NAME
charnames - access to Unicode character names and named character sequences; also define character names
SYNOPSIS
use charnames ':full';
print "\N{GREEK SMALL LETTER SIGMA} is called sigma.\n";
print "\N{LATIN CAPITAL LETTER E WITH VERTICAL LINE BELOW}",
" is an officially named sequence of two Unicode characters\n";
use charnames ':loose';
print "\N{Greek small-letter sigma}",
"can be used to ignore case, underscores, most blanks,"
"and when you aren't sure if the official name has hyphens\n";
use charnames ':short';
print "\N{greek:Sigma} is an upper-case sigma.\n";
use charnames qw(cyrillic greek);
print "\N{sigma} is Greek sigma, and \N{be} is Cyrillic b.\n";
use charnames ":full", ":alias" => {
e_ACUTE => "LATIN SMALL LETTER E WITH ACUTE",
mychar => 0xE8000, # Private use area
};
print "\N{e_ACUTE} is a small letter e with an acute.\n";
print "\N{mychar} allows me to name private use characters.\n";
use charnames ();
print charnames::viacode(0x1234); # prints "ETHIOPIC SYLLABLE SEE"
printf "%04X", charnames::vianame("GOTHIC LETTER AHSA"); # prints
# "10330"
print charnames::vianame("LATIN CAPITAL LETTER A"); # prints 65 on
# ASCII platforms;
# 193 on EBCDIC
print charnames::string_vianame("LATIN CAPITAL LETTER A"); # prints "A"
DESCRIPTION
Pragma use charnames
is used to gain access to the names of the Unicode characters and named character sequences, and to allow you to define your own character and character sequence names.
All forms of the pragma enable use of the following 3 functions:
"charnames::string_vianame(name)" for run-time lookup of a either a character name or a named character sequence, returning its string representation
"charnames::vianame(name)" for run-time lookup of a character name (but not a named character sequence) to get its ordinal value (code point)
"charnames::viacode(code)" for run-time lookup of a code point to get its Unicode name.
Starting in Perl 5.16, any occurrence of \N{CHARNAME}
sequences in a double-quotish string automatically loads this module with arguments :full
and :short
(described below) if it hasn't already been loaded with different arguments, in order to compile the named Unicode character into position in the string. Prior to 5.16, an explicit use charnames
was required to enable this usage. (However, prior to 5.16, the form "use charnames ();"
did not enable \N{CHARNAME}
.)
Note that \N{U+...}
, where the ... is a hexadecimal number, also inserts a character into a string. The character it inserts is the one whose code point (ordinal value) is equal to the number. For example, "\N{U+263a}"
is the Unicode (white background, black foreground) smiley face equivalent to "\N{WHITE SMILING FACE}"
. Also note, \N{...}
can mean a regex quantifier instead of a character name, when the ... is a number (or comma separated pair of numbers (see "QUANTIFIERS" in perlreref), and is not related to this pragma.
The charnames
pragma supports arguments :full
, :loose
, :short
, script names and customized aliases.
If :full
is present, for expansion of \N{CHARNAME}
, the string CHARNAME is first looked up in the list of standard Unicode character names.
:loose
is a variant of :full
which allows CHARNAME to be less precisely specified. Details are in "LOOSE MATCHES".
If :short
is present, and CHARNAME has the form SCRIPT:CNAME
, then CNAME is looked up as a letter in script SCRIPT, as described in the next paragraph. Or, if use charnames
is used with script name arguments, then for \N{CHARNAME}
the name CHARNAME is looked up as a letter in the given scripts (in the specified order). Customized aliases can override these, and are explained in "CUSTOM ALIASES".
For lookup of CHARNAME inside a given script SCRIPTNAME this pragma looks in the table of standard Unicode names for the names
SCRIPTNAME CAPITAL LETTER CHARNAME
SCRIPTNAME SMALL LETTER CHARNAME
SCRIPTNAME LETTER CHARNAME
If CHARNAME is all lowercase, then the CAPITAL
variant is ignored, otherwise the SMALL
variant is ignored, and both CHARNAME and SCRIPTNAME are converted to all uppercase for look-up. Other than that, both of them follow loose rules if :loose
is also specified; strict otherwise.
Note that \N{...}
is compile-time; it's a special form of string constant used inside double-quotish strings; this means that you cannot use variables inside the \N{...}
. If you want similar run-time functionality, use charnames::string_vianame().
For the C0 and C1 control characters (U+0000..U+001F, U+0080..U+009F) there are no official Unicode names but you can use instead the ISO 6429 names (LINE FEED, ESCAPE, and so forth, and their abbreviations, LF, ESC, ...). In Unicode 3.2 (as of Perl 5.8) some naming changes took place, and ISO 6429 was updated, see "ALIASES". Since Unicode 6.0, it is deprecated to use BELL
. Instead use ALERT
(but BEL
will continue to work).
If the input name is unknown, \N{NAME}
raises a warning and substitutes the Unicode REPLACEMENT CHARACTER (U+FFFD).
For \N{NAME}
, it is a fatal error if use bytes
is in effect and the input name is that of a character that won't fit into a byte (i.e., whose ordinal is above 255).
Otherwise, any string that includes a \N{charname}
or \N{U+code point}
will automatically have Unicode semantics (see "Byte and Character Semantics" in perlunicode).
LOOSE MATCHES
By specifying :loose
, Unicode's loose character name matching rules are selected instead of the strict exact match used otherwise. That means that CHARNAME doesn't have to be so precisely specified. Upper/lower case doesn't matter (except with scripts as mentioned above), nor do any underscores, and the only hyphens that matter are those at the beginning or end of a word in the name (with one exception: the hyphen in U+1180 HANGUL JUNGSEONG O-E
does matter). Also, blanks not adjacent to hyphens don't matter. The official Unicode names are quite variable as to where they use hyphens versus spaces to separate word-like units, and this option allows you to not have to care as much. The reason non-medial hyphens matter is because of cases like U+0F60 TIBETAN LETTER -A
versus U+0F68 TIBETAN LETTER A
. The hyphen here is significant, as is the space before it, and so both must be included.
:loose
slows down look-ups by a factor of 2 to 3 versus :full
, but the trade-off may be worth it to you. Each individual look-up takes very little time, and the results are cached, so the speed difference would become a factor only in programs that do look-ups of many different spellings, and probably only when those look-ups are through vianame() and string_vianame(), since \N{...}
look-ups are done at compile time.
ALIASES
A few aliases have been defined for convenience; instead of having to use the official names,
LINE FEED (LF)
FORM FEED (FF)
CARRIAGE RETURN (CR)
NEXT LINE (NEL)
(yes, with parentheses), one can use
LINE FEED
FORM FEED
CARRIAGE RETURN
NEXT LINE
LF
FF
CR
NEL
All the other standard abbreviations for the controls, such as ACK
for ACKNOWLEDGE
also can be used.
One can also use
BYTE ORDER MARK
BOM
and these abbreviations
Abbreviation Full Name
CGJ COMBINING GRAPHEME JOINER
FVS1 MONGOLIAN FREE VARIATION SELECTOR ONE
FVS2 MONGOLIAN FREE VARIATION SELECTOR TWO
FVS3 MONGOLIAN FREE VARIATION SELECTOR THREE
LRE LEFT-TO-RIGHT EMBEDDING
LRM LEFT-TO-RIGHT MARK
LRO LEFT-TO-RIGHT OVERRIDE
MMSP MEDIUM MATHEMATICAL SPACE
MVS MONGOLIAN VOWEL SEPARATOR
NBSP NO-BREAK SPACE
NNBSP NARROW NO-BREAK SPACE
PDF POP DIRECTIONAL FORMATTING
RLE RIGHT-TO-LEFT EMBEDDING
RLM RIGHT-TO-LEFT MARK
RLO RIGHT-TO-LEFT OVERRIDE
SHY SOFT HYPHEN
VS1 VARIATION SELECTOR-1
.
.
.
VS256 VARIATION SELECTOR-256
WJ WORD JOINER
ZWJ ZERO WIDTH JOINER
ZWNJ ZERO WIDTH NON-JOINER
ZWSP ZERO WIDTH SPACE
For backward compatibility one can use the old names for certain C0 and C1 controls
old new
FILE SEPARATOR INFORMATION SEPARATOR FOUR
GROUP SEPARATOR INFORMATION SEPARATOR THREE
HORIZONTAL TABULATION CHARACTER TABULATION
HORIZONTAL TABULATION SET CHARACTER TABULATION SET
HORIZONTAL TABULATION WITH JUSTIFICATION CHARACTER TABULATION
WITH JUSTIFICATION
PARTIAL LINE DOWN PARTIAL LINE FORWARD
PARTIAL LINE UP PARTIAL LINE BACKWARD
RECORD SEPARATOR INFORMATION SEPARATOR TWO
REVERSE INDEX REVERSE LINE FEED
UNIT SEPARATOR INFORMATION SEPARATOR ONE
VERTICAL TABULATION LINE TABULATION
VERTICAL TABULATION SET LINE TABULATION SET
but the old names in addition to giving the character will also give a warning about being deprecated.
And finally, certain published variants are usable, including some for controls that have no Unicode names:
name character
END OF PROTECTED AREA END OF GUARDED AREA, U+0097
HIGH OCTET PRESET U+0081
HOP U+0081
IND U+0084
INDEX U+0084
PAD U+0080
PADDING CHARACTER U+0080
PRIVATE USE 1 PRIVATE USE ONE, U+0091
PRIVATE USE 2 PRIVATE USE TWO, U+0092
SGC U+0099
SINGLE GRAPHIC CHARACTER INTRODUCER U+0099
SINGLE-SHIFT 2 SINGLE SHIFT TWO, U+008E
SINGLE-SHIFT 3 SINGLE SHIFT THREE, U+008F
START OF PROTECTED AREA START OF GUARDED AREA, U+0096
CUSTOM ALIASES
You can add customized aliases to standard (:full
) Unicode naming conventions. The aliases override any standard definitions, so, if you're twisted enough, you can change "\N{LATIN CAPITAL LETTER A}"
to mean "B"
, etc.
Note that an alias should not be something that is a legal curly brace-enclosed quantifier (see "QUANTIFIERS" in perlreref). For example \N{123}
means to match 123 non-newline characters, and is not treated as a charnames alias. Aliases are discouraged from beginning with anything other than an alphabetic character and from containing anything other than alphanumerics, spaces, dashes, parentheses, and underscores. Currently they must be ASCII.
An alias can map to either an official Unicode character name (not a loose matched name) or to a numeric code point (ordinal). The latter is useful for assigning names to code points in Unicode private use areas such as U+E800 through U+F8FF. A numeric code point must be a non-negative integer or a string beginning with "U+"
or "0x"
with the remainder considered to be a hexadecimal integer. A literal numeric constant must be unsigned; it will be interpreted as hex if it has a leading zero or contains non-decimal hex digits; otherwise it will be interpreted as decimal.
Aliases are added either by the use of anonymous hashes:
use charnames ":alias" => {
e_ACUTE => "LATIN SMALL LETTER E WITH ACUTE",
mychar1 => 0xE8000,
};
my $str = "\N{e_ACUTE}";
or by using a file containing aliases:
use charnames ":alias" => "pro";
This will try to read "unicore/pro_alias.pl"
from the @INC
path. This file should return a list in plain perl:
(
A_GRAVE => "LATIN CAPITAL LETTER A WITH GRAVE",
A_CIRCUM => "LATIN CAPITAL LETTER A WITH CIRCUMFLEX",
A_DIAERES => "LATIN CAPITAL LETTER A WITH DIAERESIS",
A_TILDE => "LATIN CAPITAL LETTER A WITH TILDE",
A_BREVE => "LATIN CAPITAL LETTER A WITH BREVE",
A_RING => "LATIN CAPITAL LETTER A WITH RING ABOVE",
A_MACRON => "LATIN CAPITAL LETTER A WITH MACRON",
mychar2 => "U+E8001",
);
Both these methods insert ":full"
automatically as the first argument (if no other argument is given), and you can give the ":full"
explicitly as well, like
use charnames ":full", ":alias" => "pro";
":loose"
has no effect with these. Input names must match exactly, using ":full"
rules.
