NAME
Paws::GameLift::PlayerLatencyPolicy
USAGE
This class represents one of two things:
Arguments in a call to a service
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.
As an example, if Att1 is expected to be a Paws::GameLift::PlayerLatencyPolicy object:
$service_obj->Method(Att1 => { MaximumIndividualPlayerLatencyMilliseconds => $value, ..., PolicyDurationSeconds => $value });
Results returned from an API call
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::PlayerLatencyPolicy object:
$result = $service_obj->Method(...);
$result->Att1->MaximumIndividualPlayerLatencyMilliseconds
DESCRIPTION
Queue setting that determines the highest latency allowed for individual players when placing a game session. When a latency policy is in force, a game session cannot be placed with any fleet in a Region where a player reports latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.
CreateGameSessionQueue
DescribeGameSessionQueues
UpdateGameSessionQueue
DeleteGameSessionQueue
ATTRIBUTES
MaximumIndividualPlayerLatencyMilliseconds => Int
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
PolicyDurationSeconds => Int
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
SEE ALSO
This class forms part of Paws, describing an object used in Paws::GameLift
BUGS and CONTRIBUTIONS
The source code is located here: https://github.com/pplu/aws-sdk-perl
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues