NAME

XS::Object::Magic - Opaque, extensible XS pointer backed objects using sv_magic

SYNOPSIS

package MyObject;

use XS::Object::Magic;

sub new {
	my $class = shift;

	# create any object representation you like
	my $self = bless {}, $class;

	$self->build_struct;

	return $self;
}


# or using Moose

package MyObject;
use Moose;

sub BUILD {
	shift->build_struct;
}


# then in XS

MODULE = MyObject  PACKAGE = MyObject

void build_struct (SV *self)
	PREINIT:
		my_struct_t *thingy;
	CODE:
		thingy = create_whatever();

		/* note that we dereference self first. This
		 * can be done using an XS typemap of course */
		xs_object_magic_attach_struct(aTHX_ SvRV(self), thingy);


void foo (SV *self)
	PREINIT:
		my_struct_t *thingy;
	INIT:
		thingy = xs_object_magic_get_struct_rv(aTHX_ self);
	CODE:
		my_struct_foo(thingy); /* delegate to C api */


/* using typemap */
void foo (my_struct_t *thingy)
	CODE:
		my_struct_foo(thingy);

/* or better yet */
PREFIX = my_struct_

void
my_struct_foo (thingy)
	my_struct_t *thingy;


/* don't forget a destructor */
void
DESTROY (my_struct_t *thingy)
	CODE:
		Safefree(thingy);

		/* note that xs_object_magic_get_struct() will
		 * still return a pointe which is now invalid */

DESCRPTION

This way of associating structs with Perl space objects is designed to supercede Perl's builtin T_PTROBJ with something that is designed to be:

Extensible

The association of the pointer using sv_magicext can be done on any data type, so you can associate C structs with any representation type.

This means that you can add pointers to any object (hand coded, Moose or otherwise), while still having instance data in regular hashes.

Opaque

The C pointer is neither visible nor modifiable from Perl space.

This prevents accidental corruption which could lead to segfaults using T_PTROBJ (e.g. $$ptr_obj = 0).

C API

void *xs_object_magic_get_struct_rv(aTHX_ SV *sv)

When called on the object reference it will check that the sv is a reference, dereference it and return the associated pointer using xs_object_magic_get_struct.

Basically the same as xs_object_magic_get_struct(aTHX_ SvRV(sv) but croaks if no magic was found.

Note that storing a NULL pointer will not cause an error.

void *xs_object_magic_get_struct(aTHX_ SV *sv)

Fetches the pointer associated with sv.

Returns NULL if no pointer is found. There is no way to distinguish this from having a NULL pointer.

MAGIC *xs_object_magic_get_mg (aTHX_ SV *sv)

Fetches the appropriate MAGIC entry for the struct pointer storage from sv.

This lets you manipulate mg-mg_ptr> if you need to.

void xs_object_magic_attach_struct(aTHX_ SV *sv, void *ptr)

Associates ptr with sv by adding a magic entry to sv.

SV *xs_object_magic_create(aTHX_ void *ptr, HV *stash)

Convenience function that creates a hash object blessed to stash and associates it with ptr.

Can be used to easily create a constructor:

SV *
new(char *class)
	CODE:
		RETVAL = xs_object_magic_create(
			(void *)test_new(),
			gv_stashpv(class, 0)
		);
	OUTPUT: RETVAL

TYPEMAP

The included typemap provides a T_PTROBJ_MG entry which only supports the INPUT conversion.

This typemap entry lets you declare methods that are invoked directly on the associated pointer. In your own typemap add an entry:

TYPEMAP
my_pointer_t *	T_PTROBJ_MG

and then you can use my_pointer_t as the argument type of the invocant:

I32
method (self)
	my_pointer_t *self;
	CODE:
		...

Note that there is no OUTPUT conversion. In order to return your object you need to use ST(0) or some other means of getting the invocant.

VERSION CONTROL

http://github.com/nothingmuch/xs-object-magic

AUTHOR

Florian Ragwitz, Yuval Kogman

COPYRIGHT & LICENSE

Copyright (c) 2009 Florian Ragwitz, Yuval Kogman. All rights reserved
This program is free software; you can redistribute
it and/or modify it under the same terms as Perl itself.