Name
Marpa::R3::ASF - Marpa's abstract syntax forests (ASF's)
Synopsis
We want to "diagram" the following sentence.
my $sentence = 'a panda eats shoots and leaves.';
Here's the result we are looking for. It is in Penntag form:
(S (NP (DT a) (NN panda))
(VP (VBZ eats) (NP (NNS shoots) (CC and) (NNS leaves)))
(. .))
(S (NP (DT a) (NN panda))
(VP (VP (VBZ eats) (NP (NNS shoots))) (CC and) (VP (VBZ leaves)))
(. .))
(S (NP (DT a) (NN panda))
(VP (VP (VBZ eats)) (VP (VBZ shoots)) (CC and) (VP (VBZ leaves)))
(. .))
Here is the grammar.
:default ::= action => [ values ] bless => ::lhs
lexeme default = action => [ value ] bless => ::name
S ::= NP VP period bless => S
NP ::= NN bless => NP
| NNS bless => NP
| DT NN bless => NP
| NN NNS bless => NP
| NNS CC NNS bless => NP
VP ::= VBZ NP bless => VP
| VP VBZ NNS bless => VP
| VP CC VP bless => VP
| VP VP CC VP bless => VP
| VBZ bless => VP
period ~ '.'
:discard ~ whitespace
whitespace ~ [\s]+
CC ~ 'and'
DT ~ 'a' | 'an'
NN ~ 'panda'
NNS ~ 'shoots' | 'leaves'
VBZ ~ 'eats' | 'shoots' | 'leaves'
Here's the code. It actually does two traversals, one that produces the full result as shown above, and another which "prunes" the forest down to a single tree.
my $panda_grammar = Marpa::R3::Scanless::G->new(
{ source => \$dsl, bless_package => 'PennTags', } );
my $panda_recce = Marpa::R3::Scanless::R->new( { grammar => $panda_grammar } );
$panda_recce->read( \$sentence );
my $asf = Marpa::R3::ASF->new( { slr=>$panda_recce } );
my $full_result = $asf->traverse( {}, \&full_traverser );
my $pruned_result = $asf->traverse( {}, \&pruning_traverser );
The code for the full traverser is in an appendix. The pruning code is simpler. Here it is:
sub penn_tag {
my ($symbol_name) = @_;
return q{.} if $symbol_name eq 'period';
return $symbol_name;
}
sub pruning_traverser {
# This routine converts the glade into a list of Penn-tagged elements. It is called recursively.
my ($glade, $scratch) = @_;
my $rule_id = $glade->rule_id();
my $symbol_id = $glade->symbol_id();
my $symbol_name = $panda_grammar->symbol_name($symbol_id);
# A token is a single choice, and we know enough to fully Penn-tag it
if ( not defined $rule_id ) {
my $literal = $glade->literal();
my $penn_tag = penn_tag($symbol_name);
return "($penn_tag $literal)";
}
my $length = $glade->rh_length();
my @return_value = map { $glade->rh_value($_) } 0 .. $length - 1;
# Special case for the start rule
return (join q{ }, @return_value) . "\n" if $symbol_name eq '[:start]' ;
my $join_ws = q{ };
$join_ws = qq{\n } if $symbol_name eq 'S';
my $penn_tag = penn_tag($symbol_name);
return "($penn_tag " . ( join $join_ws, @return_value ) . ')';
}
Here is the "pruned" output:
(S (NP (DT a) (NN panda))
(VP (VBZ eats) (NP (NNS shoots) (CC and) (NNS leaves)))
(. .))
About this document
This document describes the abstract syntax forests (ASF's) of Marpa's SLIF interface. An ASF is an efficient and practical way to represent multiple abstract syntax trees (AST's).
Constructor
new()
my $asf = Marpa::R3::ASF->new( { slr => $slr } );
die 'No ASF' if not defined $asf;
Creates a new ASF object. Must be called with a list of one or more hashes of named arguments. Currently only one named argument is allowed, the slr
argument, and that argument is required. The value of the slr
argument must be a SLIF recognizer object.
Returns the new ASF object, or undef
if there was a problem.
Accessor
grammar()
my $grammar = $asf->grammar();
Returns the SLIF grammar associated with the ASF. This can be convenient when using SLIF grammar methods while examining an ASF. All failures are thrown as exceptions.
The traverser method
traverse()
my $full_result = $asf->traverse( {}, \&full_traverser );
Performs a traversal of the ASF. Returns the value of the traversal, which is computed as described below. It requires two arguments. The first is a per-traversal object, which must be a Perl reference. The second argument must be a reference to a traverser function, Discussion of how to write a traverser follows. The traverse()
method may be called repeatedly for an ASF, with the same traverser, or with different ones.
How to write a traverser
The process of writing a traverser will be familiar if you have experience with traversing trees. The traverser may be called at every node of the forest. (These nodes are called glades.) The traverser must return a value, which may not be an undef
. The value returned by the traverser becomes the value of the glade. The value of the topmost glade (called the peak) becomes the value of the traversal, and will be the value returned by the traverse()
method.
The traverser is always invoked once for the peak. The traverser is also invoked once for any glade whose value is required. It may or may not be invoked for other glades. The traverser is never invoked twice for the same glade. If more than one attempt to made to retrieve the value of a glade, the traverser will only be invoked for the first one -- all subsequent attempts will return a memoized value.
The traverser is always invoked with two arguments. The first argument will be a glade object. Methods of the glade object are used to find information about the glade, and to move around in it.
The second of the two arguments to a traverser is the per-traversal object, which will be shared by all calls in the traversal. The per-traversal object may be used as a "scratch pad" for information that it is not convenient to pass via return values. Prefer the per-traversal object to the use of globals.
"Moving around" in a glade means visiting its parse alternatives. (Parse alternatives are usually called alternatives, when the meaning is clear.) If a glade has exactly one alternative, it is called a trivial glade. When invoked, the traverser points at the first alternative. Alternatives after the first may be visited using the next()
glade method.
Parse alternatives may be either token alternatives or rule alternatives. Rule and token alternatives may be distnguished with the rule_id()
glade method, which returns undef
if and only if the glade is positioned at a token alternative.
As a special case, a glade representing a nulled symbol is always a trivial glade, containing only one token alternative. This means that a nulled symbol is always treated as a token in this context, even when it actually is the LHS symbol of a nulled rule.
At all alternatives, the span()
and the literal()
glade methods are of use. The symbol_id()
glade method is also always of use, although its meaning varies. At token alteratives, the symbol_id()
method returns the token symbol. At rule alteratives, the symbol_id()
method returns the ID of the LHS of the rule.
At rule alternatives, the rh_length()
and the rh_value()
glade methods are of use. The rh_length()
method returns the length of the RHS, and the rh_value()
method returns the value of one of the RHS children, as determined using the traverser.
At the peak of the ASF, the symbol will be named '[:start]
'. This case often requires special treatment. Note that it is entirely possible for the peak glade to be non-trivial.
Glade methods
These are methods of the glade object. Glade objects are passed as arguments to the traversal routine, and are only valid within its scope.
literal()
my $literal = $glade->literal();
Returns the glade literal, a string in the input which corresponds to this glade. The glade literal remains constant inside a glade. The literal()
method accepts no arguments.
span()
my ( $start, $length ) = $glade->span();
my $end = $start + $length - 1;
Returns the glade span, two numbers which describe the location which corresponds to this glade. The first number will be the start of the span, as an offset in the input stream. The second number will be its length. The glade span remains constant within a glade. The span()
method accepts no arguments.
The "end" character of the span, when defined, may be calculated as its start plus its length, minus one. Applications should note that glades representing nulled symbols are special cases. They will have a length of zero and, properly speaking, their literals are zero length and do not have defined first (start) and last (end) characters.
symbol_id()
my $symbol_id = $glade->symbol_id();
Returns the glade symbol. For a token alternative, the glade symbol is the token symbol. For a rule alternative, the glade symbol is the LHS symbol of the rule. The symbol ID remains constant within a glade. The symbol_id()
method accepts no arguments.
rule_id()
my $rule_id = $glade->rule_id();
Returns the ID of the rule for the current alternative. The ID will be a non-negative number, or undef
. (Note that, for alternatives in this interface, both zero and undef
are considered valid rule IDs.) Returns undef
if and only if the current alternative is a token alternative. The rule_id()
method accepts no arguments.
rh_length()
my $length = $glade->rh_length();
Returns the number of RHS children of the current rule. On success, this will always be an integer greater than zero. The rh_length()
method accepts no arguments. It is a fatal error to call rh_length()
for a glade that currently points to a token alternative.
rh_value()
my $child_value = $glade->rh_value($rh_ix);
Requires exactly one argument, $rh_ix
, which must be the zero-based index of a RHS child of the current rule instance. Returns the value of the child at index $rh_ix
of the current rule instance. For convenient iteration, returns undef
if the value of the $rh_ix
is greater than or equal to the RHS length. It is a fatal error to call rh_value()
for a glade that currently points to a token alternative.
rh_values()
my @return_value = $glade->rh_values();
Returns the RHS children of the current rule. The rh_values()
method accepts no arguments. It is a fatal error to call rh_values()
for a glade that currently points to a token alternative.
all_choices()
my @results = $glade->all_choices();
Returns a new result list produced by taking a Cartesian product of the parse results (which are a list of choices) at the current position.
next()
last CHOICE if not defined $glade->next();
Points the glade at the next alternative. If there is no next alternative, returns undef
. On success, returns a defined value. One of the values returned on success may be the integer zero, so applications using this method to control an interation should be careful to check for a Perl defined value, and not for a Perl true value.
