SYNOPSIS
# spawn a root window
my $root = POE::Component::Curses->spawn();
# adds some widget
$root->add_window(
my $window = Curses::Toolkit::Widget::Window
->new()
->set_name('main_window')
->add_widget(
my $button = Curses::Toolkit::Widget::Button
->new_with_label('Click Me to quit')
->set_name('my_button')
->signal_connect(clicked => sub { exit(0); })
)
->set_coordinates(x1 => 0, y1 => 0,
x2 => '100%',
y2 => '100%',
)
);
# start main loop
POE::Kernel->run();
DESCRIPTION
This module tries to be a modern curses toolkit, based on the Curses module, to build "semi-graphical" user interfaces easily.
WARNING : This is still in "beta" version, not all the features are implemented, and the API may change. However, most of the components are there, and things should not change that much in the future... Still, don't use it in production, and don't consider it stable.
Curses::Toolkit is meant to be used with a mainloop, which is not part of this module. I recommend you POE::Component::Curses, which is probably what you want. POE::Component::Curses uses Curses::Toolkit, but provides a mainloop and handles keyboard, mouse, timer and other events, whereas Curses::Toolkit is just the drawing library. See the example above. the spawn
method returns a Curses::Toolkit object, which you can call methods on.
If you already have a mainloop or if you don't need it, you might want to use Curses::Toolkit directly. But again, it's probably not what you want to use. In this case you would do something like :
use Curses::Toolkit;
# using Curses::Toolkit without any event loop
my $root = Curses::Toolkit->init_root_window();
my $window = Curses::Toolkit::Widget::Window->new();
$root->add($window);
...
$root->render
TUTORIAL
If you are new with Curses::Toolkit
, I suggest you go through the tutorial. You can find it here:
Curses::Toolkit::Tutorial (not yet done!)
WIDGETS
Curses::Toolkit is based on a widget model, inspired by Gtk. I suggest you read the POD of the following widgets :
- Curses::Toolkit::Widget::Window
-
Use this widget to create a window. It's the first thing to do once you have a root_window
- Curses::Toolkit::Widget
-
Useful to read, it contains the common methods of all the widgets
- Curses::Toolkit::Widget::Label
-
To display simple text, with text colors and attributes
- Curses::Toolkit::Widget::Button
-
Simple text button widget to interact with the user
- Curses::Toolkit::Widget::GenericButton
-
A button widget that can contain anything, not just a label
- Curses::Toolkit::Widget::Entry
-
To input text from the user
- Curses::Toolkit::Widget::VBox
-
To pack widgets vertically, thus building complex layouts
- Curses::Toolkit::Widget::HBox
-
To pack widgets horizontally, thus building complex layouts
- Curses::Toolkit::Widget::Border
-
Add a simple border around any widget
- Curses::Toolkit::Widget::HPaned
-
To pack 2 widgets horizontally with a flexible gutter
- Curses::Toolkit::Widget::VPaned
-
To pack 2 widgets vertically with a flexible gutter
- Curses::Toolkit::Widget::HScrollBar
-
Not yet implemented
- Curses::Toolkit::Widget::VScrollBar.pm
-
Not yet implemented
- Curses::Toolkit::Widget::HProgressBar
-
An horizontal progress bar widget
- Curses::Toolkit::Widget::VProgressBar
-
A vertical progress bar widget
For reference, here are the various hierarchy of the objects/concepts of the toolkit you might have to use :
WIDGETS HIERARCHY
This is the inheritance hierarchy of the widgets of the toolkit :
Curses::Toolkit::Widget
|
+-- Curses::Toolkit::Widget::Window
| |
| +-- Curses::Toolkit::Widget::Window::Dialog
| |
| + Curses::Toolkit::Widget::Window::Dialog::About
|
+-- Curses::Toolkit::Widget::Label
|
+-- Curses::Toolkit::Widget::Entry
|
+-- Curses::Toolkit::Widget::Scrollbar
| |
| +-- Curses::Toolkit::Widget::HScrollbar
| |
| +-- Curses::Toolkit::Widget::VScrollbar
|
+-- Curses::Toolkit::Widget::Container
|
+-- Curses::Toolkit::Widget::HBox
|
+-- Curses::Toolkit::Widget::VBox
|
+-- Curses::Toolkit::Widget::Paned
| |
| +-- Curses::Toolkit::Widget::HPaned
| |
| +-- Curses::Toolkit::Widget::VPaned
|
+-- Curses::Toolkit::Widget::Bin
|
+-- Curses::Toolkit::Widget::Border
|
+-- Curses::Toolkit::Widget::Button
|
+-- Curses::Toolkit::Widget::GenericButton
|
+-- Curses::Toolkit::Widget::ProgressBar
|
+-- Curses::Toolkit::Widget::HProgressBar
|
+-- Curses::Toolkit::Widget::VProgressBar
SIGNALS HIERARCHY
This is the inheritance hierarchy of the signals :
Curses::Toolkit::Signal
|
+-- Curses::Toolkit::Signal::Clicked
|
+-- Curses::Toolkit::Signal::Content
| |
| +-- Curses::Toolkit::Signal::Content::Changed
|
+-- Curses::Toolkit::Signal::Focused
|
+-- Curses::Toolkit::Signal::Focused::In
|
+-- Curses::Toolkit::Signal::Focused::Out
THEMES HIERARCHY
This is the inheritance hierarchy of the themes :
Curses::Toolkit::Theme
|
+-- Curses::Toolkit::Theme::Default
|
+-- Curses::Toolkit::Theme::Default::Color
|
+-- Curses::Toolkit::Theme::Default::Color::Pink
|
+-- Curses::Toolkit::Theme::Default::Color::Yellow
OBJECTS HIERARCHY
This is the list of objects of the toolkit :
Curses::Toolkit::Object
|
+-- Curses::Toolkit::Object::Coordinates
|
+-- Curses::Toolkit::Object::MarkupString
|
+-- Curses::Toolkit::Object::Shape