NAME
Squatting - a Camping-inspired Web Microframework for Perl
SYNOPSIS
Running an App:
squatting App
What a basic App looks like:
{
package App;
use base 'Squatting';
use App::Controllers;
use App::Views;
}
{
package App::Controllers;
use Squatting ':controllers';
# Setup a list of controller objects using the C() function.
our @C = (
C(
Home => [ '/' ],
get => sub {
my ($self) = @_;
my $v = $self->v;
$v->{title} = 'Hello, World!';
$self->render('home');
},
post => sub { }
),
);
}
{
package App::Views;
use Squatting ':views';
# Setup a list of view objects using the V() function.
our @V = (
V(
'html',
layout => sub {
my ($self, $v, $content) = @_;
"<html><body>$content</body></html>"
},
home => sub {
my ($self, $v) = @_;
"<h1>$v->{title}</h1>"
},
),
);
}
DESCRIPTION
Squatting is a web microframework like Camping. However, it's written in Perl, and it uses Continuity as its foundation.
What does that mean?
- Concise API
-
_why did a really good job in designing Camping's API, so I copied quite a bit of the feel of Camping for Squatting.
- Tiny Codebase
-
Right now, it's around 7K of actual code, but it hasn't been golfed, yet, so it can definitely get smaller. We also made an effort to keep the number of perl module dependencies down to a minimum.
- RESTful Controllers By Default
-
Controllers are objects (not classes) that are made to look like HTTP resources. Thus, they respond to methods like get(), post(), put(), and delete().
- RESTless Controllers Are Possible (thanks to Continuity)
-
Continuation-based code can be surprisingly useful (especially for COMET), so we try to make RESTless controllers easy to express as well.
- Views Are ...Different
-
The View API feels like Camping, but Squatting allows multiple views to coexist (kinda like Catalyst (but not quite)).
- Minimal Policy
-
You may use any templating system you want, and you may use any ORM* you want. We only have a few rules on how the controller code and the view code should be organized, but beyond that, you are free.
* Regarding ORMs, the nature of Continuity makes it somewhat DBI-unfriendly, so this may be a deal-breaker for many of you. However, I look at this as an opportunity to try novel storage systems like CouchDB, instead. With the high level of concurrency that Squatting can support (thanks to Continuity) we are probably better off this way, anyway.
Where can I learn more?
The next release should contain a Squatting::Tutorial. It'll provide many examples and give you a feel for what Squatting is capable of. Until then...
SEE ALSO
Squatting Source Code
The source code is short and it has some useful comments in it, so this might be all you need to get going:
http://github.com/beppu/squatting/tree/master
Bavl Source Code
We're going to throw Squatting into the metaphorical deep end by using it to implement the towr.of.bavl.org. If you're looking for an example of how to use Squatting for an ambitious project, look at the Bavl code.
http://github.com/beppu/bavl/tree/master
Continuity and Coro
When you want to start dabbling with RESTless controllers, it would serve you well to understand how Continuity and Coro work. I recommend reading the POD for the following Perl modules:
Continuity, Coro, Coro::Event, Event.
Also, check out the Continuity web site.
http://continuity.tlt42.org/
Camping
Squatting is the spiritual descendant of Camping, so studying the Camping API will indirectly teach you much of the Squatting API.
http://code.whytheluckystiff.net/camping/
Prototype-based OO
There were a lot of obscure Ruby idioms in Camping that were damn near impossible to directly translate into Perl. I got around this by resorting to techniques that are reminiscent of prototype-based OO. (That's why controllers and views are objects instead of classes.)
Prototypes == Grand Unified Theory of Objects
I've been coding a lot of JavaScript these days, and it has definitely influenced my programming style. I've come to love the simplicity of prototype-based OO, and I think it's a damned shame that they're introducing concepts like 'class' in the next version of JavaScript. It's like they missed the point of prototype-based OO.
If you're going to add anything to JavaScript, make the prototype side of it stronger. Look to languages like Io, and make it easier to clone objects and manipulate an object's prototype chain. The beauty of prototypes is that this one concept can be used to unify objects, classes, and namespaces. Look at Io if you don't believe me.
http://iolanguage.com/
AUTHOR
John BEPPU <beppu@cpan.org>
COPYRIGHT
Copyright (c) 2008 John BEPPU <beppu@cpan.org>.
The "MIT" License
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.