In addition, because the rule_id()
method remains constant only within a symch, and the next()
method may change the current symch, rule_id()
method must always be called to obtain the current rule ID in a while
loop that is controlled by the next()
method.
Details
This section contains additional explanations, not essential to understanding the rest of this document. Often they are formal or mathematical. While some people find these helpful, others find them distracting, which is why they are segregated here.
Symches and factorings
Symch and factoring are terms which are useful for some advanced applications. For the purposes of this document, the reader can consider the term "factoring" as a synonym for "parse alternative". A symch is either a rule symch or a token alternative. A rule symch is a series of rule alternatives (factorings) which share the same rule ID and the same glade. A glade's token alternative is a symch all by itself. The term symch is shorthand for "symbolic choice".
The value that each glade accessor returns can be classified as
remaining constant inside a glade;
remaining constant within a symch; or
potentially varying with each factoring.
The values of the literal()
, span()
, and symbol_id()
methods remain constant inside each glade. The rule_id()
method remains constant within a symch -- in fact, the rule ID and the glade define a symch. (Recall that for alternatives in the ASF interface, undef
is considered a rule ID.) The values of the rh_length()
method and the values of the rh_value()
method method may vary with each alternative (factoring).
When moving through a glade using the next()
method, alternatives within the same symch are visited as a group. More precisely, let the "current rule ID" be defined as the rule ID of the alternative at which the glade is currently pointing. The next()
glade method guarantees that, before any alternative with a rule ID different from the current rule ID is visited, all of the so-far-unvisited alternatives that share the current rule ID will be visited.
Appendix: full traverser code
sub full_traverser {
# This routine converts the glade into a list of Penn-tagged elements. It is called recursively.
my ($glade, $scratch) = @_;
my $rule_id = $glade->rule_id();
my $symbol_id = $glade->symbol_id();
my $symbol_name = $panda_grammar->symbol_name($symbol_id);
# A token is a single choice, and we know enough to fully Penn-tag it
if ( not defined $rule_id ) {
my $literal = $glade->literal();
my $penn_tag = penn_tag($symbol_name);
return ["($penn_tag $literal)"];
} ## end if ( not defined $rule_id )
# Our result will be a list of choices
my @return_value = ();
CHOICE: while (1) {
# The results at each position are a list of choices, so
# to produce a new result list, we need to take a Cartesian
# product of all the choices
my $length = $glade->rh_length();
my @results = ( [] );
for my $rh_ix ( 0 .. $length - 1 ) {
my @new_results = ();
for my $old_result (@results) {
my $child_value = $glade->rh_value($rh_ix);
for my $new_value ( @{ $child_value } ) {
push @new_results, [ @{$old_result}, $new_value ];
}
}
@results = @new_results;
} ## end for my $rh_ix ( 0 .. $length - 1 )
# Special case for the start rule
if ( $symbol_name eq '[:start]' ) {
return [ map { join q{}, @{$_} } @results ];
}
# Now we have a list of choices, as a list of lists. Each sub list
# is a list of Penn-tagged elements, which we need to join into
# a single Penn-tagged element. The result will be to collapse
# one level of lists, and leave us with a list of Penn-tagged
# elements
my $join_ws = q{ };
$join_ws = qq{\n } if $symbol_name eq 'S';
push @return_value,
map { '(' . penn_tag($symbol_name) . q{ } . ( join $join_ws, @{$_} ) . ')' }
@results;
# Look at the next alternative in this glade, or end the
# loop if there is none
last CHOICE if not defined $glade->next();
} ## end CHOICE: while (1)
# Return the list of Penn-tagged elements for this glade
return \@return_value;
} ## end sub full_traverser
Copyright and License
Copyright 2016 Jeffrey Kegler
This file is part of Marpa::R3. Marpa::R3 is free software: you can
redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
Marpa::R3 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser
General Public License along with Marpa::R3. If not, see
http://www.gnu.org/licenses/.