Games/Axmud/Obj/WorldModel.pm
in lib/Games/Axmud/Obj/Zmp.pm
in lib/Games/Axmud/Obj/Zone.pm
in lib/Games/Axmud/Obj/ZoneModel.pm
in lib/Games/Axmud/Obj/Zonemap.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/OtherWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/PrefWin.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Profile.pm
in lib/Games/Axmud/Pueblo.pm
in lib/Games/Axmud/Session.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Strip.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Table.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Task.pm
in lib/Games/Axmud/Win/External.pm
in lib/Games/Axmud/Win/Internal.pm
in lib/Games/Axmud/Win/Map.pm
in lib/Games/Axmud/WizWin.pm
in lib/Games/Axmud/WizWin.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic/Expression.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic/Function.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
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in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
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in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
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in lib/Language/Axbasic/Statement.pm
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in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
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in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
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in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic/Statement.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic/Subroutine.pm
in lib/Language/Axbasic/Subroutine.pm
in lib/Language/Axbasic/Subroutine.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic.pm
in lib/Language/Axbasic/Variable.pm
in lib/Language/Axbasic/Variable.pm
in lib/Language/Axbasic/Variable.pm
in lib/Language/Axbasic/Variable.pm
in lib/Language/Axbasic/Variable.pm
in lib/Language/Axbasic/Variable.pm
in lib/Language/Axbasic/Variable.pm
in lib/Language/Axbasic/Variable.pm
in lib/Language/Axbasic/Variable.pm