NAME
Game::Tibia::Packet - Session layer support for the MMORPG Tibia
SYNOPSIS
use Game::Tibia::Packet;
# decrypt Tibia packet
my $read; my $ret = $sock->recv($read, 1024);
my $res = Game::Tibia::Packet->new($read, $xtea_key);
$packet_type = unpack('C', $res->payload);
# encrypt a Tibia speech packet
my $p = Game::Tibia::Packet->new;
$p->payload .= pack("C S S S/A S C SSC S/A", # V Talk mode?
0xAA, 0x1, 0x0, "Perl", 0, 1, 1, 1, 8,
"Game::Tibia::Packet says Hi!\n:-)");
$sock->send($p->finalize($xtea_key}))
DESCRIPTION
Methods for constructing Tibia packets. Doesn't handle the XTEA key exchange yet, only what comes after it. i.e. It doesn't do that much besides calculating Adler32 digest and XTEA encryption.
Tested working with Tibia 8.6, but will probably work with later protocol versions too.
METHODS AND ARGUMENTS
- new([$payload, $xtea])
-
Constructs a new Game::Tibia::Packet instance. If payload and XTEA are given, the payload will be decrypted and trimmed to correct size.
- isValid($packet)
-
Checks if packet's adler32 digest matches (A totally unnecessary thing on Cipsoft's part, as we already have TCP checksum. Why hash again?)
- payload() : lvalue
-
returns the payload as lvalue (so you can concat on it)
- finalize([$XTEA_KEY])
-
Finalizes the packet. XTEA encrypts, prepends checksum and length.
GIT REPOSITORY
http://github.com/athreef/Game-Tibia-Packet
SEE ALSO
http://tpforums.org/forum/forum.php http://tibia.com
AUTHOR
Ahmad Fatoum <athreef@cpan.org>
, http://a3f.at
DISCLAIMER
Tibia is copyrighted by Cipsoft GmbH.
COPYRIGHT AND LICENSE
Copyright (C) 2016 Ahmad Fatoum
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.