NAME

Math::Vec2 - Perl class to represent 2d vectors

TREE

-+- Math::Vec2

SEE ALSO

Math

Math::Color, Math::Image, Math::Vec2, Math::Vec3, Math::Rotation

SYNOPSIS

use Math::Vec2;
my $v = new Math::Vec2;  # Make a new Vec2

my $v1 = new Math::Vec2(0,1);

DESCRIPTION

DefaultValue

0 0

OPERATORS

Overview

'abs'		=>   abs 
'~'		=>   reverse 
'>>'		=>   rotate  
'<<'		=>   rotate  
'bool'   	=>   length  
'eq'		=>   eq      
'=='		=>   eq      
'ne'		=>   ne      
'!='		=>   ne      
'neg' 		=>   negate  
'+='		=>   add     
'-='		=>   subtract
'*='		=>   multiply
'/='		=>   divide  
'+'		=>   add     
'-'		=>   subtract
'*'		=>   multiply
'/'		=>   divide  
'.'		=>   dot     
'""'		=>   toString

~

Returns the reverse of this vector.

my $v = new Math::Vec2(1,2);

printf "2 1 = %s\n",  ~$v;  # swap components
printf "1 2 = %s\n", ~~$v;

<<

Performs a counter-clockwise rotation of the components. Very similar to bitwise left-shift.

my $v = new Math::Vec2(1,2);

printf "2 1 = %s\n", $v << 1;
printf "1 2 = %s\n", $v << 2;

>>

Performs a clockwise rotation of the components. Very similar to bitwise right-shift.

my $v = new Math::Vec2(1,2);

printf "2 1 = %s\n", $v >> 1;
printf "1 2 = %s\n", $v >> 2;

METHODS

DefaultValue

Get the default value as array ref

$default = $v1->DefaultValue;
@default = @{ Math::Vec2->DefaultValue };

$n = @{ Math::Vec2->DefaultValue };

new

my $v = new Math::Vec2; 					  
my $v2 = new Math::Vec2(1,2);
my @v3 = @$v; 

If you call new() with a reference to an array, it will be used as reference.

my $v3 = new Math::Vec2([1,2]); 

copy

Makes a copy

$v2 = $v1->copy;

setValue(x,y,z)

Sets the value of the vector

$v1->setValue(1,2);

setX(x)

Sets the first value of the vector

$v1->setX(1);

$v1->x   = 1;
$v1->[0] = 1;

setY(y)

Sets the second value of the vector

$v1->setY(2);

$v1->y   = 2;
$v1->[1] = 2;

getArray ()

Returns the reference to the array that represents this vector.

$v = $vec2->getArray;

getValue

Returns the value of the vector (x, y) as a 2 components array.

@v = $v1->getValue;

x

getX

Returns the first value of the vector.

$x = $v1->getX;
$x = $v1->x;
$x = $v1->[0];

y

getY

Returns the second value of the vector.

$y = $v1->getY;
$y = $v1->y;
$y = $v1->[1];

eq(vec2)

my $bool = $v1->eq($v2);
my $bool = $v1 eq $v2;
my $bool = $v1 == $v2;

ne(vec2)

my $bool = $v1->ne($v2);
my $bool = $v1 ne $v2;
my $bool = $v1 != $v2;

negate

$v = $v1->negate;
$v = -$v1;

add(vec2)

$v = $v1->add($v2);
$v = $v1 + $v2;
$v1 += $v2;

subtract(vec2)

$v = $v1->subtract($v2);
$v = $v1 - $v2;
$v1 -= $v2;

multiply(scalar)

multiply(vec2)

$v = $v1->multiply(2);
$v = $v1 * 2;
$v1 *= 2;

divide(scalar)

divide(vec2)

$v = $v1->divide(2);
$v = $v1 / 2;
$v1 /= 2;

dot(vec2)

$s = $v1->dot($v2);
$s = $v1 . $v2;
$s = $v1 . [ 2, 3 ];

length

Returns the length of the vector

$l = $v1->length;

normalize

$v = $v1->normalize;

abs()

Performs a componentwise abs. This is used to overload the 'abs' operator.

$v = $vec2->abs;

reverse()

Returns the reverse of this vector. This is used to overload the '~' operator.

$v = $vec2->reverse;

rotate(n)

Performs a componentwise rotation. This is used to overload the '>>' and '<<' operator.

$v = $vec2->rotate(1);  # swap
$v = $vec2->rotate(2);  # eq

toString

Returns a string representation of the vector. This is used to overload the '""' operator, so that vector may be freely interpolated in strings.

my $q = new Math::Vec2(1,2);
print $q->toString;                # "1 2"
print "$q";                        # "1 2"

SEE ALSO

Math

Math::Color, Math::Image, Math::Vec2, Math::Vec3, Math::Rotation

BUGS & SUGGESTIONS

If you run into a miscalculation, need some sort of feature or an additional holiday, or if you know of any new changes to the funky math, please drop the author a note.

ARRANGED BY

Holger Seelig holger.seelig@yahoo.de

COPYRIGHT

This is free software; you can redistribute it and/or modify it under the same terms as Perl itself.