NAME
XS::Tutorial::One - how to pass to and return basic values from C functions
Introduction
eXtendable Subroutines (XS) are subroutines written in C that are callable from Perl code. There are two common reasons you'd want to use XS: there is a C library you'd like to use with Perl, or you want to make a subroutine faster by processing it in C instead of Perl.
This tutorial will walk you through all the components needed to get up and running with a basic XS example. There will be a lot of new terms and concepts:
If you want to write XS, you have to learn it. Learning XS is very difficult
Steven W. McDougall
Try not to get discouraged if things don't click right away: I promise you that learning XS can be hugely rewarding: you'll develop the power to write lightning fast code; get a better understanding of how Perl internals work, and be able to integrate any C library you choose and use it from Perl.
Components
There are three basic components needed to write an xsub. The first is a Perl module that will provide the namespace for any XS functions. This is all that's needed:
package XS::Tutorial::One;
require XSLoader;
XSLoader::load();
1;
This file should be saved as lib/XS/Tutorial/One.pm. XSLoader::load
by default searches for XS code that matches the package name it is called from*.
Let's create a main distribution module too:
package XS::Tutorial;
BEGIN { our $VERSION = 0.01 }
1;
=encoding utf8
=head1 NAME
XS::Tutorial - documentation with examples for learning Perl XS
=cut
That file should be saved as lib/XS/Tutorial.pm.
The next thing we need is a .xs file which defines the xsubs to be loaded by XS::Tutorial::One
:
#define PERL_NO_GET_CONTEXT // we'll define thread context if necessary (faster)
#include "EXTERN.h" // globals/constant import locations
#include "perl.h" // Perl symbols, structures and constants definition
#include "XSUB.h" // xsubpp functions and macros
#include <stdlib.h> // rand()
// additional c code goes here
MODULE = XS::Tutorial::One PACKAGE = XS::Tutorial::One
PROTOTYPES: ENABLE
# XS code goes here
# XS comments begin with " #" to avoid them being interpreted as pre-processor
# directives
unsigned int
rand()
This file should be saved as lib/XS/Tutorial/One.xs. The top half of the file is pure C code. The line beginning MODULE = XS::Tutorial::One
indicates the start of the XS code. This section will be parsed and compiled into C code by xsubpp
.
The MODULE
and PACKAGE
directives define the Perl module and package which will load any xsubs we define. The line PROTOTYPES: ENABLE
tells xsubpp
to define subroutine prototypes for any xsubs we create. This is usually what you want: prototypes can help Perl catch compile time errors.
The last two lines of the file are an xsub:
unsigned int
rand()
The first line defines the return type. The second line does two things: it indicates the name of the C function to be called and it defines the signature of the xsub.
In this case we're calling rand
and accepting no parameters. This isn't Perl's built-in rand function, this rand comes from stdlib.h.
The final thing we need is a Makefile.PL script - as XS code is compiled, we need a tool to build it before we can use it:
use 5.008005;
use ExtUtils::MakeMaker;
WriteMakefile(
NAME => 'XS::Tutorial',
VERSION_FROM => 'lib/XS/Tutorial.pm',
CONFIGURE_REQUIRES => { 'ExtUtils::MakeMaker' => '7.12' }, # for XSMULTI option
ABSTRACT_FROM => 'lib/XS/Tutorial.pm',
AUTHOR => 'David Farrell',
CCFLAGS => '-Wall -std=c99',
OPTIMIZE => '-O3',
LICENSE => 'freebsd',
XSMULTI => 1,
);
The ExtUtils::MakeMaker docs explain these options.
But let's talk about XSMULTI
. This is a relatively new feature which allows you to have separate .xs files for modules. By default EUMM assumes the xs file matches the distribution name. In this case that would mean having a single Tutorial.xs file, with multiple xs MODULE
and PACKAGE
declarations in it. By using XSMULTI
, we can have multiple XS files, one for each module in the distribution instead.
*Actually it searches for compiled C code but the effect is the same.
Building
Now we should have four files:
lib/XS/Tutorial.pm
lib/XS/Tutorial/One.pm
lib/XS/Tutorial/One.xs
Makefile.PL
The following commands will build the distribution:
$ perl Makefile.PL
$ make
A minor essay to understand xsubpp generated C
make
creates a bunch of files, but take a look at lib/XS/Tutorial/One.c. This is the output of xsubpp
. If you look closely enough, you can find the lines of C code from lib/XS/Tutorial/One.xs in there. But checkout what happened to our rand
xsub:
XS_EUPXS(XS_XS__Tutorial__One_rand); /* prototype to pass -Wmissing-prototypes */
XS_EUPXS(XS_XS__Tutorial__One_rand)
{
dVAR; dXSARGS;
if (items != 0)
croak_xs_usage(cv, "");
{
unsigned int RETVAL;
dXSTARG;
RETVAL = rand();
XSprePUSH; PUSHu((UV)RETVAL);
}
XSRETURN(1);
}
xsubpp
has replaced our XS code with some rather ugly C macros! These macros are part of the Perl interpreter's C API. Many are documented in perlapi and they are usually defined in XSUB.h or perl.h in the Perl source code.
