NAME

Paws::GameLift::FleetUtilization

USAGE

This class represents one of two things:

Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::FleetUtilization object:

$service_obj->Method(Att1 => { ActiveGameSessionCount => $value, ..., MaximumPlayerSessionCount => $value  });

Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::FleetUtilization object:

$result = $service_obj->Method(...);
$result->Att1->ActiveGameSessionCount

DESCRIPTION

Current status of fleet utilization, including the number of game and player sessions being hosted.

  • CreateFleet

  • ListFleets

  • DeleteFleet

  • DescribeFleetAttributes

  • UpdateFleetAttributes

  • Manage fleet actions:

    • StartFleetActions

    • StopFleetActions

ATTRIBUTES

ActiveGameSessionCount => Int

Number of active game sessions currently being hosted on all instances in the fleet.

ActiveServerProcessCount => Int

Number of server processes in an ACTIVE status currently running across all instances in the fleet

CurrentPlayerSessionCount => Int

Number of active player sessions currently being hosted on all instances in the fleet.

FleetId => Str

A unique identifier for a fleet.

MaximumPlayerSessionCount => Int

The maximum number of players allowed across all game sessions currently being hosted on all instances in the fleet.

SEE ALSO

This class forms part of Paws, describing an object used in Paws::GameLift

BUGS and CONTRIBUTIONS

The source code is located here: https://github.com/pplu/aws-sdk-perl

Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues