NAME
POE::Component::MessageQueue - A POE message queue that uses STOMP for its communication protocol
USAGE
If you are only interested in running with the recommended storage backend and some predetermined defaults, you can use the included command line script:
POE::Component::MessageQueue version 0.2.0
Copyright 2007, 2008 David Snopek (http://www.hackyourlife.org)
Copyright 2007, 2008 Paul Driver <frodwith@gmail.com>
Copyright 2007 Daisuke Maki <daisuke@endeworks.jp>
mq.pl [--port|-p <num>] [--hostname|-h <host>]
[--front-store <str>] [--front-max <size>]
[--granularity <seconds>] [--nouuids]
[--timeout|-i <seconds>] [--throttle|-T <count>]
[--data-dir <path_to_dir>] [--log-conf <path_to_file>]
[--stats-interval|-i <seconds>] [--stats]
[--pidfile|-p <path_to_file>] [--background|-b]
[--crash-cmd <path_to_script>]
[--debug-shell] [--version|-v] [--help|-h]
SERVER OPTIONS:
--port -p <num> The port number to listen on (Default: 61613)
--hostname -h <host> The hostname of the interface to listen on
(Default: localhost)
STORAGE OPTIONS:
--front-store -f <str> Specify which in-memory storage engine to use for
the front-store (can be memory or bigmemory).
--front-max <size> How much message body the front-store should cache.
This size is specified in "human-readable" format
as per the -h option of ls, du, etc. (ex. 2.5M)
--timeout -i <secs> The number of seconds to keep messages in the
front-store (Default: 4)
--granularity <secs> How often (in seconds) Complex should check for
messages that have passed the timeout.
--[no]uuids Use (or do not use) UUIDs instead of incrementing
integers for message IDs. Default: uuids
--throttle -T <count> The number of messages that can be stored at once
before throttling (Default: 2)
--data-dir <path> The path to the directory to store data
(Default: /var/lib/perl_mq)
--log-conf <path> The path to the log configuration file
(Default: /etc/perl_mq/log.conf
STATISTICS OPTIONS:
--stats If specified the, statistics information will be
written to $DATA_DIR/stats.yml
--stats-interval <secs> Specifies the number of seconds to wait before
dumping statistics (Default: 10)
DAEMON OPTIONS:
--background -b If specified the script will daemonize and run in the
background
--pidfile -p <path> The path to a file to store the PID of the process
--crash-cmd <path> The path to a script to call when crashing.
A stacktrace will be printed to the script's STDIN.
(ex. 'mail root@localhost')
OTHER OPTIONS:
--debug-shell Run with POE::Component::DebugShell
--version -v Show the current version.
--help -h Show this usage message
SYNOPSIS
Subscriber
use Net::Stomp;
my $stomp = Net::Stomp->new({
hostname => 'localhost',
port => 61613
});
# Currently, PoCo::MQ doesn't do any authentication, so you can put
# whatever you want as the login and passcode.
$stomp->connect({ login => $USERNAME, passcode => $PASSWORD });
$stomp->subscribe({
destination => '/queue/my_queue.sub_queue',
ack => 'client'
});
while (1)
{
my $frame = $stomp->receive_frame;
print $frame->body . "\n";
$stomp->ack({ frame => $frame });
}
$stomp->disconnect();
Producer
use Net::Stomp;
my $stomp = Net::Stomp->new({
hostname => 'localhost',
port => 61613
});
# Currently, PoCo::MQ doesn't do any authentication, so you can put
# whatever you want as the login and passcode.
$stomp->connect({ login => $USERNAME, passcode => $PASSWORD });
$stomp->send({
destination => '/queue/my_queue.sub_queue',
body => 'I am a message',
persistent => 'true',
});
$stomp->disconnect();
Server
If you want to use a different arrangement of storage engines or to embed PoCo::MQ inside another application, the following synopsis may be useful to you:
use POE;
use POE::Component::Logger;
use POE::Component::MessageQueue;
use POE::Component::MessageQueue::Storage::Default;
use strict;
my $DATA_DIR = '/tmp/perl_mq';
# we create a logger, because a production message queue would
# really need one.
POE::Component::Logger->spawn(
ConfigFile => 'log.conf',
Alias => 'mq_logger'
);
POE::Component::MessageQueue->new({
port => 61613, # Optional.
address => '127.0.0.1', # Optional.
hostname => 'localhost', # Optional.
domain => AF_INET, # Optional.
logger_alias => 'mq_logger', # Optional.
# Required!!
storage => POE::Component::MessageQueue::Storage::Default->new({
data_dir => $DATA_DIR,
timeout => 2,
throttle_max => 2
})
});
POE::Kernel->run();
exit;
DESCRIPTION
This module implements a message queue [1] on top of POE that communicates via the STOMP protocol [2].
There exist a few good Open Source message queues, most notably ActiveMQ [3] which is written in Java. It provides more features and flexibility than this one (while still implementing the STOMP protocol), however, it was (at the time I last used it) very unstable. With every version there was a different mix of memory leaks, persistence problems, STOMP bugs, and file descriptor leaks. Due to its complexity I was unable to be very helpful in fixing any of these problems, so I wrote this module!
This component distinguishes itself in a number of ways:
No OS threads, its asynchronous. (Thanks to POE!)
Persistence was a high priority.
A strong effort is put to low memory and high performance.
Message storage can be provided by a number of different backends.
Special STOMP headers
You can see the main STOMP documentation here: http://stomp.codehaus.org/Protocol
PoCo::MQ implements a number of non-standard STOMP headers:
- persistent
-
Set to the string "true" to request that a message be persisted. Not setting this header or setting it to any other value, means that a message is non-persistent.
Many storage engines ignore the "persistent" header, either persisting all messages or no messages, so be sure to check the documentation for your storage engine.
Using the Complex or Default storage engines, persistent messages will always be sent to the back store and non-persistent messages will be discarded eventually.
- expire-after
-
For non-persistent messages, you can set this header to the number of seconds this message must be kept before being discarded. This is ignored for persistent messages.
Many storage engines ignore the "expire-after" header, so be sure to check the documentation for your storage engine.
Using the Complex or Default storage engines, this header will be honored. If it isn't specified, non-persistent messages are discarded when pushed out of the front store.
Queues and Topics
In PoCo::MQ there are two types of destinations: queues and topics
- queue
-
Each message is only delivered to a single subscriber (not counting messages that were delivered but not ACK'd). If there are multiple subscribers on a single queue, the messages will be divided amoung them, roughly equally.
- topic
-
Each message is delivered to every subscriber. Topics don't support any kind of persistence, so to get a message, a subscriber must be connected at the time it was sent.
All destination names start with either "/queue/" or "/topic/" to distinguish between queues and topics.
Tips and Tricks
- Logging! Use it.
-
PoCo::MQ uses POE::Component::Logger for logging which is based on Log::Dispatch. By default mq.pl looks for a log file at: "/etc/perl_mq/log.conf". Or you can specify an alternate location with the --log-conf command line argument.
- Using the login/passcode to track clients in the log.
-
Currently the login and passcode aren't used by PoCo::MQ for auth, but they are written to the log file. In the log file clients are only identified by the client id. But if you put information identifying the client in the login/passcode you can connect that to a client id by finding it in the log.
STORAGE
When creating an instance of this component you must pass in a storage object so that the message queue knows how to store its messages. There are some storage backends provided with this distribution. See their individual documentation for usage information. Here is a quick break down:
POE::Component::MessageQueue::Storage::Memory -- The simplest storage engine. It keeps messages in memory and provides absolutely no presistence.
POE::Component::MessageQueue::Storage::BigMemory -- An alternative memory storage engine that is optimized for large numbers of messages.
POE::Component::MessageQueue::Storage::DBI -- Uses Perl DBI to store messages. Depending on your database configuration, using directly may not be recommended because the message bodies are stored in the database. Wrapping with POE::Component::MessageQueue::Storage::FileSystem allows you to store the message bodies on disk. All messages are stored persistently. (Underneath this is really just POE::Component::MessageQueue::Storage::Generic and POE::Component::MessageQueue::Storage::Generic::DBI)
POE::Component::MessageQueue::Storage::FileSystem -- Wraps around another storage engine to store the message bodies on the filesystem. This can be used in conjunction with the DBI storage engine so that message properties are stored in DBI, but the message bodies are stored on disk. All messages are stored persistently regardless of whether a message has set the persistent header or not.
POE::Component::MessageQueue::Storage::Generic -- Uses POE::Component::Generic to wrap storage modules that aren't asynchronous. Using this module is the easiest way to write custom storage engines.
POE::Component::MessageQueue::Storage::Generic::DBI -- A synchronous DBI-based storage engine that can be used inside of Generic. This provides the basis for the POE::Component::MessageQueue::Storage::DBI module.
POE::Component::MessageQueue::Storage::Throttled -- Wraps around another engine to limit the number of messages sent to be stored at once. Use of this module is highly recommended! If the storage engine is unable to store the messages fast enough (ie. with slow disk IO) it can get really backed up and stall messages coming out of the queue, allowing execessive producers to basically monopolize the server, preventing any messages from getting distributed to subscribers. Also, it will significantly cuts down the number of open FDs when used with POE::Component::MessageQueue::Storage::FileSystem. Internally it makes use of POE::Component::MessageQueue::Storage::BigMemory to store the throttled messages.
POE::Component::MessageQueue::Storage::Complex -- A configurable storage engine that keeps a front-store (something fast) and a back-store (something persistent), allowing you to specify a timeout and an action to be taken when messages in the front-store expire, by default, moving them into the back-store. This optimization allows for the possibility of messages being handled before ever having to be persisted. Complex is capable to correctly handle the persistent and expire-after headers.
POE::Component::MessageQueue::Storage::Default -- A combination of the Complex, BigMemory, FileSystem, DBI and Throttled modules above. It will keep messages in BigMemory and move them into FileSystem after a given number of seconds, throttling messages passed into DBI. The DBI backend is configured to use SQLite. It is capable to correctly handle the persistent and expire-after headers. This is the recommended storage engine and should provide the best performance in the most common case (ie. when both providers and consumers are connected to the queue at the same time).
CONSTRUCTOR PARAMETERS
- storage => SCALAR
-
The only required parameter. Sets the object that the message queue should use for message storage. This must be an object that follows the interface of POE::Component::MessageQueue::Storage but doesn't necessarily need to be a child of that class.
- alias => SCALAR
-
The session alias to use.
- port => SCALAR
-
The optional port to listen on. If none is given, we use 61613 by default.
- address => SCALAR
-
The option interface address to bind to. It defaults to INADDR_ANY or INADDR6_ANY when using IPv4 or IPv6, respectively.
- hostname => SCALAR
-
The optional name of the interface to bind to. This will be converted to the IP and used as if you set address instead. If you set both hostname and address, address will override this value.
- domain => SCALAR
-
Optionally specifies the domain within which communication will take place. Defaults to AF_INET.
- logger_alias => SCALAR
-
Opitionally set the alias of the POE::Component::Logger object that you want the message queue to log to. If no value is given, log information is simply printed to STDERR.
- observers => ARRAYREF
-
Optionally pass in a number of objects that will receive information about events inside of the message queue.
Currently, only one observer is provided with the PoCo::MQ distribution: POE::Component::MessageQueue::Statistics. Please see its documentation for more information.
REFERENCES
- [1]
-
http://en.wikipedia.org/Message_Queue -- General information about message queues
- [2]
-
http://stomp.codehaus.org/Protocol -- The informal "spec" for the STOMP protocol
- [3]
-
http://www.activemq.org/ -- ActiveMQ is a popular Java-based message queue
UPGRADING FROM OLDER VERSIONS
If you used any of the following storage engines with PoCo::MQ 0.1.7 or older:
The database format has changed.
Note: When using POE::Component::MessageQueue::Storage::Default (meaning mq.pl) the database will be automatically updated in place, so you don't need to worry about this.
Included in the distribution, is a schema/ directory with a few SQL scripts for upgrading:
upgrade-0.1.7.sql -- Apply if you are upgrading from version 0.1.6 or older.
upgrade-0.1.8.sql -- Apply if your are upgrading from version 0.1.7 or after applying the above update script.
CONTACT
Please check out the Google Group at:
http://groups.google.com/group/pocomq
Or just send an e-mail to: pocomq@googlegroups.com
DEVELOPMENT
If you find any bugs, have feature requests, or wish to contribute, please contact us at our Google Group mentioned above. We'll do our best to help you out!
Development is coordinated via Bazaar (See http://bazaar-vcs.org). The main Bazaar branch can be found here:
http://code.hackyourlife.org/bzr/dsnopek/perl_mq
We prefer that contributions come in the form of a published Bazaar branch with the changes. This helps facilitate the back-and-forth in the review process to get any new code merged into the main branch.
FUTURE
The goal of this module is not to support every possible feature but rather to be small, simple, efficient and robust. For the most part expect incremental changes to address those areas.
There is one remaining big feature coming soon and that is the ability to run PoCo::MQ clustered accross multiple servers with some kind of fail-over.
Beyond that we have a TODO list (shown below) called "The Long Road To 1.0". This is a list of things we feel we need to have inorder to call the product complete. That includes management and monitoring tools for sysadmins as well as documentation for developers.
Full support for STOMP: Includes making sure we are robust to clients participating badly in the protocol.
Authentication and authorization: This should be highly pluggable, but basically (as far as authorization goes) each user can get read/write/admin perms for a queue which are inherited by default to sub-queues (as separated by the dot character).
Monitoring/management tools: It should be possible for an admin to monitor the overall state of the queue, ie: (1) how many messages for what queues are in the front-store, throttled, back-store, etc, (2) information on connected clients, (3) data/message thorough put, (4) daily/weekly/monthly trends, (X) etc.. They should also be able to "peek" at any message at any point as well as delete messages or whole queues. The rough plan is to use special STOMP frames and "magic" queues/topics to access special information or perform admin tasks. Command line scripts for simple things would be included in the main distribution and a full-featured web-interface would be provided as a separate module.
Log rotation: At minimum, documentation on how to set it up.
Docs on "using" the MQ: A full tutorial from start to finish, advice on writing good consumers/producers and solid docs on authoring custom storage engines.
SEE ALSO
External modules:
POE, POE::Component::Server::Stomp, POE::Component::Client::Stomp, Net::Stomp, POE::Filter::Stomp, POE::Component::Logger, DBD::SQLite, POE::Component::Generic
Storage modules:
POE::Component::MessageQueue::Storage, POE::Component::MessageQueue::Storage::Memory, POE::Component::MessageQueue::Storage::BigMemory, POE::Component::MessageQueue::Storage::DBI, POE::Component::MessageQueue::Storage::FileSystem, POE::Component::MessageQueue::Storage::Generic, POE::Component::MessageQueue::Storage::Generic::DBI, POE::Component::MessageQueue::Storage::Double, POE::Component::MessageQueue::Storage::Throttled, POE::Component::MessageQueue::Storage::Complex, POE::Component::MessageQueue::Storage::Default
Statistics modules:
POE::Component::MessageQueue::Statistics, POE::Component::MessageQueue::Statistics::Publish, POE::Component::MessageQueue::Statistics::Publish::YAML
ID generator modules:
POE::Component::MessageQueue::IDGenerator, POE::Component::MessageQueue::IDGenerator::SimpleInt, POE::Component::MessageQueue::IDGenerator::UUID
BUGS
We are serious about squashing bugs! Currently, there are no known bugs, but some probably do exist. If you find any, please let us know at the Google group.
That said, we are using this in production in a commercial application for thousands of large messages daily and we experience very few issues.
AUTHORS
Copyright 2007, 2008 David Snopek (http://www.hackyourlife.org)
Copyright 2007, 2008 Paul Driver <frodwith@gmail.com>
Copyright 2007 Daisuke Maki <daisuke@endeworks.jp>
LICENSE
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.