NAME
Paws::GameLift::EC2InstanceCounts
USAGE
This class represents one of two things:
Arguments in a call to a service
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.
As an example, if Att1 is expected to be a Paws::GameLift::EC2InstanceCounts object:
$service_obj->Method(Att1 => { ACTIVE => $value, ..., TERMINATING => $value });
Results returned from an API call
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::EC2InstanceCounts object:
$result = $service_obj->Method(...);
$result->Att1->ACTIVE
DESCRIPTION
Current status of fleet capacity. The number of active instances should match or be in the process of matching the number of desired instances. Pending and terminating counts are non-zero only if fleet capacity is adjusting to an UpdateFleetCapacity request, or if access to resources is temporarily affected.
CreateFleet
ListFleets
DeleteFleet
DescribeFleetAttributes
UpdateFleetAttributes
Manage fleet actions:
StartFleetActions
StopFleetActions
ATTRIBUTES
ACTIVE => Int
Actual number of active instances in the fleet.
DESIRED => Int
Ideal number of active instances in the fleet.
IDLE => Int
Number of active instances in the fleet that are not currently hosting a game session.
MAXIMUM => Int
The maximum value allowed for the fleet's instance count.
MINIMUM => Int
The minimum value allowed for the fleet's instance count.
PENDING => Int
Number of instances in the fleet that are starting but not yet active.
TERMINATING => Int
Number of instances in the fleet that are no longer active but haven't yet been terminated.
SEE ALSO
This class forms part of Paws, describing an object used in Paws::GameLift
BUGS and CONTRIBUTIONS
The source code is located here: https://github.com/pplu/aws-sdk-perl
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues