NAME
Game::Battleship - "You sunk my battleship!"
VERSION
version 0.0504
SYNOPSIS
use Game::Battleship;
my $g = Game::Battleship->new(qw( Gene Aaron ));
$g->add_player('Alisa');
my $winner = $g->play();
print $winner->name(), " wins!\n";
DESCRIPTION
A Game::Battleship
object represents a battleship game between players. Each has a fleet of vessels and operates with a pair of playing grids. One grid is for their own fleet and the other for the seen enemy positions.
Everything is an object with default but mutable attributes. This way games can have two or more players each with a single fleet of custom vessels.
A game can be played with the handy play()
method or for finer control, use individual methods of the Game::Battleship::*
modules. See the distribution test script for working code examples.
NAME
Game::Battleship - "You sunk my battleship!"
METHODS
new()
$g = Game::Battleship->new;
$g = Game::Battleship->new($name);
$g = Game::Battleship->new($player_object);
$g = Game::Battleship->new(
{ name => $name,
fleet => \@fleet,
dimensions => [ $width, $height ] },
);
Construct a new Game::Battleship
object.
The players can be given as strings, Game::Battleship::Player
objects or as hash references containing player attributes.
If not given explicitly, 'player_1' and 'player_2' are used as the player names with two 10 x 10 grids and 5 predetermined ships are setup for each.
See Game::Battleship::Player for details on the default and custom settings.
add_player()
$g->add_player;
$g->add_player($name);
$g->add_player({
name => $name,
fleet => \@fleet,
dimensions => [$w, $h],
});
$g->add_player($player, $number);
Add a player to the existing game.
This method can accept either nothing, a string, a Game::Battleship::Player
object or a hash reference of meaningful Game::Battleship::Player
attributes.
This method also accepts an optional numeric second argument that is the player number.
If this number is not provided, the least whole number that is not represented in the player IDs is used. If a player already exists with that number, a warning is emitted and the player is not added.
player()
$player_obj = $g->player($name);
$player_obj = $g->player($number);
$player_obj = $g->player($key);
Return the Game::Battle::Player
object that matches the given name, key or number (where the key is /player_\d+/
and the number is just the numeric part of the key).
players()
play()
$winner = $g->play;
Take a turn for each player, striking all the opponents, until there is only one player left alive.
Return the Game::Battleship::Player
object that is the game winner.
TO DO
Implement the "number of shots" measure. This may be based on life remaining, shots taken, hits made or ships sunk (etc?).
Enhance weaponry and sensing.
SEE ALSO
* The code in the t/
directory.
* Game::Battleship::Craft, Game::Battleship::Grid, Game::Battleship::Player
* http://en.wikipedia.org/wiki/Battleship_%28game%29
AUTHOR
Gene Boggs <gene@cpan.org>
COPYRIGHT AND LICENSE
This software is copyright (c) 2015 by Gene Boggs.
This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.