NAME

Tinkerforge::BrickletOLED128x64V2 - 3.3cm (1.3") OLED display with 128x64 pixels

CONSTANTS

DEVICE_IDENTIFIER

This constant is used to identify a OLED 128x64 Bricklet 2.0.

The get_identity() subroutine and the CALLBACK_ENUMERATE callback of the IP Connection have a device_identifier parameter to specify the Brick's or Bricklet's type.

DEVICE_DISPLAY_NAME

This constant represents the display name of a OLED 128x64 Bricklet 2.0.

FUNCTION_WRITE_PIXELS_LOW_LEVEL

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_READ_PIXELS_LOW_LEVEL

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_CLEAR_DISPLAY

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_SET_DISPLAY_CONFIGURATION

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_GET_DISPLAY_CONFIGURATION

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_WRITE_LINE

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_DRAW_BUFFERED_FRAME

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_GET_SPITFP_ERROR_COUNT

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_SET_BOOTLOADER_MODE

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_GET_BOOTLOADER_MODE

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_SET_WRITE_FIRMWARE_POINTER

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_WRITE_FIRMWARE

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_SET_STATUS_LED_CONFIG

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_GET_STATUS_LED_CONFIG

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_GET_CHIP_TEMPERATURE

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_RESET

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_WRITE_UID

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_READ_UID

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_GET_IDENTITY

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTIONS

new()

Creates an object with the unique device ID *uid* and adds it to the IP Connection *ipcon*.

write_pixels_low_level()

Writes pixels to the specified window.

The pixels are written into the window line by line top to bottom and each line is written from left to right.

If automatic draw is enabled (default) the pixels are directly written to the screen. Only pixels that have actually changed are updated on the screen, the rest stays the same.

If automatic draw is disabled the pixels are written to an internal buffer and the buffer is transferred to the display only after :func:`Draw Buffered Frame` is called. This can be used to avoid flicker when drawing a complex frame in multiple steps.

Automatic draw can be configured with the :func:`Set Display Configuration` function.

read_pixels_low_level()

Reads pixels from the specified window.

The pixels are read from the window line by line top to bottom and each line is read from left to right.

If automatic draw is enabled (default) the pixels that are read are always the same that are shown on the display.

If automatic draw is disabled the pixels are read from the internal buffer (see :func:`Draw Buffered Frame`).

Automatic draw can be configured with the :func:`Set Display Configuration` function.

clear_display()

Clears the complete content of the display.

If automatic draw is enabled (default) the pixels are directly cleared.

If automatic draw is disabled the the internal buffer is cleared and the buffer is transferred to the display only after :func:`Draw Buffered Frame` is called. This can be used to avoid flicker when drawing a complex frame in multiple steps.

Automatic draw can be configured with the :func:`Set Display Configuration` function.

set_display_configuration()

Sets the configuration of the display.

You can set a contrast value from 0 to 255 and you can invert the color (white/black) of the display.

If automatic draw is set to *true*, the display is automatically updated with every call of :func:`Write Pixels` or :func:`Write Line`. If it is set to false, the changes are written into an internal buffer and only shown on the display after a call of :func:`Draw Buffered Frame`.

get_display_configuration()

Returns the configuration as set by :func:`Set Display Configuration`.

write_line()

Writes text to a specific line with a specific position. The text can have a maximum of 22 characters.

For example: (1, 10, "Hello") will write *Hello* in the middle of the second line of the display.

The display uses a special 5x7 pixel charset. You can view the characters of the charset in Brick Viewer.

If automatic draw is enabled (default) the text is directly written to the screen. Only pixels that have actually changed are updated on the screen, the rest stays the same.

If automatic draw is disabled the text is written to an internal buffer and the buffer is transferred to the display only after :func:`Draw Buffered Frame` is called. This can be used to avoid flicker when drawing a complex frame in multiple steps.

Automatic draw can be configured with the :func:`Set Display Configuration` function.

draw_buffered_frame()

Draws the currently buffered frame. Normally each call of :func:`Write Pixels` and :func:`Write Line` draws directly onto the display. If you turn automatic draw off (:func:`Set Display Configuration`), the data is written in an internal buffer and only transferred to the display by calling this function. This can be used to avoid flicker when drawing a complex frame in multiple steps.

Set the `force complete redraw` to *true* to redraw the whole display instead of only the changed parts. Normally it should not be necessary to set this to *true*. It may only become necessary in case of stuck pixels because of errors.

get_spitfp_error_count()

Returns the error count for the communication between Brick and Bricklet.

The errors are divided into

* ACK checksum errors, * message checksum errors, * framing errors and * overflow errors.

The errors counts are for errors that occur on the Bricklet side. All Bricks have a similar function that returns the errors on the Brick side.

set_bootloader_mode()

Sets the bootloader mode and returns the status after the requested mode change was instigated.

You can change from bootloader mode to firmware mode and vice versa. A change from bootloader mode to firmware mode will only take place if the entry function, device identifier and CRC are present and correct.

This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.

get_bootloader_mode()

Returns the current bootloader mode, see :func:`Set Bootloader Mode`.

set_write_firmware_pointer()

Sets the firmware pointer for :func:`Write Firmware`. The pointer has to be increased by chunks of size 64. The data is written to flash every 4 chunks (which equals to one page of size 256).

This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.

write_firmware()

Writes 64 Bytes of firmware at the position as written by :func:`Set Write Firmware Pointer` before. The firmware is written to flash every 4 chunks.

You can only write firmware in bootloader mode.

This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.

set_status_led_config()

Sets the status LED configuration. By default the LED shows communication traffic between Brick and Bricklet, it flickers once for every 10 received data packets.

You can also turn the LED permanently on/off or show a heartbeat.

If the Bricklet is in bootloader mode, the LED is will show heartbeat by default.

get_status_led_config()

Returns the configuration as set by :func:`Set Status LED Config`

get_chip_temperature()

Returns the temperature as measured inside the microcontroller. The value returned is not the ambient temperature!

The temperature is only proportional to the real temperature and it has bad accuracy. Practically it is only useful as an indicator for temperature changes.

reset()

Calling this function will reset the Bricklet. All configurations will be lost.

After a reset you have to create new device objects, calling functions on the existing ones will result in undefined behavior!

write_uid()

Writes a new UID into flash. If you want to set a new UID you have to decode the Base58 encoded UID string into an integer first.

We recommend that you use Brick Viewer to change the UID.

read_uid()

Returns the current UID as an integer. Encode as Base58 to get the usual string version.

get_identity()

Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.

The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an :ref:`Isolator Bricklet <isolator_bricklet>` is always at position 'z'.

The device identifier numbers can be found :ref:`here <device_identifier>`. |device_identifier_constant|

write_pixels()

Writes pixels to the specified window.

The pixels are written into the window line by line top to bottom and each line is written from left to right.

If automatic draw is enabled (default) the pixels are directly written to the screen. Only pixels that have actually changed are updated on the screen, the rest stays the same.

If automatic draw is disabled the pixels are written to an internal buffer and the buffer is transferred to the display only after :func:`Draw Buffered Frame` is called. This can be used to avoid flicker when drawing a complex frame in multiple steps.

Automatic draw can be configured with the :func:`Set Display Configuration` function.

read_pixels()

Reads pixels from the specified window.

The pixels are read from the window line by line top to bottom and each line is read from left to right.

If automatic draw is enabled (default) the pixels that are read are always the same that are shown on the display.

If automatic draw is disabled the pixels are read from the internal buffer (see :func:`Draw Buffered Frame`).

Automatic draw can be configured with the :func:`Set Display Configuration` function.