NAME

Net::Clacks - Fast client/server interprocess messaging and memcached replacement

SYNOPSIS

The Net::Clacks system implements a fast client/server based interprocess messaging. For handling a high number of clients, you can run multiple servers in a master/slave configuration. A slave can also run itself as master for it's own slaves, so a tree-like setup is possible.

DESCRIPTION

The Net::Clacks system implements a fast client/server based interprocess messaging. For handling a high number of clients, you can run multiple servers in a master/slave configuration. A slave can also run itself as master for it's own slaves, so a tree-like setup is possible.

Clacks has two ways to handle data. One is (near) real time messaging, the other is storing in memory (as a replacement for memcached).

Clacks has also a DEBUG feature, that forwards all messages to a requesting client.

The Net::Clacks system implements a fast client/server based interprocess messaging. For handling a high number of clients, you can run multiple servers in a master/slave configuration. A slave can also run itself as master for it's own slaves, so a tree-like setup is possible. This is implemented by using Interclacks mode via OVERHEAD mode setting.

IMPORTANT UPGRADE NOTES

VERSION 6

Version 6 (and higher) of Net::Clacks::Server imlements a smarter interclacks sync. Make sure to upgrade all nodes on your local clacks network at the same time! While the protocol itself is mostly backward compatible, interclacks sync will fail otherwise.

Version 6 also includes a smarter shutdown sequence for Net::Clacks::Client and the ability to persistantly store the clackscache data in a file in Net::Clacks::Server. The file format has also changed somewhat from previous beta versions of this feature due to the implementation of smarter sync. If you have used persistance before, you might (or might not) have to reset/remove the persistance file.

This change to "smarter" syncing has increased stability of some of my systems using "Net::Clacks", but has been in use for only a limited time. You should test with your own software before upgrading.

VERSION 7

Version 7 (and higher) of Net::Clacks::Server and Net::Clacks::Client implement a lot of bugfixes and improvements. This includes authentication timeouts, somewhat smarter automatic reconnects and stuff like that.

While the protocol in theory is backwards compatible to version 6, it is strongly recommended that you upgrade ALL nodes (clients and servers) in your network at the same time. I have done only limited testing with backward compatibility and i would not recommending a mix&match approach on critical systems.

VERSION 8

On Systems that support Unix domain sockets and have IO::Socket::UNIX installed, Net::Clacks::Server and Net::Clacks::Client can now use Unix domain sockets for local communication. See the examples for. This might or might not drastically lower CPU usage, depending on your hardware, software, weather on moon phase.

Version 8 also includes a number of bugfixes and improvements. This includes a better way of detecting closed/broken connection which should prevent servers and clients from holding on to closed connection until it times out. This should also lower CPU usage under certain circumstances. This is far from perfect, though and may lead to some false positives (e.g. accidental closure of perfectly fine connections) thanks to the combination of SSL and non-blocking sockets.

Version 8 is fully backwards compatible with Version 7 on the network layer (no protocol change), but as always it is recommended to update all servers and clients at the same time if possible.

One important client API change (sort of) is the generation of messages with type "reconnected" after a connection has been re-established. After receiving this message, a client application must resend any LISTEN calls it wants to make. While in previous versions, this was accomplished by checking for type "disconnect" messages, this was unreliable at best. The "reconnected" message is generated internally after a new connection has been established, except on the first ever connection. Technically, at that point in time Net::Clacks::Client has spooled the Auth request to the server, but may not have recieved the answer yet, but i'll assume here that you have configured your client correctly.

PROTOCOL

Clacks is a text based protocol through SSL/TLS encrypted TCP connections. Most of the commands are asyncronous and do not generate any return value. These commands are truly fire-and-forget with minimal delay for the client.

A few functions/commands generate one or more lines of data return, so the client has to wait for them. The Net::Clacks::Client module knows what to do in each case, so there is little to none special handling required in the application. The same goes for Net::Clacks::ClacksCache.

MODULES

The server is implemented in Net::Clacks::Server.

The client library in Net::Clacks::Client.

A more Cache::Memcached compatible client library (caching only, no real time communication) is implemented in the Net::Clacks::ClacksCache module.

Please also take a look at the examples, this implements a simple chat client.

IMPORTANT NOTE

Please refer to the included protocol.txt file for information about the CLACKS protocol.

AUTHOR

Rene Schickbauer, <cavac@cpan.org>

Source code repository

The official source code repository is located at: https://cavac.at/public/mercurial/Net-Clacks/

COPYRIGHT AND LICENSE

Copyright (C) 2008-2019 Rene Schickbauer

This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.10.0 or, at your option, any later version of Perl 5 you may have available.