NAME
SDL::Mixer::Samples - functions for loading sound samples
CATEGORY
Mixer
METHODS
get_num_chunk_decoders
my $num_decoders = SDL::Mixer::Samples::get_num_chunk_decoders();
Returns the number of available decoders.
get_chunk_decoder
my $decoder = SDL::Mixer::Samples::get_chunk_decoder( $num_decoder );
Returns the decoder for the given id.
load_WAV
my $mix_chunk = SDL::Mixer::Samples::load_WAV( $file );
load_WAV
reads a file and passes it to SDL::Mixer::Samples::load_WAV_RW. SO this is a quick way to load a file into a chunk.
Example:
my $chunk = SDL::Mixer::Samples::load_WAV('sample.wav');
SDL::Mixer::Channels::play_channel(-1, $chunk, -1);
SDL::delay(2000);
load_WAV_RW
my $mix_chunk = SDL::Mixer::Samples::load_WAV_RW( $rwops, $free );
load_WAV_RW
is a macro that loads a sound sample from a a block of memory. It supports WAVE-, MOD-, MIDI-, OGG- and MP3 files (sometimes depends on compilation options). It accepts two arguments, the first being a RWops object from which to read and the second being a flag to free the source memory after loading is complete or not.
Returns a Mix_Chunk containing the whole sample on success, or undef
on error.
Note: Do not reuse the RWops-object for another call to this function!
Example:
my $rwops = SDL::RWOps->new_file('sample.wav', 'r');
my $chunk = SDL::Mixer::Samples::load_WAV_RW($rwops, 0);
SDL::Mixer::Channels::play_channel(-1, $chunk, -1);
SDL::delay(2000);
quick_load_WAV
SDL::Mixer::Samples::quick_load_WAV( $buf );
to be documented.
quick_load_RAW
SDL::Mixer::Samples::quick_load_RAW( $buf, $len );
to be documented.
volume_chunk
my $volume_before = SDL::Mixer::Samples::volume_chunk( $chunk, $new_volume );
volume_chunk
let you set and get the volume of a chunk. When a chunk is created is volume is MIX_MAX_VOLUME
(128
).
If you pass -1
as $new_volume
you just get its volume without changing it.
AUTHORS
See "AUTHORS" in SDL.