NAME

Gungho::Engine::POE - POE Engine For Gungho

SYNOPSIS

engine:
  module: POE
  config:
    loop_delay: 5 
    client:
      spawn: 2
      agent:
        - AgentName1
        - AgentName2
      max_size: 16384
      follow_redirect: 2
      proxy: http://localhost:8080
    keepalive:
      keep_alive: 10
      max_open: 200
      max_per_host: 20
      timeout: 10
    dns:
      # disable: 1 If you want to disable DNS resolution by Gungho

DESCRIPTION

Gunghog::Engine::POE gives you the full power of POE to Gungho.

CONFIGURATION PARAMETERS

You can configure the POE engine in many ways. For convenience, all second level parameter names below are written as 'parent.child'. For example, 'client.agent' will actually mean

engine:
  module: POE
  config:
    client:
      agent: XXXXX

Or in perl,

engine => {
  module => 'POE',
  config => {
    client => {
      agent => "XXXX"
    }
  }
}

client.loop_delay

loop_delay specifies the number of seconds to wait until calling dispatch again. If you feel like Gungho is running slow, try setting this parameter to a smaller amount.

Settings this too low will cause your crawler to be constantly looking up for URLs to dispatch instead of fetching the URLs. Alays try to time the requests before going to extremes with this setting.

client.spawn

spawn specifies the number of POE::Component::Client::HTTP sessions to start. This will greatly affect your fetching speed, as PoCo::Client::HTTP tends to start jamming up after a certain number of requests have been pushed onto its queue.

If you feel like all of your other settings are correct but the actual HTTP fetch is taking too long, try setting this number to something higher.

By default this is set to 2.

keepalive.keep_alive

Specifies the number of seconds to keep a connection in the Keepalive connection manager.

This is an important option to tweak if you're using proxies. Even though you might be accessing thousands of different URLs, POE will think that you are in fact trying to connect to the same host because you're accessing the same proxy.

Turn this to 0 if you are using a proxy.

POE::Component::Client::HTTP AND DECODED CONTENTS

Since version 0.80, POE::Component::Client::HTTP silently decodes the content of an HTTP response. This means that, even when the HTTP header states

Content-Type: text/html; charset=euc-jp

Your content grabbed via $response->content() will be in decode Perl unicode. This is a side-effect from POE::Component::Client::HTTP trying to handle Content-Encoding for us, and HTTP::Request also trying to be clever.

We have devised workarounds for this. You can either set the following variables in your environment (before Gunghoe::Engine::POE is loaded) to enable the workarounds:

GUNGHO_ENGINE_POE_SKIP_DECODE_CONTENT = 1
# or
GUNGHO_ENGINE_POE_FORCE_ENCODE_CONTENT = 1

See ENVIRONMENT VARIABLES for details

USING KEEPALIVE

Gungho::Engine::POE uses PoCo::Client::Keepalive to control the connections. For the most part this has no visible effect on the user, but the "timeout" parameter dictate exactly how long the component waits for a new connection which means that, after finishing to fetch all the requests the engine waits for that amount of time before terminating. This is NORMAL.

ENVIRONMENT VARIABLES

GUNGHO_ENGINE_POE_SKIP_DECODE_CONTENT

When set to a non-null value, this will install a new subroutine in HTTP::Response's namespace, and will circumvent HTTP::Response to decode its content by explicitly passing charset = 'none' to HTTP::Response's decoded_content().

This workaround is ENABLED by default.

GUNGHO_ENGINE_POE_FORCE_ENCODE_CONTENT

When set to a non-null value, this will re-encode the content back to what the Content-Type header specified the charset to be.

By default this option is disabled.

METHODS

setup

sets up the engine.

run

Instantiates a PoCo::Client::HTTP session and a main session that handles the main control.

send_request($request)

Sends a request to the http client

CAVEATS

The POE engine supports multiple values in the user-agent header, but this is an exception. To be portable with other engines, and if you are using only one user-agent, set it at the top level:

user_agent: my_user_agent
engine:
  module: POE
  ...

TODO

Xango, Gungho's predecessor, tried really hard to overcome one of my pet-peeves with PoCo::Client::HTTP -- which is that, while it can handle hundreds and thousands of requests, all the requests are unnecessarily stored on memory. Xango tried to solve this, but it ended up bloating the software. We may try to tackle this later.