Also, both these methods currently allow only single characters to be named. To name a sequence of characters, use a custom translator (described below).
charnames::viacode(code)
Returns the full name of the character indicated by the numeric code. For example,
print charnames::viacode(0x2722);
prints "FOUR TEARDROP-SPOKED ASTERISK".
The name returned is the official name for the code point, if available; otherwise your custom alias for it. This means that your alias will only be returned for code points that don't have an official Unicode name (nor a Unicode version 1 name), such as private use code points, and the 4 control characters U+0080, U+0081, U+0084, and U+0099. If you define more than one name for the code point, it is indeterminate which one will be returned.
The function returns undef
if no name is known for the code point. In Unicode the proper name of these is the empty string, which undef
stringifies to. (If you ask for a code point past the legal Unicode maximum of U+10FFFF that you haven't assigned an alias to, you get undef
plus a warning.)
The input number must be a non-negative integer or a string beginning with "U+"
or "0x"
with the remainder considered to be a hexadecimal integer. A literal numeric constant must be unsigned; it will be interpreted as hex if it has a leading zero or contains non-decimal hex digits; otherwise it will be interpreted as decimal.
Notice that the name returned for U+FEFF is "ZERO WIDTH NO-BREAK SPACE", not "BYTE ORDER MARK".
charnames::string_vianame(name)
This is a runtime equivalent to \N{...}
. name can be any expression that evaluates to a name accepted by \N{...}
under the :full
option to charnames
. In addition, any other options for the controlling "use charnames"
in the same scope apply, like :loose
or any script list, :short
option, or custom aliases you may have defined.
The only difference is that if the input name is unknown, string_vianame
returns undef
instead of the REPLACEMENT CHARACTER and does not raise a warning message.
charnames::vianame(name)
This is similar to string_vianame
. The main difference is that under most circumstances, vianame returns an ordinal code point, whereas string_vianame
returns a string. For example,
printf "U+%04X", charnames::vianame("FOUR TEARDROP-SPOKED ASTERISK");
prints "U+2722".
This leads to the other two differences. Since a single code point is returned, the function can't handle named character sequences, as these are composed of multiple characters (it returns undef
for these. And, the code point can be that of any character, even ones that aren't legal under the use bytes
pragma,
See "BUGS" for the circumstances in which the behavior differs from that described above.
CUSTOM TRANSLATORS
The mechanism of translation of \N{...}
escapes is general and not hardwired into charnames.pm. A module can install custom translations (inside the scope which use
s the module) with the following magic incantation:
sub import {
shift;
$^H{charnames} = \&translator;
}
Here translator() is a subroutine which takes CHARNAME as an argument, and returns text to insert into the string instead of the \N{CHARNAME}
escape.
This is the only way you can create a custom named sequence of code points.
Since the text to insert should be different in bytes
mode and out of it, the function should check the current state of bytes
-flag as in:
use bytes (); # for $bytes::hint_bits
sub translator {
if ($^H & $bytes::hint_bits) {
return bytes_translator(@_);
}
else {
return utf8_translator(@_);
}
}
See "CUSTOM ALIASES" above for restrictions on CHARNAME.
Of course, vianame
, viacode
, and string_vianame
would need to be overridden as well.
BUGS
vianame() normally returns an ordinal code point, but when the input name is of the form U+...
, it returns a chr instead. In this case, if use bytes
is in effect and the character won't fit into a byte, it returns undef
and raises a warning.
Names must be ASCII characters only, which means that you are out of luck if you want to create aliases in a language where some or all the characters of the desired aliases are non-ASCII.
Since evaluation of the translation function (see "CUSTOM TRANSLATORS") happens in the middle of compilation (of a string literal), the translation function should not do any eval
s or require
s. This restriction should be lifted (but is low priority) in a future version of Perl.