So what are these macros doing? At a high level, dVAR
and dXSARGS
setup the global pointer stack and some local variables. items
is a count of the arguments supplied to the xsub. As rand
is a void function, if this isn't zero, it croaks. croak_xs_usage
takes a coderef and an args string. In this context cv
is the xsub, and there are no args so the string is empty.
Next the code declares RETVAL
, the return value of the xsub. dXTARG
initializes the TARG
pointer. Next rand()
is called its return value assigned to RETVAL
. XSprePUSH
moves the stack pointer back one, and PUSHu
copies RETVAL
into TARG
and pushes it onto the global stack pointer. XSRETURN
returns from the xsub, indicating how many arguments it added to the stack, which in this case, is one.
Writing XS, you usually don't need to study the generated C code, but it's helpful to have an awareness of the process.
Installing
Now the code is compiled, install it with:
$ make install
If you're using system Perl, you may need to use sudo
to install. Now we can test the module using a one liner:
$ perl -MXS::Tutorial::One -E 'say XS::Tutorial::One::rand()'
1804289383
It works! Did you try running it twice though?
$ perl -MXS::Tutorial::One -E 'say XS::Tutorial::One::rand()'
1804289383
We get the same pseudorandom sequence each time... We need to call srand
to seed the sequence. That function is already provided by stdlib.h
, so all we need to do is append the following text to lib/XS/Tutorial/One.xs:
void
srand(seed)
unsigned int seed
This xsub is different to the first one: its return type is void
which means it returns nothing. It also includes a parameter called seed
in its signature, and the last line defines it as an unsigned int.
Rebuild and install the distribution:
$ make && make install
Now we can seed the pseudorandom sequence by calling srand
before rand
:
$ perl -MXS::Tutorial::One -E 'XS::Tutorial::One::srand(777);\
say XS::Tutorial::One::rand()'
947371799
We used a lucky (777) seed number, and rand
emitted a different number, yay!
Did we beat Perl?
As you know by now, xsubs are often faster than pure Perl code. We've built two xsubs for rand
and srand
, which are also available as built-in functions in Perl. Do you think the xsubs are faster? Here's a benchmark from my machine:
Rate xs_rand bi_rand
xs_rand 15691577/s -- -64%
bi_rand 43095739/s 175% --
Oh no! Despite our rand
xsub directly calling the C stdlib
function, it's miles slower than Perl's built-in rand
. This isn't because xsubs are slow, rather that Perl's built-in functions are really fast.
Tests
Instead of running one liners to check our code works, we can write unit tests. Here's a basic script:
#!/usr/bin/perl
use Test::More;
BEGIN { use_ok 'XS::Tutorial::One' }
ok my $rand = XS::Tutorial::One::rand(), 'rand()';
like $rand, qr/^\d+$/, 'rand() returns a number';
ok !defined XS::Tutorial::One::srand(5), 'srand()';
ok $rand ne XS::Tutorial::One::rand(), 'after srand, rand returns different number';
done_testing;
Save this file as t/one.t. Assuming you built and installed the distribution already, you can just do:
$ perl t/one.t
ok 1 - use XS::Tutorial::One;
ok 2 - rand()
ok 3 - rand() returns a number
ok 4 - srand()
ok 5 - after srand, rand returns different number
1..5
Now when building the distribution in the future, you should do:
$ perl Makefile.PL && make && make test
This will rebuild and test the distribution. Because XS code is compiled, writing tests and using that one liner, you can quickly cycle through coding and testing.
Don't forget to add Test::More to your Makefile.PL. When you don't have a specific minimum version, you can just use 0:
TEST_REQUIRES => { 'Test::More' => 0 },
Cleanup
Building distributions generates a lot of temporary files. ExtUtils::MakeMaker provides a clean routine:
$ make clean
This will delete all the build files and reset the working directory to normal.
References
XS Mechanics by Steven W. McDougall is my second favorite :) XS tutorial
perlapi : C macros used to interact with Perl data structures (and the interpreter)
The stdlib.h man page defines the C standard library functions and types
For writing Makefile.PL files: ExtUtils::MakeMaker docs are invaluable