NAME
Data::Currency - Container class for currency conversion/formatting
SYNOPSIS
use Data::Currency;
my $price = Data::Currency->new(1.2. 'USD');
print $price; # 1.20 USD
print $price->code; # USD
print $price->format; # FMT_SYMBOL
print $price->as_string; # 1.20 USD
print $price->as_string('FMT_SYMBOL'); # $1.20
print 'Your price in Canadian Dollars is: ';
print $price->convert('CAD')->value;
DESCRIPTION
The Data::Currency module provides basic currency formatting and conversion:
my $price = 1.23;
my $currency = Data::Currency->new($price);
print $currency->convert('CAD')->as_string;
Each Data::Currency object will stringify to the original value except in string context, where it stringifies to the format specified in format
.
CONSTRUCTOR
new
To create a new Data::Currency object, simply call new
and pass in the price to be formatted:
my $currency = Data::Currency->new(10.23);
my $currency = Data::Currency->new({
value => 1.23,
code => 'CAD',
format => 'FMT_SYMBOL',
converter_class => 'MyConverterClass'
});
You can also pass in the default currency code and/or currency format to be used for each instance. If no code or format are supplied, future calls to as_string
and convert
will use the default format and code values.
You can set the defaults by calling the code/format values as class methods:
Data::Currency->code('USD');
Data::Currency->format('FMT_COMMON');
my $currency = Data::Currency->new(1.23);
print $currency->as_string; # $1.23
my $currency = Data::Currency->new(1.23, 'CAD', 'FMT_STANDARD');
print $currency->as_string; # 1.23 CAD
The following defaults are set when Data::Currency is loaded:
value: 0
code: USD
format: FMT_COMMON
METHODS
code
Gets/sets the three letter currency code for the current currency object. code
dies loudly if code
isn't a valid currency code.
convert
Returns a new Data::Currency object containing the converted value.
If no code
is specified, the current value of code
will be used. If the currency you are converting to is the same as the current objects currency code, convert will just return itself.
Remember, convert returns another currency object, so you can chain away:
my $price = Data::Currency->new(1.25, 'USD');
print $price->convert('CAD')->as_string;
convert
dies if code
isn't valid currency code or isn't defined.
converter_class
Gets/sets the converter class to be used when converting currency numbers.
Data::Currency->converter_class('MyCurrencyConverter');
The converter class can be any class that supports the following method signature:
sub convert {
my ($self, $price, $from, $to) = @_;
return $converted_price;
};
This method dies if the specified class can not be loaded.
format
Gets/sets the format to be used when as_string
is called. See Locale::Currency::Format for the available formatting options.
name
Returns the currency name for the current objects currency code. If no currency code is set the method will die.
stringify
Sames as as_string
.
as_string
Returns the current objects value as a formatted currency string.
value
Returns the original price value given to new
.
get_component_class
Gets the current class for the specified component name.
my $class = $self->get_component_class('converter_class');
There is no good reason to use this. Use the specific class accessors instead.
set_component_class
Sets the current class for the specified component name.
$self->set_component_class('converter_class', 'MyCurrencyConverter');
This method will croak if the specified class can not be loaded. There is no good reason to use this. Use the specific class accessors instead.
SEE ALSO
Locale::Currency, Locale::Currency::Format, Finance::Currency::Convert::WebserviceX
AUTHOR
Christopher H. Laco
CPAN ID: CLACO
claco@chrislaco.com
http://today.icantfocus.com/blog/