NAME

MIDI::Simple::Drummer - Glorified Metronome

ABSTRACT

Is there a drummer in the house?

SYNOPSIS

use MIDI::Simple::Drummer;
my $d = MIDI::Simple::Drummer->new(-bpm => 100);

# A glorified metronome:
$d->count_in;
for(1 .. $d->phrases * $d->beats) {
  $d->note($d->EIGHTH, $d->rotate_backbeat(-beat => $_));
  $d->note($d->EIGHTH, $d->tick);
}

# A smarter drummer:
my($beat, $fill) = (0, 0);
$d->count_in;
for my $p (1 .. $d->phrases) {
  if($p % 2 > 0) {
      $beat = $d->beat(-name => 'rock_3', -fill => $fill);
  }
  else {
      $beat = $d->beat(-name => 'rock_4');
      $fill = $d->fill(-last => $fill);
  }
}
$d->pattern(fin => \&fin);
$d->beat(-name => 'fin');
$d->write;
sub fin {
  my $d = shift;
  $d->note($d->EIGHTH, $d->option_strike;
  $d->note($d->EIGHTH, $d->strike('Splash Cymbal','Bass Drum 1'));
  $d->note($d->SIXTEENTH, $d->snare) for 0 .. 2;
  $d->rest($d->SIXTEENTH);
  $d->note($d->EIGHTH, $d->strike('Splash Cymbal','Bass Drum 1'));
}

DESCRIPTION

This module is embroyonic but may yet grow into a giant reptilian monster that smashes Tokyo.

Until then, this is just a robotic drummer, hiding the MIDI::Simple details. It is not a "drum machine", that you have to "program" with some arcane specification syntax. Rather, it will evolve into a sufficiently intelligent drummer, that you can jam with.

Note that you, the user, should know what the patterns and kit elements are named and what they do. For these, see the "pattern" in MIDI::Simple::Drummer and "kit" in MIDI::Simple::Drummer methods.

Since we are talking about patterns (A.K.A. beats and fills), this is entirely perl logic based, so you could use a Markov chain, stochastic techniques or a recursive descent grammar, even.

METHODS

* new()

my $d = MIDI::Simple::Drummer->new(%arguments);

Far away in a distant galaxy... But nevermind that, Luke: use The Source.

Currently, the accepted => default attributes are:

# MIDI settings.
-channel => '9',
-volume => '100',
# Rhythm metrics.
-accent => 30, # Volume increment
-bpm => 120,
-phrases => 4,
-beats => 4,
# The Goods[TM].
-kit => _rock_kit(),
-patterns => _rock_patterns(),
-file => 'Drummer.mid',
-score => MIDI::Simple->new_score(),

These can all be overridden with the constuctor or accessors.

* volume()

$x = $d->volume;
$x = $d->volume($y);

Return or set the volume.

* bpm()

$x = $d->bpm;
$d->bpm($x);

Return or set the beats per minute.

* phrases()

$x = $d->phrases;
$d->phrases($x);

Return or set the number of phrases to play.

* beats()

$x = $d->beats;
$d->beats($x);

Return or set the number of beats per measure.

* score()

$x = $d->score;
$d->score($x);

Return or set the "score" in MIDI::Simple object.

* accent()

$x = $d->accent;
$x = $d->accent($y);

Either return the current volume plus the accent increment or set the accent increment.

* strike()

$x = $d->strike;
$x = $d->strike('Cowbell');
$x = $d->strike('Cowbell','Tambourine');
@x = $d->strike('Cowbell','Tambourine');

Return note values for percussion names from the standard MIDI percussion set (with "notenum2percussion" in MIDI) in either scalar or list context. (Default predefined snare patch.)

* option_strike()

$x = $d->option_strike;
$x = $d->option_strike('Short Guiro','Short Whistle','Vibraslap');

Return a note value from a list of patches (default predefined crash cymbals). If another set of patches is given, one of those is chosen at random.

* note()

$d->note($d->SIXTEENTH, $d->snare);
$d->note('sn', 'n38');

Add a note to the score. This is just a pass-through to "n" in MIDI::Simple.

* rest()

$d->rest($d->SIXTEENTH);
$d->rest('sn');

Add a rest to the score. This is just a pass-through to "r" in MIDI::Simple.

* no_op()

$d->no_op('V127');

Add a no-op to the score. This is just a pass-through to "noop" in MIDI::Simple.

* metronome()

$d->metronome;
$d->metronome('Mute Triangle');

Add beats * phases of the Pedal Hi-Hat, unless another patch is provided.

* count_in()

$d->count_in;
$d->count_in(2);
$d->count_in(1, 'Side Stick');

And a-one and a-two and a-one, two, three!</Lawrence Welk> ..11</FZ>

If No arguments are provided, the Closed Hi-Hat is used.

* rotate()

$x = $d->rotate;
$x = $d->rotate(3);
$x = $d->rotate(5, ['Mute Hi Conga','Open Hi Conga','Low Conga']);

Rotate through a list of patches according to the given beat number. (Default backbeat patches.)

