NAME
Paws::GameLift::FleetCapacity
USAGE
This class represents one of two things:
Arguments in a call to a service
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.
As an example, if Att1 is expected to be a Paws::GameLift::FleetCapacity object:
$service_obj->Method(Att1 => { FleetId => $value, ..., InstanceType => $value });
Results returned from an API call
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::FleetCapacity object:
$result = $service_obj->Method(...);
$result->Att1->FleetId
DESCRIPTION
Information about the fleet's capacity. Fleet capacity is measured in EC2 instances. By default, new fleets have a capacity of one instance, but can be updated as needed. The maximum number of instances for a fleet is determined by the fleet's instance type.
CreateFleet
ListFleets
DeleteFleet
DescribeFleetAttributes
UpdateFleetAttributes
Manage fleet actions:
StartFleetActions
StopFleetActions
ATTRIBUTES
FleetId => Str
A unique identifier for a fleet.
InstanceCounts => Paws::GameLift::EC2InstanceCounts
Current status of fleet capacity.
InstanceType => Str
Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types (http://aws.amazon.com/ec2/instance-types/) for detailed descriptions.
SEE ALSO
This class forms part of Paws, describing an object used in Paws::GameLift
BUGS and CONTRIBUTIONS
The source code is located here: https://github.com/pplu/aws-sdk-perl
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues