NAME

Tinkerforge::BrickletMultiTouch - Capacitive touch sensor for 12 electrodes

CONSTANTS

DEVICE_IDENTIFIER

This constant is used to identify a Multi Touch Bricklet.

The get_identity() subroutine and the CALLBACK_ENUMERATE callback of the IP Connection have a device_identifier parameter to specify the Brick's or Bricklet's type.

DEVICE_DISPLAY_NAME

This constant represents the display name of a Multi Touch Bricklet.

CALLBACK_TOUCH_STATE

This constant is used with the register_callback() subroutine to specify the CALLBACK_TOUCH_STATE callback.

FUNCTION_GET_TOUCH_STATE

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_RECALIBRATE

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_SET_ELECTRODE_CONFIG

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_GET_ELECTRODE_CONFIG

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_SET_ELECTRODE_SENSITIVITY

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_GET_ELECTRODE_SENSITIVITY

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTION_GET_IDENTITY

This constant is used with the get_response_expected(), set_response_expected() and set_response_expected_all() subroutines.

FUNCTIONS

new()

Creates an object with the unique device ID *uid* and adds it to the IP Connection *ipcon*.

get_touch_state()

Returns the current touch state. The state is given as a bitfield.

Bits 0 to 11 represent the 12 electrodes and bit 12 represents the proximity.

If an electrode is touched, the corresponding bit is true. If a hand or similar is in proximity to the electrodes, bit 12 is *true*.

Example: The state 4103 = 0x1007 = 0b1000000000111 means that electrodes 0, 1 and 2 are touched and that something is in the proximity of the electrodes.

The proximity is activated with a distance of 1-2cm. An electrode is already counted as touched if a finger is nearly touching the electrode. This means that you can put a piece of paper or foil or similar on top of a electrode to build a touch panel with a professional look.

recalibrate()

Recalibrates the electrodes. Call this function whenever you changed or moved you electrodes.

set_electrode_config()

Enables/disables electrodes with a bitfield (see :func:`GetTouchState`).

*True* enables the electrode, *false* disables the electrode. A disabled electrode will always return *false* as its state. If you don't need all electrodes you can disable the electrodes that are not needed.

It is recommended that you disable the proximity bit (bit 12) if the proximity feature is not needed. This will reduce the amount of traffic that is produced by the :func:`TouchState` callback.

Disabling electrodes will also reduce power consumption.

Default: 8191 = 0x1FFF = 0b1111111111111 (all electrodes enabled)

get_electrode_config()

Returns the electrode configuration, as set by :func:`SetElectrodeConfig`.

set_electrode_sensitivity()

Sets the sensitivity of the electrodes. An electrode with a high sensitivity will register a touch earlier then an electrode with a low sensitivity.

If you build a big electrode you might need to decrease the sensitivity, since the area that can be charged will get bigger. If you want to be able to activate an electrode from further away you need to increase the sensitivity.

After a new sensitivity is set, you likely want to call :func:`Recalibrate` to calibrate the electrodes with the newly defined sensitivity.

The valid sensitivity value range is 5-201.

The default sensitivity value is 181.

get_electrode_sensitivity()

Returns the current sensitivity, as set by :func:`SetElectrodeSensitivity`.

get_identity()

Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.

The position can be 'a', 'b', 'c' or 'd'.

The device identifier numbers can be found :ref:`here <device_identifier>`. |device_identifier_constant|