NAME
SDL::Mixer::MixChunk -- SDL Bindings for structure SDL_MixChunk
CATEGORY
Mixer, Structure
SYNOPSIS
use
SDL;
use
SDL::Mixer::MixChunk;
my
$mix_chunk
= SDL::Mixer::Music::load_WAV(
'sample.wav'
);
printf
(
"length of audio data is %d bytes\n"
,
$mix_chunk
->alen);
printf
(
"volume is %d\n"
,
$mix_chunk
->volume);
DESCRIPTION
Stores audio data in memory.
Note: It's a bad idea to free a chunk that is still being played...
METHODS
alen
length of audio data in bytes
volume
Per-sample volume, 0-128 (normally MIX_MAX_VOLUME
after loading)
AUTHORS
See "AUTHORS" in SDL.