NAME
Tinkerforge::BrickletLCD16x2 - Device for controlling a LCD with 2 lines a 16 characters
CONSTANTS
- DEVICE_IDENTIFIER
-
This constant is used to identify a LCD 16x2 Bricklet.
The get_identity() subroutine and the CALLBACK_ENUMERATE callback of the IP Connection have a device_identifier parameter to specify the Brick's or Bricklet's type.
- CALLBACK_BUTTON_PRESSED
-
This constant is used with the register_callback() subroutine to specify the CALLBACK_BUTTON_PRESSED callback.
- CALLBACK_BUTTON_RELEASED
-
This constant is used with the register_callback() subroutine to specify the CALLBACK_BUTTON_RELEASED callback.
- FUNCTION_WRITE_LINE
-
This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.
- FUNCTION_CLEAR_DISPLAY
-
This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.
- FUNCTION_BACKLIGHT_ON
-
This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.
- FUNCTION_BACKLIGHT_OFF
-
This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.
- FUNCTION_IS_BACKLIGHT_ON
-
This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.
- FUNCTION_SET_CONFIG
-
This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.
- FUNCTION_GET_CONFIG
-
This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.
- FUNCTION_IS_BUTTON_PRESSED
-
This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.
- FUNCTION_SET_CUSTOM_CHARACTER
-
This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.
- FUNCTION_GET_CUSTOM_CHARACTER
-
This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.
- FUNCTION_GET_IDENTITY
-
This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.
FUNCTIONS
- new()
-
Creates an object with the unique device ID *uid* and adds it to the IP Connection *ipcon*.
- write_line()
-
Writes text to a specific line (0 to 1) with a specific position (0 to 15). The text can have a maximum of 16 characters.
For example: (0, 5, "Hello") will write *Hello* in the middle of the first line of the display.
The display uses a special charset that includes all ASCII characters except backslash and tilde. The LCD charset also includes several other non-ASCII characters, see the `charset specification <https://github.com/Tinkerforge/lcd-16x2-bricklet/raw/master/datasheets/standard_charset.pdf>`__ for details. The Unicode example above shows how to specify non-ASCII characters and how to translate from Unicode to the LCD charset.
- clear_display()
-
Deletes all characters from the display.
- backlight_on()
-
Turns the backlight on.
- backlight_off()
-
Turns the backlight off.
- is_backlight_on()
-
Returns *true* if the backlight is on and *false* otherwise.
- set_config()
-
Configures if the cursor (shown as "_") should be visible and if it should be blinking (shown as a blinking block). The cursor position is one character behind the the last text written with :func:`WriteLine`.
The default is (false, false).
- get_config()
-
Returns the configuration as set by :func:`SetConfig`.
-
Returns *true* if the button (0 to 2) is pressed. If you want to react on button presses and releases it is recommended to use the :func:`ButtonPressed` and :func:`ButtonReleased` callbacks.
- set_custom_character()
-
The LCD 16x2 Bricklet can store up to 8 custom characters. The characters consist of 5x8 pixels and can be addressed with the index 0-7. To describe the pixels, the first 5 bits of 8 bytes are used. For example, to make a custom character "H", you should transfer the following:
* ``character[0] = 0b00010001`` (decimal value 17) * ``character[1] = 0b00010001`` (decimal value 17) * ``character[2] = 0b00010001`` (decimal value 17) * ``character[3] = 0b00011111`` (decimal value 31) * ``character[4] = 0b00010001`` (decimal value 17) * ``character[5] = 0b00010001`` (decimal value 17) * ``character[6] = 0b00010001`` (decimal value 17) * ``character[7] = 0b00000000`` (decimal value 0)
The characters can later be written with :func:`WriteLine` by using the characters with the byte representation 8 to 15.
You can play around with the custom characters in Brick Viewer since version 2.0.1.
Custom characters are stored by the LCD in RAM, so they have to be set after each startup.
.. versionadded:: 2.0.1~(Plugin)
- get_custom_character()
-
Returns the custom character for a given index, as set with :func:`SetCustomCharacter`.
.. versionadded:: 2.0.1~(Plugin)
- get_identity()
-
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c' or 'd'.
The device identifier numbers can be found :ref:`here <device_identifier>`. |device_identifier_constant|