NAME
Paws::GameLift::FleetUtilization
USAGE
This class represents one of two things:
Arguments in a call to a service
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.
As an example, if Att1 is expected to be a Paws::GameLift::FleetUtilization object:
$service_obj->Method(Att1 => { ActiveGameSessionCount => $value, ..., MaximumPlayerSessionCount => $value });
Results returned from an API call
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::FleetUtilization object:
$result = $service_obj->Method(...);
$result->Att1->ActiveGameSessionCount
DESCRIPTION
Current status of fleet utilization, including the number of game and player sessions being hosted.
CreateFleet
ListFleets
DeleteFleet
DescribeFleetAttributes
UpdateFleetAttributes
Manage fleet actions:
StartFleetActions
StopFleetActions
ATTRIBUTES
ActiveGameSessionCount => Int
Number of active game sessions currently being hosted on all instances in the fleet.
ActiveServerProcessCount => Int
Number of server processes in an ACTIVE status currently running across all instances in the fleet
CurrentPlayerSessionCount => Int
Number of active player sessions currently being hosted on all instances in the fleet.
FleetId => Str
A unique identifier for a fleet.
MaximumPlayerSessionCount => Int
The maximum number of players allowed across all game sessions currently being hosted on all instances in the fleet.
SEE ALSO
This class forms part of Paws, describing an object used in Paws::GameLift
BUGS and CONTRIBUTIONS
The source code is located here: https://github.com/pplu/aws-sdk-perl
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues