NAME

HTTP::Async - process multiple HTTP requests in parallel without blocking.

SYNOPSIS

Create an object and add some requests to it:

use HTTP::Async;
my $async = HTTP::Async->new;

# create some requests and add them to the queue.
$async->add( HTTP::Request->new( GET => 'http://www.perl.org/'         ) );
$async->add( HTTP::Request->new( GET => 'http://www.ecclestoad.co.uk/' ) );

and then EITHER process the responses as they come back:

while ( my $response = $async->wait_for_next_response ) {
    # Do some processing with $response
}

OR do something else if there is no response ready:

while ( $async->not_empty ) {
    if ( my $response = $async->next_response ) {
        # deal with $response
    } else {
        # do something else
    {
}

OR just use the async object to fetch stuff in the background and deal with the responses at the end.

# Do some long code...
for ( 1 .. 100 ) {
  some_function();
  $async->poke;            # lets it check for incoming data.
}

while ( my $response = $async->wait_for_next_response ) {
    # Do some processing with $response
}    

DESCRIPTION

Although using the conventional LWP::UserAgent is fast and easy it does have some drawbacks - the code execution blocks until the request has been completed and it is only possible to process one request at a time. HTTP::Async attempts to address these limitations.

It gives you a 'Async' object that you can add requests to, and then get the requests off as they finish. The actual sending and receiving of the requests is abstracted. As soon as you add a request it is transmitted, if there are too many requests in progress at the moment they are queued. There is no concept of starting or stopping - it runs continuously.

Whilst it is waiting to receive data it returns control to the code that called it meaning that you can carry out processing whilst fetching data from the network. All without forking or threading - it is actually done using select lists.

Default settings:

There are a number of default settings that should be suitable for most uses. However in some circumstances you might wish to change these.

           slots: 20
         timeout: 180 (seconds)
max_request_time: 300 (seconds)
   max_redirects: 7
   poll_interval: 0.05 (seconds)
      proxy_host: ''
      proxy_port: ''
      

METHODS

new

my $async = HTTP::Async->new( %args );

Creates a new HTTP::Async object and sets it up. Variations from the default can be set by passing them in as %args.

slots, timeout, max_request_time, poll_interval, max_redirects, proxy_host and proxy_port

$old_value = $async->slots;
$new_value = $async->slots( $new_value );

Get/setters for the $async objects config settings. Timeout is for inactivity and is in seconds.

Slots is the maximum number of parallel requests to make.

add

my @ids      = $async->add(@requests);
my $first_id = $async->add(@requests);

Adds requests to the queues. Each request is given an unique integer id (for this $async) that can be used to track the requests if needed. If called in list context an array of ids is returned, in scalar context the id of the first request added is returned.

add_with_opts

my $id = $async->add_with_opts( $request, \%opts );

This method lets you add a single request to the queue with options that differ from the defaults. For example you might wish to set a longer timeout or to use a specific proxy. Returns the id of the request.

poke

$async->poke;

At fairly frequent intervals some housekeeping needs to performed - such as reading recieved data and starting new requests. Calling poke lets the object do this and then return quickly. Usually you will not need to use this as most other methods do it for you.

You should use poke if your code is spending time elsewhere (ie not using the async object) to allow it to keep the data flowing over the network. If it is not used then the buffers may fill up and completed responses will not be replaced with new requests.

next_response

my $response          = $async->next_response;
my ( $response, $id ) = $async->next_response;

Returns the next response (as a HTTP::Response object) that is waiting, or returns undef if there is none. In list context it returns a (response, id) pair, or an empty list if none. Does not wait for a response so returns very quickly.

wait_for_next_response

my $response          = $async->wait_for_next_response( 3.5 );
my ( $response, $id ) = $async->wait_for_next_response( 3.5 );

As next_response but only returns if there is a next response or the time in seconds passed in has elapsed. If no time is given then it blocks. Whilst waiting it checks the queues every c<poll_interval> seconds. The times can be fractional seconds.

to_send_count, to_return_count, in_progress_count and total_count

my $pending = $async->to_send_count;

Returns the number of items in the various stages of processing.

info

print $async->info;

Prints a line describing what the current state is.

empty, not_empty

while ( $async->not_empty ) { ...; }
while (1) { ...; last if $async->empty; }

Returns true or false depending on whether there are request or responses still on the object.

DESTROY

The destroy method croaks if an object is destroyed but is not empty. This is to help with debugging.

SEE ALSO

HTTP::Async::Polite - a polite form of this module. Slows the scraping down by domain so that the remote server is not overloaded.

GOTCHAS

The responses may not come back in the same order as the requests were made.

THANKS

Egor Egorov contributed patches for proxies, catching connections that die before headers sent and more.

Tomohiro Ikebe from livedoor.jp submitted patches (and a test) to properly handle 304 responses.

AUTHOR

Edmund von der Burg <evdb@ecclestoad.co.uk>.

http://www.ecclestoad.co.uk/

LICENCE AND COPYRIGHT

Copyright (c) 2006, Edmund von der Burg <evdb@ecclestoad.co.uk>. All rights reserved.

This module is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

DISCLAIMER OF WARRANTY

BECAUSE THIS SOFTWARE IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE SOFTWARE, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE SOFTWARE "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE IS WITH YOU. SHOULD THE SOFTWARE PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR, OR CORRECTION.

IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE SOFTWARE AS PERMITTED BY THE ABOVE LICENCE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE SOFTWARE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE SOFTWARE TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.