* rotate_backbeat()

$x = $d->rotate_backbeat;
$x = $d->rotate_backbeat(-beat => $y);
$x = $d->rotate_backbeat(-fill => $z);
$x = $d->rotate_backbeat(-options => ['Cowbell','Hand Clap']);
$x = $d->rotate_backbeat(-backbeat => ['Bass Drum 1','Electric Snare']);
$x = $d->rotate_backbeat(-tick => ['Claves']);

Return the rotating backbeat with either the tick or an option patch. If the beat given is the first, a post-fill option strike is made.

* beat()

$x = $d->beat;
$x = $d->beat(-name => $n);
$x = $d->beat(-last => $y);
$x = $d->beat(-fill => $z);
$x = $d->beat(-type => 'fill');

Play a beat type and return the id for the selected pattern. Beats and fills are both just patterns but drummers think of them as distinct animals.

This method adds an anecdotal "beat" to the MIDI score. You can indicate that we filled in the previous bar, and do something exciting like crash on the first beat, by supplying the -fill => $z argument, where $z is the fill we just played. Similarly, the -last => $y argument indicates that $y is the last beat we played, so that we can maintain "context sensitivity."

Unless specifically given a pattern to play with the -name argument, we try to play something different each time, so if the pattern is the same as the -last, or if there is no given pattern to play, another is chosen.

For -type => 'fill', we append a named fill to the MIDI score.

* fill()

This is just an alias to the beat method with -type => 'fill' added.

* pattern()

$x = $d->pattern;
$x = $d->pattern('rock_1');
@x = $d->pattern(paraflamaramadiddle => \&code, 'foo fill' => \&foo_fill);

Return or set the code reference(s) to the named pattern(s). If no argument is given, all the known patterns are returned.

* write()

$x = $d->write;
$x = $d->write('Buddy-Rich.mid');

This is just an alias for "write_score" in MIDI::Simple but with unimaginably intelligent bits. It returns the name of the written file if successful. If no filename is given, we use the preset -file attribute.

KIT ACCESS

* kit()

$x = $d->kit;
$x = $d->kit('snare');
@x = $d->kit( clapsnare => ['Handclap','Electric Snare'],
              kickstick => ['Bass Drum 1','Side Stick']);
@x = $d->kit('clapsnare');

Return or set part or all of the percussion set.

* hhat()

$x = $d->hhat;
$x = $d->hhat('Cabasa','Maracas','Claves');

Strike or set the "hhat" patches. By default, these are the Closed Hi-Hat, Open Hi-Hat and the Pedal Hi-Hat.

* crash()

$x = $d->crash;
$x = $d->crash(@crashes);

Strike or set the "crash" patches. By default, these are the Chinese Cymbal, Crash Cymbal 1, Crash Cymbal 2 and the Splash Cymbal.

* ride()

$x = $d->ride;
$x = $d->ride(@rides);

Strike or set the "ride" patches. By default, these are the Ride Bell, Ride Cymbal 1 and the Ride Cymbal 2.

* tom()

$x = $d->tom;
$x = $d->tom('Low Conga','Mute Hi Conga','Open Hi Conga');

Strike or set the "tom" patches. By default, these are the High Tom, Hi-Mid Tom, etc.

* kick()

$x = $d->kick;
$x = $d->kick('Bass Drum 1');

Strike or set the "kick" patch. By default, this is the Acoustic Bass Drum.

* tick()

$x = $d->tick;
$x = $d->tick('Mute Triangle');

Strike or set the "tick" patch. By default, this is the Closed Hi-Hat.

* snare()

$x = $d->snare;
$x = $d->snare('Electric Snare');

Strike or set the "snare" patches. By default, this is the Acoustic Snare.

* backbeat()

$x = $d->backbeat;
$x = $d->backbeat('Bass Drum 1','Side Stick');

Strike or set the "backbeat" patches. By default, these are the predefined kick and snare patches.

CONVENIENCE METHODS

These are just meant to avoid literal strings and the need to remember and type the relevant MIDI variables.

* WHOLE

$x = $d->WHOLE;

Return 'wn'.

* HALF

Return 'hn'.

* QUARTER

Return 'qn'.

* EIGHTH

Return 'en'.

* SIXTEENTH

Return 'sn'.

* _p2n()

Return %MIDI::percussion2notenum a la "GOODIES" in MIDI.

* _n2p()

Return the inverse: %MIDI::notenum2percussion.

TO DO

* It don't mean a thing if it ain't got that swing.

* Intelligently modulate dynamics (i.e. "add nuance" like accent or crescendo).

* Add 32nd and 64th durations to %MIDI::Simple::Length.

* Comprehend time signature via beat construction and as a "running total" to know where you are in time, at all times.

* Possibly load patterns automatically with qw(:rock) syntax, in the use line.

* Import patterns via "read_score" in MIDI::Simple, maybe.

* Possibly leverage "from_drum_tab" in MIDI::Tab.

SEE ALSO

The eg/* and t/* files, that come with this distribution.

MIDI::Simple itself.

http://maps.google.com/maps?q=mike+avery+joplin - my drum teacher.

AUTHOR AND COPYRIGHT

Gene Boggs <gene@cpan.org>

Copyright 2009, Gene Boggs, All Rights Reserved.

LICENSE

This program is free software; you can redistribute or modify it under the same terms as Perl itself.